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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
11 #include "SkGpuBlurUtils.h" 11 #include "SkGpuBlurUtils.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h" 13 #include "SkWriteBuffer.h"
14 #include "SkMaskFilter.h" 14 #include "SkMaskFilter.h"
15 #include "SkRRect.h" 15 #include "SkRRect.h"
16 #include "SkRTConf.h" 16 #include "SkRTConf.h"
17 #include "SkStringUtils.h" 17 #include "SkStringUtils.h"
18 #include "SkStrokeRec.h" 18 #include "SkStrokeRec.h"
19 19
20 #if SK_SUPPORT_GPU 20 #if SK_SUPPORT_GPU
21 #include "GrContext.h" 21 #include "GrContext.h"
22 #include "GrTexture.h" 22 #include "GrTexture.h"
23 #include "GrEffect.h" 23 #include "GrEffect.h"
24 #include "gl/GrGLEffect.h" 24 #include "gl/GrGLEffect.h"
25 #include "gl/GrGLShaderBuilder.h" 25 #include "gl/builders/GrGLProgramBuilder.h"
26 #include "effects/GrSimpleTextureEffect.h" 26 #include "effects/GrSimpleTextureEffect.h"
27 #include "GrTBackendEffectFactory.h" 27 #include "GrTBackendEffectFactory.h"
28 #include "SkGrPixelRef.h" 28 #include "SkGrPixelRef.h"
29 #include "SkDraw.h" 29 #include "SkDraw.h"
30 #endif 30 #endif
31 31
32 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) { 32 SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
33 return SkBlurMask::ConvertRadiusToSigma(radius); 33 return SkBlurMask::ConvertRadiusToSigma(radius);
34 } 34 }
35 35
(...skipping 567 matching lines...) Expand 10 before | Expand all | Expand 10 after
603 603
604 GR_DECLARE_EFFECT_TEST; 604 GR_DECLARE_EFFECT_TEST;
605 605
606 typedef GrEffect INHERITED; 606 typedef GrEffect INHERITED;
607 }; 607 };
608 608
609 class GrGLRectBlurEffect : public GrGLEffect { 609 class GrGLRectBlurEffect : public GrGLEffect {
610 public: 610 public:
611 GrGLRectBlurEffect(const GrBackendEffectFactory& factory, 611 GrGLRectBlurEffect(const GrBackendEffectFactory& factory,
612 const GrDrawEffect&); 612 const GrDrawEffect&);
613 virtual void emitCode(GrGLShaderBuilder*, 613 virtual void emitCode(GrGLProgramBuilder*,
614 const GrDrawEffect&, 614 const GrDrawEffect&,
615 const GrEffectKey&, 615 const GrEffectKey&,
616 const char* outputColor, 616 const char* outputColor,
617 const char* inputColor, 617 const char* inputColor,
618 const TransformedCoordsArray&, 618 const TransformedCoordsArray&,
619 const TextureSamplerArray&) SK_OVERRIDE; 619 const TextureSamplerArray&) SK_OVERRIDE;
620 620
621 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 621 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
622 622
623 private: 623 private:
624 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 624 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
625 625
626 UniformHandle fProxyRectUniform; 626 UniformHandle fProxyRectUniform;
627 UniformHandle fProfileSizeUniform; 627 UniformHandle fProfileSizeUniform;
628 628
629 typedef GrGLEffect INHERITED; 629 typedef GrGLEffect INHERITED;
630 }; 630 };
631 631
632 632
633 633
634 GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendEffectFactory& factory, co nst GrDrawEffect&) 634 GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendEffectFactory& factory, co nst GrDrawEffect&)
635 : INHERITED(factory) { 635 : INHERITED(factory) {
636 } 636 }
637 637
638 void OutputRectBlurProfileLookup(GrGLShaderBuilder* builder, 638 void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder,
639 const GrGLShaderBuilder::TextureSampler& sample r, 639 const GrGLShaderBuilder::TextureSampler& sample r,
640 const char *output, 640 const char *output,
641 const char *profileSize, const char *loc, 641 const char *profileSize, const char *loc,
642 const char *blurred_width, 642 const char *blurred_width,
643 const char *sharp_width) { 643 const char *sharp_width) {
644 builder->fsCodeAppendf("\tfloat %s;\n", output); 644 fsBuilder->codeAppendf("\tfloat %s;\n", output);
645 builder->fsCodeAppendf("\t\t{\n"); 645 fsBuilder->codeAppendf("\t\t{\n");
646 builder->fsCodeAppendf("\t\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/ %s;\n", 646 fsBuilder->codeAppendf("\t\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/ %s;\n",
647 loc, blurred_width, sharp_width, profileSize); 647 loc, blurred_width, sharp_width, profileSize);
648 builder->fsCodeAppendf("\t\t\t%s = ", output); 648 fsBuilder->codeAppendf("\t\t\t%s = ", output);
649 builder->fsAppendTextureLookup(sampler, "vec2(coord,0.5)"); 649 fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
650 builder->fsCodeAppend(".a;\n"); 650 fsBuilder->codeAppend(".a;\n");
651 builder->fsCodeAppendf("\t\t}\n"); 651 fsBuilder->codeAppendf("\t\t}\n");
652 } 652 }
653 653
654 void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder, 654 void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder,
655 const GrDrawEffect&, 655 const GrDrawEffect&,
656 const GrEffectKey& key, 656 const GrEffectKey& key,
657 const char* outputColor, 657 const char* outputColor,
658 const char* inputColor, 658 const char* inputColor,
659 const TransformedCoordsArray& coords, 659 const TransformedCoordsArray& coords,
660 const TextureSamplerArray& samplers) { 660 const TextureSamplerArray& samplers) {
661 661
662 const char *rectName; 662 const char *rectName;
663 const char *profileSizeName; 663 const char *profileSizeName;
664 664
665 fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil ity, 665 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
666 kVec4f_GrSLType, 666 kVec4f_GrSLType,
667 "proxyRect", 667 "proxyRect",
668 &rectName); 668 &rectName);
669 fProfileSizeUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visib ility, 669 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visi bility,
670 kFloat_GrSLType, 670 kFloat_GrSLType,
671 "profileSize", 671 "profileSize",
672 &profileSizeName); 672 &profileSizeName);
673 673
674 const char *fragmentPos = builder->fragmentPosition(); 674 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
675 const char *fragmentPos = fsBuilder->fragmentPosition();
675 676
676 if (inputColor) { 677 if (inputColor) {
677 builder->fsCodeAppendf("\tvec4 src=%s;\n", inputColor); 678 fsBuilder->codeAppendf("\tvec4 src=%s;\n", inputColor);
678 } else { 679 } else {
679 builder->fsCodeAppendf("\tvec4 src=vec4(1)\n;"); 680 fsBuilder->codeAppendf("\tvec4 src=vec4(1)\n;");
680 } 681 }
681 682
682 builder->fsCodeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPo s, rectName ); 683 fsBuilder->codeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPo s, rectName );
683 builder->fsCodeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName) ; 684 fsBuilder->codeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName) ;
684 builder->fsCodeAppendf("\tfloat height = %s.w - %s.y;\n", rectName, rectName ); 685 fsBuilder->codeAppendf("\tfloat height = %s.w - %s.y;\n", rectName, rectName );
685 686
686 builder->fsCodeAppendf("\tvec2 smallDims = vec2(width - %s, height-%s);\n", profileSizeName, profileSizeName); 687 fsBuilder->codeAppendf("\tvec2 smallDims = vec2(width - %s, height-%s);\n", profileSizeName, profileSizeName);
687 builder->fsCodeAppendf("\tfloat center = 2.0 * floor(%s/2.0 + .25) - 1.0;\n" , profileSizeName); 688 fsBuilder->codeAppendf("\tfloat center = 2.0 * floor(%s/2.0 + .25) - 1.0;\n" , profileSizeName);
688 builder->fsCodeAppendf("\tvec2 wh = smallDims - vec2(center,center);\n"); 689 fsBuilder->codeAppendf("\tvec2 wh = smallDims - vec2(center,center);\n");
689 690
690 OutputRectBlurProfileLookup(builder, samplers[0], "horiz_lookup", profileSiz eName, "translatedPos.x", "width", "wh.x"); 691 OutputRectBlurProfileLookup(fsBuilder, samplers[0], "horiz_lookup", profileS izeName, "translatedPos.x", "width", "wh.x");
691 OutputRectBlurProfileLookup(builder, samplers[0], "vert_lookup", profileSize Name, "translatedPos.y", "height", "wh.y"); 692 OutputRectBlurProfileLookup(fsBuilder, samplers[0], "vert_lookup", profileSi zeName, "translatedPos.y", "height", "wh.y");
692 693
693 builder->fsCodeAppendf("\tfloat final = horiz_lookup * vert_lookup;\n"); 694 fsBuilder->codeAppendf("\tfloat final = horiz_lookup * vert_lookup;\n");
694 builder->fsCodeAppendf("\t%s = src * vec4(final);\n", outputColor ); 695 fsBuilder->codeAppendf("\t%s = src * vec4(final);\n", outputColor );
695 } 696 }
696 697
697 void GrGLRectBlurEffect::setData(const GrGLProgramDataManager& pdman, 698 void GrGLRectBlurEffect::setData(const GrGLProgramDataManager& pdman,
698 const GrDrawEffect& drawEffect) { 699 const GrDrawEffect& drawEffect) {
699 const GrRectBlurEffect& rbe = drawEffect.castEffect<GrRectBlurEffect>(); 700 const GrRectBlurEffect& rbe = drawEffect.castEffect<GrRectBlurEffect>();
700 SkRect rect = rbe.getRect(); 701 SkRect rect = rbe.getRect();
701 702
702 pdman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBot tom); 703 pdman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBot tom);
703 pdman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma())); 704 pdman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
704 } 705 }
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964 rrect.setRectXY(SkRect::MakeWH(w, h), r, r); 965 rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
965 return GrRRectBlurEffect::Create(context, sigma, rrect); 966 return GrRRectBlurEffect::Create(context, sigma, rrect);
966 } 967 }
967 968
968 ////////////////////////////////////////////////////////////////////////////// 969 //////////////////////////////////////////////////////////////////////////////
969 970
970 class GrGLRRectBlurEffect : public GrGLEffect { 971 class GrGLRRectBlurEffect : public GrGLEffect {
971 public: 972 public:
972 GrGLRRectBlurEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 973 GrGLRRectBlurEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
973 974
974 virtual void emitCode(GrGLShaderBuilder* builder, 975 virtual void emitCode(GrGLProgramBuilder* builder,
975 const GrDrawEffect& drawEffect, 976 const GrDrawEffect& drawEffect,
976 const GrEffectKey& key, 977 const GrEffectKey& key,
977 const char* outputColor, 978 const char* outputColor,
978 const char* inputColor, 979 const char* inputColor,
979 const TransformedCoordsArray&, 980 const TransformedCoordsArray&,
980 const TextureSamplerArray&) SK_OVERRIDE; 981 const TextureSamplerArray&) SK_OVERRIDE;
981 982
982 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 983 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
983 984
984 private: 985 private:
985 GrGLProgramDataManager::UniformHandle fProxyRectUniform; 986 GrGLProgramDataManager::UniformHandle fProxyRectUniform;
986 GrGLProgramDataManager::UniformHandle fCornerRadiusUniform; 987 GrGLProgramDataManager::UniformHandle fCornerRadiusUniform;
987 GrGLProgramDataManager::UniformHandle fBlurRadiusUniform; 988 GrGLProgramDataManager::UniformHandle fBlurRadiusUniform;
988 typedef GrGLEffect INHERITED; 989 typedef GrGLEffect INHERITED;
989 }; 990 };
990 991
991 GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory, 992 GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory,
992 const GrDrawEffect& drawEffect) 993 const GrDrawEffect& drawEffect)
993 : INHERITED (factory) { 994 : INHERITED (factory) {
994 } 995 }
995 996
996 void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder, 997 void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder,
997 const GrDrawEffect& drawEffect, 998 const GrDrawEffect& drawEffect,
998 const GrEffectKey& key, 999 const GrEffectKey& key,
999 const char* outputColor, 1000 const char* outputColor,
1000 const char* inputColor, 1001 const char* inputColor,
1001 const TransformedCoordsArray&, 1002 const TransformedCoordsArray&,
1002 const TextureSamplerArray& samplers) { 1003 const TextureSamplerArray& samplers) {
1003 const char *rectName; 1004 const char *rectName;
1004 const char *cornerRadiusName; 1005 const char *cornerRadiusName;
1005 const char *blurRadiusName; 1006 const char *blurRadiusName;
1006 1007
1007 // The proxy rect has left, top, right, and bottom edges correspond to 1008 // The proxy rect has left, top, right, and bottom edges correspond to
1008 // components x, y, z, and w, respectively. 1009 // components x, y, z, and w, respectively.
1009 1010
1010 fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil ity, 1011 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
1011 kVec4f_GrSLType, 1012 kVec4f_GrSLType,
1012 "proxyRect", 1013 "proxyRect",
1013 &rectName); 1014 &rectName);
1014 fCornerRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visi bility, 1015 fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Vis ibility,
1015 kFloat_GrSLType, 1016 kFloat_GrSLType,
1016 "cornerRadius", 1017 "cornerRadius",
1017 &cornerRadiusName); 1018 &cornerRadiusName);
1018 fBlurRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 1019 fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
1019 kFloat_GrSLType, 1020 kFloat_GrSLType,
1020 "blurRadius", 1021 "blurRadius",
1021 &blurRadiusName); 1022 &blurRadiusName);
1022 const char* fragmentPos = builder->fragmentPosition(); 1023
1024 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1025 const char* fragmentPos = fsBuilder->fragmentPosition();
1023 1026
1024 // warp the fragment position to the appropriate part of the 9patch blur tex ture 1027 // warp the fragment position to the appropriate part of the 9patch blur tex ture
1025 1028
1026 builder->fsCodeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectN ame, rectName); 1029 fsBuilder->codeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectN ame, rectName);
1027 builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", frag mentPos, rectName); 1030 fsBuilder->codeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", frag mentPos, rectName);
1028 builder->fsCodeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusN ame, blurRadiusName ); 1031 fsBuilder->codeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusN ame, blurRadiusName );
1029 builder->fsCodeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName ); 1032 fsBuilder->codeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
1030 1033
1031 builder->fsCodeAppendf("\t\tif (translatedFragPos.x >= threshold && translat edFragPos.x < (middle.x+threshold)) {\n" ); 1034 fsBuilder->codeAppendf("\t\tif (translatedFragPos.x >= threshold && translat edFragPos.x < (middle.x+threshold)) {\n" );
1032 builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n"); 1035 fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n");
1033 builder->fsCodeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + th reshold)) {\n"); 1036 fsBuilder->codeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + th reshold)) {\n");
1034 builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x -= middle.x - 1.0;\n"); 1037 fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.x -= middle.x - 1.0;\n");
1035 builder->fsCodeAppendf("\t\t}\n"); 1038 fsBuilder->codeAppendf("\t\t}\n");
1036 1039
1037 builder->fsCodeAppendf("\t\tif (translatedFragPos.y > threshold && translate dFragPos.y < (middle.y+threshold)) {\n" ); 1040 fsBuilder->codeAppendf("\t\tif (translatedFragPos.y > threshold && translate dFragPos.y < (middle.y+threshold)) {\n" );
1038 builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n"); 1041 fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n");
1039 builder->fsCodeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + th reshold)) {\n"); 1042 fsBuilder->codeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + th reshold)) {\n");
1040 builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y -= middle.y - 1.0;\n"); 1043 fsBuilder->codeAppendf("\t\t\ttranslatedFragPos.y -= middle.y - 1.0;\n");
1041 builder->fsCodeAppendf("\t\t}\n"); 1044 fsBuilder->codeAppendf("\t\t}\n");
1042 1045
1043 builder->fsCodeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n"); 1046 fsBuilder->codeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n");
1044 builder->fsCodeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n "); 1047 fsBuilder->codeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n ");
1045 1048
1046 builder->fsCodeAppendf("\t%s = ", outputColor); 1049 fsBuilder->codeAppendf("\t%s = ", outputColor);
1047 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "texCoord "); 1050 fsBuilder->appendTextureLookupAndModulate(inputColor, samplers[0], "texCoord ");
1048 builder->fsCodeAppend(";\n"); 1051 fsBuilder->codeAppend(";\n");
1049 } 1052 }
1050 1053
1051 void GrGLRRectBlurEffect::setData(const GrGLProgramDataManager& pdman, 1054 void GrGLRRectBlurEffect::setData(const GrGLProgramDataManager& pdman,
1052 const GrDrawEffect& drawEffect) { 1055 const GrDrawEffect& drawEffect) {
1053 const GrRRectBlurEffect& brre = drawEffect.castEffect<GrRRectBlurEffect>(); 1056 const GrRRectBlurEffect& brre = drawEffect.castEffect<GrRRectBlurEffect>();
1054 SkRRect rrect = brre.getRRect(); 1057 SkRRect rrect = brre.getRRect();
1055 1058
1056 float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f); 1059 float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
1057 pdman.set1f(fBlurRadiusUniform, blurRadius); 1060 pdman.set1f(fBlurRadiusUniform, blurRadius);
1058 1061
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1216 } else { 1219 } else {
1217 str->append("None"); 1220 str->append("None");
1218 } 1221 }
1219 str->append("))"); 1222 str->append("))");
1220 } 1223 }
1221 #endif 1224 #endif
1222 1225
1223 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 1226 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1224 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 1227 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1225 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1228 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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