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Side by Side Diff: src/gpu/effects/GrOvalEffect.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
8 #include "GrOvalEffect.h" 9 #include "GrOvalEffect.h"
9 10
10 #include "gl/GrGLEffect.h" 11 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLShaderBuilder.h"
12 #include "gl/GrGLSL.h" 12 #include "gl/GrGLSL.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 14
15 #include "SkRect.h" 15 #include "SkRect.h"
16 16
17 ////////////////////////////////////////////////////////////////////////////// 17 //////////////////////////////////////////////////////////////////////////////
18 18
19 class GLCircleEffect; 19 class GLCircleEffect;
20 20
21 class CircleEffect : public GrEffect { 21 class CircleEffect : public GrEffect {
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
93 } while (kHairlineAA_GrEffectEdgeType == et); 93 } while (kHairlineAA_GrEffectEdgeType == et);
94 return CircleEffect::Create(et, center, radius); 94 return CircleEffect::Create(et, center, radius);
95 } 95 }
96 96
97 ////////////////////////////////////////////////////////////////////////////// 97 //////////////////////////////////////////////////////////////////////////////
98 98
99 class GLCircleEffect : public GrGLEffect { 99 class GLCircleEffect : public GrGLEffect {
100 public: 100 public:
101 GLCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 101 GLCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
102 102
103 virtual void emitCode(GrGLShaderBuilder* builder, 103 virtual void emitCode(GrGLProgramBuilder* builder,
104 const GrDrawEffect& drawEffect, 104 const GrDrawEffect& drawEffect,
105 const GrEffectKey& key, 105 const GrEffectKey& key,
106 const char* outputColor, 106 const char* outputColor,
107 const char* inputColor, 107 const char* inputColor,
108 const TransformedCoordsArray&, 108 const TransformedCoordsArray&,
109 const TextureSamplerArray&) SK_OVERRIDE; 109 const TextureSamplerArray&) SK_OVERRIDE;
110 110
111 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); 111 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
112 112
113 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 113 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
114 114
115 private: 115 private:
116 GrGLProgramDataManager::UniformHandle fCircleUniform; 116 GrGLProgramDataManager::UniformHandle fCircleUniform;
117 SkPoint fPrevCenter; 117 SkPoint fPrevCenter;
118 SkScalar fPrevRadius; 118 SkScalar fPrevRadius;
119 119
120 typedef GrGLEffect INHERITED; 120 typedef GrGLEffect INHERITED;
121 }; 121 };
122 122
123 GLCircleEffect::GLCircleEffect(const GrBackendEffectFactory& factory, 123 GLCircleEffect::GLCircleEffect(const GrBackendEffectFactory& factory,
124 const GrDrawEffect& drawEffect) 124 const GrDrawEffect& drawEffect)
125 : INHERITED (factory) { 125 : INHERITED (factory) {
126 fPrevRadius = -1.f; 126 fPrevRadius = -1.f;
127 } 127 }
128 128
129 void GLCircleEffect::emitCode(GrGLShaderBuilder* builder, 129 void GLCircleEffect::emitCode(GrGLProgramBuilder* builder,
130 const GrDrawEffect& drawEffect, 130 const GrDrawEffect& drawEffect,
131 const GrEffectKey& key, 131 const GrEffectKey& key,
132 const char* outputColor, 132 const char* outputColor,
133 const char* inputColor, 133 const char* inputColor,
134 const TransformedCoordsArray&, 134 const TransformedCoordsArray&,
135 const TextureSamplerArray& samplers) { 135 const TextureSamplerArray& samplers) {
136 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>(); 136 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
137 const char *circleName; 137 const char *circleName;
138 // The circle uniform is (center.x, center.y, radius + 0.5) for regular fill s and 138 // The circle uniform is (center.x, center.y, radius + 0.5) for regular fill s and
139 // (... ,radius - 0.5) for inverse fills. 139 // (... ,radius - 0.5) for inverse fills.
140 fCircleUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility , 140 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit y,
141 kVec3f_GrSLType, 141 kVec3f_GrSLType,
142 "circle", 142 "circle",
143 &circleName); 143 &circleName);
144 const char* fragmentPos = builder->fragmentPosition(); 144
145 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
146 const char* fragmentPos = fsBuilder->fragmentPosition();
145 147
146 SkASSERT(kHairlineAA_GrEffectEdgeType != ce.getEdgeType()); 148 SkASSERT(kHairlineAA_GrEffectEdgeType != ce.getEdgeType());
147 if (GrEffectEdgeTypeIsInverseFill(ce.getEdgeType())) { 149 if (GrEffectEdgeTypeIsInverseFill(ce.getEdgeType())) {
148 builder->fsCodeAppendf("\t\tfloat d = length(%s.xy - %s.xy) - %s.z;\n", 150 fsBuilder->codeAppendf("\t\tfloat d = length(%s.xy - %s.xy) - %s.z;\n",
149 circleName, fragmentPos, circleName); 151 circleName, fragmentPos, circleName);
150 } else { 152 } else {
151 builder->fsCodeAppendf("\t\tfloat d = %s.z - length(%s.xy - %s.xy);\n", 153 fsBuilder->codeAppendf("\t\tfloat d = %s.z - length(%s.xy - %s.xy);\n",
152 circleName, fragmentPos, circleName); 154 circleName, fragmentPos, circleName);
153 } 155 }
154 if (GrEffectEdgeTypeIsAA(ce.getEdgeType())) { 156 if (GrEffectEdgeTypeIsAA(ce.getEdgeType())) {
155 builder->fsCodeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); 157 fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
156 } else { 158 } else {
157 builder->fsCodeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); 159 fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n");
158 } 160 }
159 161
160 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, 162 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
161 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str()) ; 163 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str()) ;
162 } 164 }
163 165
164 void GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, 166 void GLCircleEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
165 GrEffectKeyBuilder* b) { 167 GrEffectKeyBuilder* b) {
166 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>(); 168 const CircleEffect& ce = drawEffect.castEffect<CircleEffect>();
167 b->add32(ce.getEdgeType()); 169 b->add32(ce.getEdgeType());
168 } 170 }
169 171
170 void GLCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect& drawEffect) { 172 void GLCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect& drawEffect) {
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
265 } while (kHairlineAA_GrEffectEdgeType == et); 267 } while (kHairlineAA_GrEffectEdgeType == et);
266 return EllipseEffect::Create(et, center, rx, ry); 268 return EllipseEffect::Create(et, center, rx, ry);
267 } 269 }
268 270
269 ////////////////////////////////////////////////////////////////////////////// 271 //////////////////////////////////////////////////////////////////////////////
270 272
271 class GLEllipseEffect : public GrGLEffect { 273 class GLEllipseEffect : public GrGLEffect {
272 public: 274 public:
273 GLEllipseEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 275 GLEllipseEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
274 276
275 virtual void emitCode(GrGLShaderBuilder* builder, 277 virtual void emitCode(GrGLProgramBuilder* builder,
276 const GrDrawEffect& drawEffect, 278 const GrDrawEffect& drawEffect,
277 const GrEffectKey& key, 279 const GrEffectKey& key,
278 const char* outputColor, 280 const char* outputColor,
279 const char* inputColor, 281 const char* inputColor,
280 const TransformedCoordsArray&, 282 const TransformedCoordsArray&,
281 const TextureSamplerArray&) SK_OVERRIDE; 283 const TextureSamplerArray&) SK_OVERRIDE;
282 284
283 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); 285 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
284 286
285 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 287 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
286 288
287 private: 289 private:
288 GrGLProgramDataManager::UniformHandle fEllipseUniform; 290 GrGLProgramDataManager::UniformHandle fEllipseUniform;
289 SkPoint fPrevCenter; 291 SkPoint fPrevCenter;
290 SkVector fPrevRadii; 292 SkVector fPrevRadii;
291 293
292 typedef GrGLEffect INHERITED; 294 typedef GrGLEffect INHERITED;
293 }; 295 };
294 296
295 GLEllipseEffect::GLEllipseEffect(const GrBackendEffectFactory& factory, 297 GLEllipseEffect::GLEllipseEffect(const GrBackendEffectFactory& factory,
296 const GrDrawEffect& drawEffect) 298 const GrDrawEffect& drawEffect)
297 : INHERITED (factory) { 299 : INHERITED (factory) {
298 fPrevRadii.fX = -1.f; 300 fPrevRadii.fX = -1.f;
299 } 301 }
300 302
301 void GLEllipseEffect::emitCode(GrGLShaderBuilder* builder, 303 void GLEllipseEffect::emitCode(GrGLProgramBuilder* builder,
302 const GrDrawEffect& drawEffect, 304 const GrDrawEffect& drawEffect,
303 const GrEffectKey& key, 305 const GrEffectKey& key,
304 const char* outputColor, 306 const char* outputColor,
305 const char* inputColor, 307 const char* inputColor,
306 const TransformedCoordsArray&, 308 const TransformedCoordsArray&,
307 const TextureSamplerArray& samplers) { 309 const TextureSamplerArray& samplers) {
308 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>(); 310 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
309 const char *ellipseName; 311 const char *ellipseName;
310 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) 312 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
311 fEllipseUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibilit y, 313 fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibili ty,
312 kVec4f_GrSLType, 314 kVec4f_GrSLType,
313 "ellipse", 315 "ellipse",
314 &ellipseName); 316 &ellipseName);
315 const char* fragmentPos = builder->fragmentPosition(); 317
318 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
319 const char* fragmentPos = fsBuilder->fragmentPosition();
316 320
317 // d is the offset to the ellipse center 321 // d is the offset to the ellipse center
318 builder->fsCodeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse Name); 322 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse Name);
319 builder->fsCodeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); 323 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName);
320 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. 324 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
321 builder->fsCodeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n"); 325 fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n");
322 // grad_dot is the squared length of the gradient of the implicit. 326 // grad_dot is the squared length of the gradient of the implicit.
323 builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); 327 fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
324 // avoid calling inversesqrt on zero. 328 // avoid calling inversesqrt on zero.
325 builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); 329 fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
326 builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_ dot);\n"); 330 fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_ dot);\n");
327 331
328 switch (ee.getEdgeType()) { 332 switch (ee.getEdgeType()) {
329 case kFillAA_GrEffectEdgeType: 333 case kFillAA_GrEffectEdgeType:
330 builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0. 0, 1.0);\n"); 334 fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0. 0, 1.0);\n");
331 break; 335 break;
332 case kInverseFillAA_GrEffectEdgeType: 336 case kInverseFillAA_GrEffectEdgeType:
333 builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0. 0, 1.0);\n"); 337 fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0. 0, 1.0);\n");
334 break; 338 break;
335 case kFillBW_GrEffectEdgeType: 339 case kFillBW_GrEffectEdgeType:
336 builder->fsCodeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1 .0;\n"); 340 fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1 .0;\n");
337 break; 341 break;
338 case kInverseFillBW_GrEffectEdgeType: 342 case kInverseFillBW_GrEffectEdgeType:
339 builder->fsCodeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0 .0;\n"); 343 fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0 .0;\n");
340 break; 344 break;
341 case kHairlineAA_GrEffectEdgeType: 345 case kHairlineAA_GrEffectEdgeType:
342 SkFAIL("Hairline not expected here."); 346 SkFAIL("Hairline not expected here.");
343 } 347 }
344 348
345 builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, 349 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
346 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st r()); 350 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st r());
347 } 351 }
348 352
349 void GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, 353 void GLEllipseEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
350 GrEffectKeyBuilder* b) { 354 GrEffectKeyBuilder* b) {
351 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>(); 355 const EllipseEffect& ee = drawEffect.castEffect<EllipseEffect>();
352 b->add32(ee.getEdgeType()); 356 b->add32(ee.getEdgeType());
353 } 357 }
354 358
355 void GLEllipseEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawE ffect& drawEffect) { 359 void GLEllipseEffect::setData(const GrGLProgramDataManager& pdman, const GrDrawE ffect& drawEffect) {
(...skipping 19 matching lines...) Expand all
375 w /= 2; 379 w /= 2;
376 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval .fTop + w), w); 380 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval .fTop + w), w);
377 } else { 381 } else {
378 w /= 2; 382 w /= 2;
379 h /= 2; 383 h /= 2;
380 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova l.fTop + h), w, h); 384 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova l.fTop + h), w, h);
381 } 385 }
382 386
383 return NULL; 387 return NULL;
384 } 388 }
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