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Side by Side Diff: src/gpu/GrAARectRenderer.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
8 #include "GrAARectRenderer.h" 9 #include "GrAARectRenderer.h"
9 #include "GrGpu.h" 10 #include "GrGpu.h"
10 #include "gl/GrGLEffect.h" 11 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLShaderBuilder.h"
12 #include "gl/GrGLVertexEffect.h" 12 #include "gl/GrGLVertexEffect.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 #include "SkColorPriv.h" 14 #include "SkColorPriv.h"
15 #include "effects/GrVertexEffect.h" 15 #include "effects/GrVertexEffect.h"
16 16
17 /////////////////////////////////////////////////////////////////////////////// 17 ///////////////////////////////////////////////////////////////////////////////
18 class GrGLAlignedRectEffect; 18 class GrGLAlignedRectEffect;
19 19
20 // Axis Aligned special case 20 // Axis Aligned special case
21 class GrAlignedRectEffect : public GrVertexEffect { 21 class GrAlignedRectEffect : public GrVertexEffect {
(...skipping 15 matching lines...) Expand all
37 37
38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); 39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
40 } 40 }
41 41
42 class GLEffect : public GrGLVertexEffect { 42 class GLEffect : public GrGLVertexEffect {
43 public: 43 public:
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
45 : INHERITED (factory) {} 45 : INHERITED (factory) {}
46 46
47 virtual void emitCode(GrGLFullShaderBuilder* builder, 47 virtual void emitCode(GrGLFullProgramBuilder* builder,
48 const GrDrawEffect& drawEffect, 48 const GrDrawEffect& drawEffect,
49 const GrEffectKey& key, 49 const GrEffectKey& key,
50 const char* outputColor, 50 const char* outputColor,
51 const char* inputColor, 51 const char* inputColor,
52 const TransformedCoordsArray&, 52 const TransformedCoordsArray&,
53 const TextureSamplerArray& samplers) SK_OVERRIDE { 53 const TextureSamplerArray& samplers) SK_OVERRIDE {
54 // setup the varying for the Axis aligned rect effect 54 // setup the varying for the Axis aligned rect effect
55 // xy -> interpolated offset 55 // xy -> interpolated offset
56 // zw -> w/2+0.5, h/2+0.5 56 // zw -> w/2+0.5, h/2+0.5
57 const char *vsRectName, *fsRectName; 57 const char *vsRectName, *fsRectName;
58 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e); 58 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e);
59
60 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder ();
59 const SkString* attr0Name = 61 const SkString* attr0Name =
60 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]); 62 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[0]);
61 builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( )); 63 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( ));
62 64
65 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
63 // TODO: compute all these offsets, spans, and scales in the VS 66 // TODO: compute all these offsets, spans, and scales in the VS
64 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName); 67 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName);
65 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName); 68 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName);
66 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); 69 fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
67 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 70 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
68 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 71 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
69 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); 72 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n");
70 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); 73 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n");
71 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum 74 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
72 // value of coverage that is used. In other words it is the coverage that is 75 // value of coverage that is used. In other words it is the coverage that is
73 // used in the interior of the rect after the ramp. 76 // used in the interior of the rect after the ramp.
74 builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\ n"); 77 fsBuilder->codeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\ n");
75 builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\ n"); 78 fsBuilder->codeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\ n");
76 79
77 // Compute the coverage for the rect's width 80 // Compute the coverage for the rect's width
78 builder->fsCodeAppendf( 81 fsBuilder->codeAppendf(
79 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1. 0);\n", fsRectName, 82 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1. 0);\n", fsRectName,
80 fsRectName); 83 fsRectName);
81 // Compute the coverage for the rect's height and merge with the wid th 84 // Compute the coverage for the rect's height and merge with the wid th
82 builder->fsCodeAppendf( 85 fsBuilder->codeAppendf(
83 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n", 86 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
84 fsRectName, fsRectName); 87 fsRectName, fsRectName);
85 88
86 89
87 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 90 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
88 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str()); 91 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str());
89 } 92 }
90 93
91 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 94 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
92 95
93 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {} 96 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {}
94 97
95 private: 98 private:
96 typedef GrGLVertexEffect INHERITED; 99 typedef GrGLVertexEffect INHERITED;
97 }; 100 };
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
153 156
154 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 157 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
155 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); 158 return GrTBackendEffectFactory<GrRectEffect>::getInstance();
156 } 159 }
157 160
158 class GLEffect : public GrGLVertexEffect { 161 class GLEffect : public GrGLVertexEffect {
159 public: 162 public:
160 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 163 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
161 : INHERITED (factory) {} 164 : INHERITED (factory) {}
162 165
163 virtual void emitCode(GrGLFullShaderBuilder* builder, 166 virtual void emitCode(GrGLFullProgramBuilder* builder,
164 const GrDrawEffect& drawEffect, 167 const GrDrawEffect& drawEffect,
165 const GrEffectKey& key, 168 const GrEffectKey& key,
166 const char* outputColor, 169 const char* outputColor,
167 const char* inputColor, 170 const char* inputColor,
168 const TransformedCoordsArray&, 171 const TransformedCoordsArray&,
169 const TextureSamplerArray& samplers) SK_OVERRIDE { 172 const TextureSamplerArray& samplers) SK_OVERRIDE {
170 // setup the varying for the center point and the unit vector 173 // setup the varying for the center point and the unit vector
171 // that points down the height of the rect 174 // that points down the height of the rect
172 const char *vsRectEdgeName, *fsRectEdgeName; 175 const char *vsRectEdgeName, *fsRectEdgeName;
173 builder->addVarying(kVec4f_GrSLType, "RectEdge", 176 builder->addVarying(kVec4f_GrSLType, "RectEdge",
174 &vsRectEdgeName, &fsRectEdgeName); 177 &vsRectEdgeName, &fsRectEdgeName);
178
179 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder ();
175 const SkString* attr0Name = 180 const SkString* attr0Name =
176 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]); 181 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[0]);
177 builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_ str()); 182 vsBuilder->codeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_ str());
178 183
179 // setup the varying for width/2+.5 and height/2+.5 184 // setup the varying for width/2+.5 and height/2+.5
180 const char *vsWidthHeightName, *fsWidthHeightName; 185 const char *vsWidthHeightName, *fsWidthHeightName;
181 builder->addVarying(kVec2f_GrSLType, "WidthHeight", 186 builder->addVarying(kVec2f_GrSLType, "WidthHeight",
182 &vsWidthHeightName, &fsWidthHeightName); 187 &vsWidthHeightName, &fsWidthHeightName);
183 const SkString* attr1Name = 188 const SkString* attr1Name =
184 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[1]); 189 vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi ces()[1]);
185 builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name- >c_str()); 190 vsBuilder->codeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name- >c_str());
186 191
192 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
187 // TODO: compute all these offsets, spans, and scales in the VS 193 // TODO: compute all these offsets, spans, and scales in the VS
188 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName); 194 fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName);
189 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName); 195 fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName);
190 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); 196 fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
191 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 197 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
192 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 198 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
193 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); 199 fsBuilder->codeAppend("\tfloat spanW = insetW + outset;\n");
194 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); 200 fsBuilder->codeAppend("\tfloat spanH = insetH + outset;\n");
195 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum 201 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
196 // value of coverage that is used. In other words it is the coverage that is 202 // value of coverage that is used. In other words it is the coverage that is
197 // used in the interior of the rect after the ramp. 203 // used in the interior of the rect after the ramp.
198 builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\ n"); 204 fsBuilder->codeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\ n");
199 builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\ n"); 205 fsBuilder->codeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\ n");
200 206
201 // Compute the coverage for the rect's width 207 // Compute the coverage for the rect's width
202 builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n", 208 fsBuilder->codeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
203 builder->fragmentPosition(), fsRectEdgeName); 209 fsBuilder->fragmentPosition(), fsRectEdgeName );
204 builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offs et.y * %s.z);\n", 210 fsBuilder->codeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offs et.y * %s.z);\n",
205 fsRectEdgeName, fsRectEdgeName); 211 fsRectEdgeName, fsRectEdgeName);
206 builder->fsCodeAppendf( 212 fsBuilder->codeAppendf(
207 "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0) ;\n", 213 "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0) ;\n",
208 fsWidthHeightName); 214 fsWidthHeightName);
209 215
210 // Compute the coverage for the rect's height and merge with the wid th 216 // Compute the coverage for the rect's height and merge with the wid th
211 builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n", 217 fsBuilder->codeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n",
212 fsRectEdgeName); 218 fsRectEdgeName);
213 builder->fsCodeAppendf( 219 fsBuilder->codeAppendf(
214 "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0. 0, 1.0);\n", 220 "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0. 0, 1.0);\n",
215 fsWidthHeightName); 221 fsWidthHeightName);
216 222
217 223
218 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 224 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
219 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str()); 225 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("cover age")).c_str());
220 } 226 }
221 227
222 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {} 228 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der*) {}
223 229
224 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {} 230 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEf fect&) SK_OVERRIDE {}
225 231
226 private: 232 private:
227 typedef GrGLVertexEffect INHERITED; 233 typedef GrGLVertexEffect INHERITED;
228 }; 234 };
(...skipping 714 matching lines...) Expand 10 before | Expand all | Expand 10 after
943 // can't call mapRect for devInside since it calls sort 949 // can't call mapRect for devInside since it calls sort
944 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; 950 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ;
945 951
946 if (devInside.isEmpty()) { 952 if (devInside.isEmpty()) {
947 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); 953 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside);
948 return; 954 return;
949 } 955 }
950 956
951 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns ide, true); 957 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns ide, true);
952 } 958 }
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