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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
10 | 10 |
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245 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + | 245 kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + |
246 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, | 246 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, |
247 }; | 247 }; |
248 | 248 |
249 SkSTArray<kPreAllocSize, uint8_t, true> fKey; | 249 SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
250 | 250 |
251 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Split out | 251 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Split out |
252 // part of GrGLShaderBuilder that is used by effects so that this header doe
sn't need to be | 252 // part of GrGLShaderBuilder that is used by effects so that this header doe
sn't need to be |
253 // visible to GrGLEffects. Then make public accessors as necessary and remov
e friends. | 253 // visible to GrGLEffects. Then make public accessors as necessary and remov
e friends. |
254 friend class GrGLProgram; | 254 friend class GrGLProgram; |
255 friend class GrGLShaderBuilder; | 255 friend class GrGLProgramBuilder; |
256 friend class GrGLFullShaderBuilder; | 256 friend class GrGLFullProgramBuilder; |
257 friend class GrGLFragmentOnlyShaderBuilder; | 257 friend class GrGLFragmentOnlyProgramBuilder; |
| 258 friend class GrGLVertexShaderBuilder; |
| 259 friend class GrGLFragmentShaderBuilder; |
| 260 friend class GrGLGeometryShaderBuilder; |
258 }; | 261 }; |
259 | 262 |
260 #endif | 263 #endif |
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