| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDither.h" | 8 #include "SkDither.h" |
| 9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
| 10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
| 11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
| 12 #include "SkWriteBuffer.h" | 12 #include "SkWriteBuffer.h" |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkUnPreMultiply.h" | 14 #include "SkUnPreMultiply.h" |
| 15 #include "SkString.h" | 15 #include "SkString.h" |
| 16 | 16 |
| 17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
| 18 #include "GrContext.h" | 18 #include "GrContext.h" |
| 19 #include "GrCoordTransform.h" | 19 #include "GrCoordTransform.h" |
| 20 #include "gl/GrGLEffect.h" | 20 #include "gl/GrGLEffect.h" |
| 21 #include "gl/GrGLShaderBuilder.h" | 21 #include "gl/builders/GrGLProgramBuilder.h" |
| 22 #include "GrTBackendEffectFactory.h" | 22 #include "GrTBackendEffectFactory.h" |
| 23 #include "SkGr.h" | 23 #include "SkGr.h" |
| 24 #endif | 24 #endif |
| 25 | 25 |
| 26 static const int kBlockSize = 256; | 26 static const int kBlockSize = 256; |
| 27 static const int kBlockMask = kBlockSize - 1; | 27 static const int kBlockMask = kBlockSize - 1; |
| 28 static const int kPerlinNoise = 4096; | 28 static const int kPerlinNoise = 4096; |
| 29 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 | 29 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
| 30 | 30 |
| 31 namespace { | 31 namespace { |
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| 508 #if SK_SUPPORT_GPU | 508 #if SK_SUPPORT_GPU |
| 509 | 509 |
| 510 #include "GrTBackendEffectFactory.h" | 510 #include "GrTBackendEffectFactory.h" |
| 511 | 511 |
| 512 class GrGLPerlinNoise : public GrGLEffect { | 512 class GrGLPerlinNoise : public GrGLEffect { |
| 513 public: | 513 public: |
| 514 GrGLPerlinNoise(const GrBackendEffectFactory& factory, | 514 GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
| 515 const GrDrawEffect& drawEffect); | 515 const GrDrawEffect& drawEffect); |
| 516 virtual ~GrGLPerlinNoise() {} | 516 virtual ~GrGLPerlinNoise() {} |
| 517 | 517 |
| 518 virtual void emitCode(GrGLShaderBuilder*, | 518 virtual void emitCode(GrGLProgramBuilder*, |
| 519 const GrDrawEffect&, | 519 const GrDrawEffect&, |
| 520 const GrEffectKey&, | 520 const GrEffectKey&, |
| 521 const char* outputColor, | 521 const char* outputColor, |
| 522 const char* inputColor, | 522 const char* inputColor, |
| 523 const TransformedCoordsArray&, | 523 const TransformedCoordsArray&, |
| 524 const TextureSamplerArray&) SK_OVERRIDE; | 524 const TextureSamplerArray&) SK_OVERRIDE; |
| 525 | 525 |
| 526 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; | 526 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; |
| 527 | 527 |
| 528 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder* b); | 528 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder* b); |
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| 656 return effect; | 656 return effect; |
| 657 } | 657 } |
| 658 | 658 |
| 659 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr
DrawEffect& drawEffect) | 659 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr
DrawEffect& drawEffect) |
| 660 : INHERITED (factory) | 660 : INHERITED (factory) |
| 661 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) | 661 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
| 662 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) | 662 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
| 663 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { | 663 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { |
| 664 } | 664 } |
| 665 | 665 |
| 666 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, | 666 void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, |
| 667 const GrDrawEffect&, | 667 const GrDrawEffect&, |
| 668 const GrEffectKey& key, | 668 const GrEffectKey& key, |
| 669 const char* outputColor, | 669 const char* outputColor, |
| 670 const char* inputColor, | 670 const char* inputColor, |
| 671 const TransformedCoordsArray& coords, | 671 const TransformedCoordsArray& coords, |
| 672 const TextureSamplerArray& samplers) { | 672 const TextureSamplerArray& samplers) { |
| 673 sk_ignore_unused_variable(inputColor); | 673 sk_ignore_unused_variable(inputColor); |
| 674 | 674 |
| 675 SkString vCoords = builder->ensureFSCoords2D(coords, 0); | 675 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 676 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); |
| 676 | 677 |
| 677 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | 678 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, |
| 678 kVec2f_GrSLType, "baseFrequency"); | 679 kVec2f_GrSLType, "baseFrequency"); |
| 679 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); | 680 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
| 680 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 681 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 681 kFloat_GrSLType, "alpha"); | 682 kFloat_GrSLType, "alpha"); |
| 682 const char* alphaUni = builder->getUniformCStr(fAlphaUni); | 683 const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
| 683 | 684 |
| 684 const char* stitchDataUni = NULL; | 685 const char* stitchDataUni = NULL; |
| 685 if (fStitchTiles) { | 686 if (fStitchTiles) { |
| 686 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 687 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 687 kVec2f_GrSLType, "stitchData"); | 688 kVec2f_GrSLType, "stitchData"); |
| 688 stitchDataUni = builder->getUniformCStr(fStitchDataUni); | 689 stitchDataUni = builder->getUniformCStr(fStitchDataUni); |
| 689 } | 690 } |
| 690 | 691 |
| 691 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 | 692 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 |
| 692 const char* chanCoordR = "0.125"; | 693 const char* chanCoordR = "0.125"; |
| 693 const char* chanCoordG = "0.375"; | 694 const char* chanCoordG = "0.375"; |
| 694 const char* chanCoordB = "0.625"; | 695 const char* chanCoordB = "0.625"; |
| 695 const char* chanCoordA = "0.875"; | 696 const char* chanCoordA = "0.875"; |
| 696 const char* chanCoord = "chanCoord"; | 697 const char* chanCoord = "chanCoord"; |
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| 748 // Get texture coordinates and normalize | 749 // Get texture coordinates and normalize |
| 749 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", | 750 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", |
| 750 floorVal, floorVal); | 751 floorVal, floorVal); |
| 751 | 752 |
| 752 // Get permutation for x | 753 // Get permutation for x |
| 753 { | 754 { |
| 754 SkString xCoords(""); | 755 SkString xCoords(""); |
| 755 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); | 756 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); |
| 756 | 757 |
| 757 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); | 758 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); |
| 758 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), k
Vec2f_GrSLType); | 759 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(),
kVec2f_GrSLType); |
| 759 noiseCode.append(".r;"); | 760 noiseCode.append(".r;"); |
| 760 } | 761 } |
| 761 | 762 |
| 762 // Get permutation for x + 1 | 763 // Get permutation for x + 1 |
| 763 { | 764 { |
| 764 SkString xCoords(""); | 765 SkString xCoords(""); |
| 765 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); | 766 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); |
| 766 | 767 |
| 767 noiseCode.appendf("\n\t%s.y = ", latticeIdx); | 768 noiseCode.appendf("\n\t%s.y = ", latticeIdx); |
| 768 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), k
Vec2f_GrSLType); | 769 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(),
kVec2f_GrSLType); |
| 769 noiseCode.append(".r;"); | 770 noiseCode.append(".r;"); |
| 770 } | 771 } |
| 771 | 772 |
| 772 #if defined(SK_BUILD_FOR_ANDROID) | 773 #if defined(SK_BUILD_FOR_ANDROID) |
| 773 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). | 774 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). |
| 774 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit | 775 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit |
| 775 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 | 776 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 |
| 776 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from | 777 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from |
| 777 // affecting the result of the noise by making sure that we only have multip
les of 1/255. | 778 // affecting the result of the noise by making sure that we only have multip
les of 1/255. |
| 778 // (Note that 1/255 is about 0.003921569, which is the value used here). | 779 // (Note that 1/255 is about 0.003921569, which is the value used here). |
| 779 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", | 780 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", |
| 780 latticeIdx, latticeIdx); | 781 latticeIdx, latticeIdx); |
| 781 #endif | 782 #endif |
| 782 | 783 |
| 783 // Get (x,y) coordinates with the permutated x | 784 // Get (x,y) coordinates with the permutated x |
| 784 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); | 785 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); |
| 785 | 786 |
| 786 noiseCode.appendf("\n\n\tvec2 %s;", uv); | 787 noiseCode.appendf("\n\n\tvec2 %s;", uv); |
| 787 // Compute u, at offset (0,0) | 788 // Compute u, at offset (0,0) |
| 788 { | 789 { |
| 789 SkString latticeCoords(""); | 790 SkString latticeCoords(""); |
| 790 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); | 791 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); |
| 791 noiseCode.appendf("\n\tvec4 %s = ", lattice); | 792 noiseCode.appendf("\n\tvec4 %s = ", lattice); |
| 792 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 793 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 793 kVec2f_GrSLType); | 794 kVec2f_GrSLType); |
| 794 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 795 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
| 795 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 796 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 796 } | 797 } |
| 797 | 798 |
| 798 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); | 799 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); |
| 799 // Compute v, at offset (-1,0) | 800 // Compute v, at offset (-1,0) |
| 800 { | 801 { |
| 801 SkString latticeCoords(""); | 802 SkString latticeCoords(""); |
| 802 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); | 803 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); |
| 803 noiseCode.append("\n\tlattice = "); | 804 noiseCode.append("\n\tlattice = "); |
| 804 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 805 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 805 kVec2f_GrSLType); | 806 kVec2f_GrSLType); |
| 806 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 807 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
| 807 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 808 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 808 } | 809 } |
| 809 | 810 |
| 810 // Compute 'a' as a linear interpolation of 'u' and 'v' | 811 // Compute 'a' as a linear interpolation of 'u' and 'v' |
| 811 noiseCode.appendf("\n\tvec2 %s;", ab); | 812 noiseCode.appendf("\n\tvec2 %s;", ab); |
| 812 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 813 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
| 813 | 814 |
| 814 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); | 815 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); |
| 815 // Compute v, at offset (-1,-1) | 816 // Compute v, at offset (-1,-1) |
| 816 { | 817 { |
| 817 SkString latticeCoords(""); | 818 SkString latticeCoords(""); |
| 818 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); | 819 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); |
| 819 noiseCode.append("\n\tlattice = "); | 820 noiseCode.append("\n\tlattice = "); |
| 820 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 821 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 821 kVec2f_GrSLType); | 822 kVec2f_GrSLType); |
| 822 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 823 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
| 823 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 824 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 824 } | 825 } |
| 825 | 826 |
| 826 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); | 827 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); |
| 827 // Compute u, at offset (0,-1) | 828 // Compute u, at offset (0,-1) |
| 828 { | 829 { |
| 829 SkString latticeCoords(""); | 830 SkString latticeCoords(""); |
| 830 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); | 831 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); |
| 831 noiseCode.append("\n\tlattice = "); | 832 noiseCode.append("\n\tlattice = "); |
| 832 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 833 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 833 kVec2f_GrSLType); | 834 kVec2f_GrSLType); |
| 834 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 835 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
| 835 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 836 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 836 } | 837 } |
| 837 | 838 |
| 838 // Compute 'b' as a linear interpolation of 'u' and 'v' | 839 // Compute 'b' as a linear interpolation of 'u' and 'v' |
| 839 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 840 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
| 840 // Compute the noise as a linear interpolation of 'a' and 'b' | 841 // Compute the noise as a linear interpolation of 'a' and 'b' |
| 841 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); | 842 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); |
| 842 | 843 |
| 843 SkString noiseFuncName; | 844 SkString noiseFuncName; |
| 844 if (fStitchTiles) { | 845 if (fStitchTiles) { |
| 845 builder->fsEmitFunction(kFloat_GrSLType, | 846 fsBuilder->emitFunction(kFloat_GrSLType, |
| 846 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitch
Args), | 847 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitch
Args), |
| 847 gPerlinNoiseStitchArgs, noiseCode.c_str(), &nois
eFuncName); | 848 gPerlinNoiseStitchArgs, noiseCode.c_str(), &nois
eFuncName); |
| 848 } else { | 849 } else { |
| 849 builder->fsEmitFunction(kFloat_GrSLType, | 850 fsBuilder->emitFunction(kFloat_GrSLType, |
| 850 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), | 851 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), |
| 851 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncN
ame); | 852 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncN
ame); |
| 852 } | 853 } |
| 853 | 854 |
| 854 // There are rounding errors if the floor operation is not performed here | 855 // There are rounding errors if the floor operation is not performed here |
| 855 builder->fsCodeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;", | 856 fsBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;", |
| 856 noiseVec, vCoords.c_str(), baseFrequencyUni); | 857 noiseVec, vCoords.c_str(), baseFrequencyUni); |
| 857 | 858 |
| 858 // Clear the color accumulator | 859 // Clear the color accumulator |
| 859 builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor); | 860 fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", outputColor); |
| 860 | 861 |
| 861 if (fStitchTiles) { | 862 if (fStitchTiles) { |
| 862 // Set up TurbulenceInitial stitch values. | 863 // Set up TurbulenceInitial stitch values. |
| 863 builder->fsCodeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni)
; | 864 fsBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni)
; |
| 864 } | 865 } |
| 865 | 866 |
| 866 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio); | 867 fsBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio); |
| 867 | 868 |
| 868 // Loop over all octaves | 869 // Loop over all octaves |
| 869 builder->fsCodeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {"
, fNumOctaves); | 870 fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {"
, fNumOctaves); |
| 870 | 871 |
| 871 builder->fsCodeAppendf("\n\t\t\t%s += ", outputColor); | 872 fsBuilder->codeAppendf("\n\t\t\t%s += ", outputColor); |
| 872 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { | 873 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { |
| 873 builder->fsCodeAppend("abs("); | 874 fsBuilder->codeAppend("abs("); |
| 874 } | 875 } |
| 875 if (fStitchTiles) { | 876 if (fStitchTiles) { |
| 876 builder->fsCodeAppendf( | 877 fsBuilder->codeAppendf( |
| 877 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s)," | 878 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s)," |
| 878 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))", | 879 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))", |
| 879 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, | 880 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, |
| 880 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, | 881 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, |
| 881 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, | 882 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, |
| 882 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData); | 883 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData); |
| 883 } else { | 884 } else { |
| 884 builder->fsCodeAppendf( | 885 fsBuilder->codeAppendf( |
| 885 "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s)," | 886 "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s)," |
| 886 "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))", | 887 "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))", |
| 887 noiseFuncName.c_str(), chanCoordR, noiseVec, | 888 noiseFuncName.c_str(), chanCoordR, noiseVec, |
| 888 noiseFuncName.c_str(), chanCoordG, noiseVec, | 889 noiseFuncName.c_str(), chanCoordG, noiseVec, |
| 889 noiseFuncName.c_str(), chanCoordB, noiseVec, | 890 noiseFuncName.c_str(), chanCoordB, noiseVec, |
| 890 noiseFuncName.c_str(), chanCoordA, noiseVec); | 891 noiseFuncName.c_str(), chanCoordA, noiseVec); |
| 891 } | 892 } |
| 892 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { | 893 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { |
| 893 builder->fsCodeAppendf(")"); // end of "abs(" | 894 fsBuilder->codeAppendf(")"); // end of "abs(" |
| 894 } | 895 } |
| 895 builder->fsCodeAppendf(" * %s;", ratio); | 896 fsBuilder->codeAppendf(" * %s;", ratio); |
| 896 | 897 |
| 897 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec); | 898 fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec); |
| 898 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio); | 899 fsBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio); |
| 899 | 900 |
| 900 if (fStitchTiles) { | 901 if (fStitchTiles) { |
| 901 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData); | 902 fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData); |
| 902 } | 903 } |
| 903 builder->fsCodeAppend("\n\t\t}"); // end of the for loop on octaves | 904 fsBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves |
| 904 | 905 |
| 905 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { | 906 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { |
| 906 // The value of turbulenceFunctionResult comes from ((turbulenceFunction
Result) + 1) / 2 | 907 // The value of turbulenceFunctionResult comes from ((turbulenceFunction
Result) + 1) / 2 |
| 907 // by fractalNoise and (turbulenceFunctionResult) by turbulence. | 908 // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 908 builder->fsCodeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC
olor, outputColor); | 909 fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC
olor, outputColor); |
| 909 } | 910 } |
| 910 | 911 |
| 911 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); | 912 fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); |
| 912 | 913 |
| 913 // Clamp values | 914 // Clamp values |
| 914 builder->fsCodeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu
tColor); | 915 fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu
tColor); |
| 915 | 916 |
| 916 // Pre-multiply the result | 917 // Pre-multiply the result |
| 917 builder->fsCodeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | 918 fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
| 918 outputColor, outputColor, outputColor, outputColor); | 919 outputColor, outputColor, outputColor, outputColor); |
| 919 } | 920 } |
| 920 | 921 |
| 921 void GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, Gr
EffectKeyBuilder* b) { | 922 void GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, Gr
EffectKeyBuilder* b) { |
| 922 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE
ffect>(); | 923 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE
ffect>(); |
| 923 | 924 |
| 924 uint32_t key = turbulence.numOctaves(); | 925 uint32_t key = turbulence.numOctaves(); |
| 925 | 926 |
| 926 key = key << 3; // Make room for next 3 bits | 927 key = key << 3; // Make room for next 3 bits |
| 927 | 928 |
| (...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1061 str->append(" seed: "); | 1062 str->append(" seed: "); |
| 1062 str->appendScalar(fSeed); | 1063 str->appendScalar(fSeed); |
| 1063 str->append(" stitch tiles: "); | 1064 str->append(" stitch tiles: "); |
| 1064 str->append(fStitchTiles ? "true " : "false "); | 1065 str->append(fStitchTiles ? "true " : "false "); |
| 1065 | 1066 |
| 1066 this->INHERITED::toString(str); | 1067 this->INHERITED::toString(str); |
| 1067 | 1068 |
| 1068 str->append(")"); | 1069 str->append(")"); |
| 1069 } | 1070 } |
| 1070 #endif | 1071 #endif |
| OLD | NEW |