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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
(...skipping 909 matching lines...) Expand 10 before | Expand all | Expand 10 after
920 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) 920 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient)
921 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) 921 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
922 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 922 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
923 923
924 /////////////////////////////////////////////////////////////////////////////// 924 ///////////////////////////////////////////////////////////////////////////////
925 925
926 #if SK_SUPPORT_GPU 926 #if SK_SUPPORT_GPU
927 927
928 #include "effects/GrTextureStripAtlas.h" 928 #include "effects/GrTextureStripAtlas.h"
929 #include "GrTBackendEffectFactory.h" 929 #include "GrTBackendEffectFactory.h"
930 #include "gl/GrGLShaderBuilder.h" 930 #include "gl/builders/GrGLProgramBuilder.h"
931 #include "SkGr.h" 931 #include "SkGr.h"
932 932
933 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) 933 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
934 : INHERITED(factory) 934 : INHERITED(factory)
935 , fCachedYCoord(SK_ScalarMax) { 935 , fCachedYCoord(SK_ScalarMax) {
936 } 936 }
937 937
938 GrGLGradientEffect::~GrGLGradientEffect() { } 938 GrGLGradientEffect::~GrGLGradientEffect() { }
939 939
940 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseK ey) { 940 void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t base Key) {
941 941
942 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case 942 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
943 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 943 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
944 kVec4f_GrSLType, "GradientStartColo r"); 944 kVec4f_GrSLType, "GradientStartColo r");
945 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 945 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
946 kVec4f_GrSLType, "GradientEndColor"); 946 kVec4f_GrSLType, "GradientEndColor");
947 947
948 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case 948 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case
949 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 949 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
950 kVec4f_GrSLType, "GradientStartColo r"); 950 kVec4f_GrSLType, "GradientStartColo r");
951 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 951 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
952 kVec4f_GrSLType, "GradientMidColor"); 952 kVec4f_GrSLType, "GradientMidColor");
953 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 953 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
954 kVec4f_GrSLType, "GradientEndColor" ); 954 kVec4f_GrSLType, "GradientEndColor" );
955 955
956 } else { // if not a fast case 956 } else { // if not a fast case
957 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 957 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
958 kFloat_GrSLType, "GradientYCoordFS"); 958 kFloat_GrSLType, "GradientYCoordFS");
959 } 959 }
960 } 960 }
961 961
962 static inline void set_color_uni(const GrGLProgramDataManager& pdman, 962 static inline void set_color_uni(const GrGLProgramDataManager& pdman,
963 const GrGLProgramDataManager::UniformHandle uni , 963 const GrGLProgramDataManager::UniformHandle uni ,
964 const SkColor* color) { 964 const SkColor* color) {
965 pdman.set4f(uni, 965 pdman.set4f(uni,
966 SkColorGetR(*color) / 255.f, 966 SkColorGetR(*color) / 255.f,
967 SkColorGetG(*color) / 255.f, 967 SkColorGetG(*color) / 255.f,
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1030 key |= kThreeColorKey; 1030 key |= kThreeColorKey;
1031 } 1031 }
1032 1032
1033 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1033 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1034 key |= kPremulBeforeInterpKey; 1034 key |= kPremulBeforeInterpKey;
1035 } 1035 }
1036 1036
1037 return key; 1037 return key;
1038 } 1038 }
1039 1039
1040 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, 1040 void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder,
1041 const char* gradientTValue, 1041 const char* gradientTValue,
1042 uint32_t baseKey, 1042 uint32_t baseKey,
1043 const char* outputColor, 1043 const char* outputColor,
1044 const char* inputColor, 1044 const char* inputColor,
1045 const TextureSamplerArray& samplers) { 1045 const TextureSamplerArray& samplers) {
1046 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1046 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ 1047 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
1047 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 1048 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
1048 builder->getUniformVariable(fColorStartUni).c_str (), 1049 builder->getUniformVariable(fColorStartUni).c_str (),
1049 builder->getUniformVariable(fColorEndUni).c_str() , 1050 builder->getUniformVariable(fColorEndUni).c_str() ,
1050 gradientTValue); 1051 gradientTValue);
1051 // Note that we could skip this step if both colors are known to be opaq ue. Two 1052 // Note that we could skip this step if both colors are known to be opaq ue. Two
1052 // considerations: 1053 // considerations:
1053 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1054 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
1054 // case. Make sure the key reflects this optimization (and note that it can use the same 1055 // case. Make sure the key reflects this optimization (and note that it can use the same
1055 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 1056 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
1056 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1057 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) {
1057 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1058 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1058 } 1059 }
1059 1060
1060 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1061 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1061 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1062 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1062 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ 1063 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){
1063 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 1064 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
1064 gradientTValue); 1065 gradientTValue);
1065 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 1066 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
1066 builder->getUniformVariable(fColorStartUni).c_str ()); 1067 builder->getUniformVariable(fColorStartUni).c_str ());
1067 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 1068 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
1068 // The Tegra3 compiler will sometimes never return if we have 1069 // The Tegra3 compiler will sometimes never return if we have
1069 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 1070 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession.
1070 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 1071 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
1071 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 1072 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
1072 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 1073 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
1073 builder->getUniformVariable(fColorMidUni).c_s tr()); 1074 builder->getUniformVariable(fColorMidUni).c_s tr());
1074 } else { 1075 } else {
1075 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n", 1076 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n",
1076 builder->getUniformVariable(fColorMidUni).c_s tr()); 1077 builder->getUniformVariable(fColorMidUni).c_s tr());
1077 } 1078 }
1078 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n", 1079 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n",
1079 builder->getUniformVariable(fColorEndUni).c_str() ); 1080 builder->getUniformVariable(fColorEndUni).c_str() );
1080 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1081 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) {
1081 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1082 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1082 } 1083 }
1083 1084
1084 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1085 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1085 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1086 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1086 } else { 1087 } else {
1087 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1088 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1088 gradientTValue, 1089 gradientTValue,
1089 builder->getUniformVariable(fFSYUni).c_str()); 1090 builder->getUniformVariable(fFSYUni).c_str());
1090 builder->fsCodeAppendf("\t%s = ", outputColor); 1091 fsBuilder->codeAppendf("\t%s = ", outputColor);
1091 builder->fsAppendTextureLookupAndModulate(inputColor, 1092 fsBuilder->appendTextureLookupAndModulate(inputColor,
1092 samplers[0], 1093 samplers[0],
1093 "coord"); 1094 "coord");
1094 builder->fsCodeAppend(";\n"); 1095 fsBuilder->codeAppend(";\n");
1095 } 1096 }
1096 } 1097 }
1097 1098
1098 ///////////////////////////////////////////////////////////////////// 1099 /////////////////////////////////////////////////////////////////////
1099 1100
1100 GrGradientEffect::GrGradientEffect(GrContext* ctx, 1101 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1101 const SkGradientShaderBase& shader, 1102 const SkGradientShaderBase& shader,
1102 const SkMatrix& matrix, 1103 const SkMatrix& matrix,
1103 SkShader::TileMode tileMode) { 1104 SkShader::TileMode tileMode) {
1104 1105
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1223 (*stops)[i] = stop; 1224 (*stops)[i] = stop;
1224 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1225 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1225 } 1226 }
1226 } 1227 }
1227 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1228 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1228 1229
1229 return outColors; 1230 return outColors;
1230 } 1231 }
1231 1232
1232 #endif 1233 #endif
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