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Side by Side Diff: src/gpu/effects/GrCustomCoordsTextureEffect.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
8 #include "GrCustomCoordsTextureEffect.h" 9 #include "GrCustomCoordsTextureEffect.h"
9 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLShaderBuilder.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "gl/GrGLVertexEffect.h" 13 #include "gl/GrGLVertexEffect.h"
14 #include "GrTBackendEffectFactory.h" 14 #include "GrTBackendEffectFactory.h"
15 #include "GrTexture.h" 15 #include "GrTexture.h"
16 16
17 class GrGLCustomCoordsTextureEffect : public GrGLVertexEffect { 17 class GrGLCustomCoordsTextureEffect : public GrGLVertexEffect {
18 public: 18 public:
19 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const G rDrawEffect& drawEffect) 19 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const G rDrawEffect& drawEffect)
20 : INHERITED (factory) {} 20 : INHERITED (factory) {}
21 21
22 virtual void emitCode(GrGLFullShaderBuilder* builder, 22 virtual void emitCode(GrGLFullProgramBuilder* builder,
23 const GrDrawEffect& drawEffect, 23 const GrDrawEffect& drawEffect,
24 const GrEffectKey& key, 24 const GrEffectKey& key,
25 const char* outputColor, 25 const char* outputColor,
26 const char* inputColor, 26 const char* inputColor,
27 const TransformedCoordsArray&, 27 const TransformedCoordsArray&,
28 const TextureSamplerArray& samplers) SK_OVERRIDE { 28 const TextureSamplerArray& samplers) SK_OVERRIDE {
29 SkASSERT(1 == drawEffect.castEffect<GrCustomCoordsTextureEffect>().numVe rtexAttribs()); 29 SkASSERT(1 == drawEffect.castEffect<GrCustomCoordsTextureEffect>().numVe rtexAttribs());
30 30
31 SkString fsCoordName; 31 SkString fsCoordName;
32 const char* vsVaryingName; 32 const char* vsVaryingName;
33 const char* fsVaryingNamePtr; 33 const char* fsVaryingNamePtr;
34 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &f sVaryingNamePtr); 34 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &f sVaryingNamePtr);
35 fsCoordName = fsVaryingNamePtr; 35 fsCoordName = fsVaryingNamePtr;
36 36
37 const char* attrName = 37 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
38 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str(); 38 const SkString* attr0Name =
39 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); 39 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices( )[0]);
40 vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, attr0Name->c_str() );
40 41
41 builder->fsCodeAppendf("\t%s = ", outputColor); 42 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder ();
42 builder->fsAppendTextureLookupAndModulate(inputColor, 43 fsBuilder->codeAppendf("\t%s = ", outputColor);
44 fsBuilder->appendTextureLookupAndModulate(inputColor,
43 samplers[0], 45 samplers[0],
44 fsCoordName.c_str(), 46 fsCoordName.c_str(),
45 kVec2f_GrSLType); 47 kVec2f_GrSLType);
46 builder->fsCodeAppend(";\n"); 48 fsBuilder->codeAppend(";\n");
47 } 49 }
48 50
49 virtual void setData(const GrGLProgramDataManager& pdman, 51 virtual void setData(const GrGLProgramDataManager& pdman,
50 const GrDrawEffect& drawEffect) SK_OVERRIDE {} 52 const GrDrawEffect& drawEffect) SK_OVERRIDE {}
51 53
52 private: 54 private:
53 typedef GrGLVertexEffect INHERITED; 55 typedef GrGLVertexEffect INHERITED;
54 }; 56 };
55 57
56 /////////////////////////////////////////////////////////////////////////////// 58 ///////////////////////////////////////////////////////////////////////////////
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 }; 100 };
99 SkShader::TileMode tileModes[] = { 101 SkShader::TileMode tileModes[] = {
100 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 102 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
101 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 103 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
102 }; 104 };
103 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 105 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
104 GrTextureParams::kNon e_FilterMode); 106 GrTextureParams::kNon e_FilterMode);
105 107
106 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); 108 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params);
107 } 109 }
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