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Side by Side Diff: src/effects/SkLumaColorFilter.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLumaColorFilter.h" 8 #include "SkLumaColorFilter.h"
9 9
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
11 #include "SkString.h" 11 #include "SkString.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "gl/GrGLEffect.h" 14 #include "gl/GrGLEffect.h"
15 #include "gl/GrGLShaderBuilder.h" 15 #include "gl/builders/GrGLProgramBuilder.h"
16 #include "GrContext.h" 16 #include "GrContext.h"
17 #include "GrTBackendEffectFactory.h" 17 #include "GrTBackendEffectFactory.h"
18 #endif 18 #endif
19 19
20 void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count, 20 void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count,
21 SkPMColor dst[]) const { 21 SkPMColor dst[]) const {
22 for (int i = 0; i < count; ++i) { 22 for (int i = 0; i < count; ++i) {
23 SkPMColor c = src[i]; 23 SkPMColor c = src[i];
24 24
25 /* 25 /*
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 82
83 class GLEffect : public GrGLEffect { 83 class GLEffect : public GrGLEffect {
84 public: 84 public:
85 GLEffect(const GrBackendEffectFactory& factory, 85 GLEffect(const GrBackendEffectFactory& factory,
86 const GrDrawEffect&) 86 const GrDrawEffect&)
87 : INHERITED(factory) { 87 : INHERITED(factory) {
88 } 88 }
89 89
90 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der* b) {} 90 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil der* b) {}
91 91
92 virtual void emitCode(GrGLShaderBuilder* builder, 92 virtual void emitCode(GrGLProgramBuilder* builder,
93 const GrDrawEffect&, 93 const GrDrawEffect&,
94 const GrEffectKey&, 94 const GrEffectKey&,
95 const char* outputColor, 95 const char* outputColor,
96 const char* inputColor, 96 const char* inputColor,
97 const TransformedCoordsArray&, 97 const TransformedCoordsArray&,
98 const TextureSamplerArray&) SK_OVERRIDE { 98 const TextureSamplerArray&) SK_OVERRIDE {
99 if (NULL == inputColor) { 99 if (NULL == inputColor) {
100 inputColor = "vec4(1)"; 100 inputColor = "vec4(1)";
101 } 101 }
102 102
103 builder->fsCodeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb) ;\n", 103 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
104 fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb) ;\n",
104 SK_ITU_BT709_LUM_COEFF_R, 105 SK_ITU_BT709_LUM_COEFF_R,
105 SK_ITU_BT709_LUM_COEFF_G, 106 SK_ITU_BT709_LUM_COEFF_G,
106 SK_ITU_BT709_LUM_COEFF_B, 107 SK_ITU_BT709_LUM_COEFF_B,
107 inputColor); 108 inputColor);
108 builder->fsCodeAppendf("\t%s = vec4(0, 0, 0, luma);\n", 109 fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n",
109 outputColor); 110 outputColor);
110 111
111 } 112 }
112 113
113 private: 114 private:
114 typedef GrGLEffect INHERITED; 115 typedef GrGLEffect INHERITED;
115 }; 116 };
116 117
117 private: 118 private:
118 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { 119 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE {
119 return true; 120 return true;
120 } 121 }
121 }; 122 };
122 123
123 GrEffect* SkLumaColorFilter::asNewEffect(GrContext*) const { 124 GrEffect* SkLumaColorFilter::asNewEffect(GrContext*) const {
124 return LumaColorFilterEffect::Create(); 125 return LumaColorFilterEffect::Create();
125 } 126 }
126 #endif 127 #endif
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