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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
11 #include "gl/GrGpuGL.h" | 11 #include "gl/GrGpuGL.h" |
12 #include "SkMatrix.h" | 12 #include "SkMatrix.h" |
13 | 13 |
14 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ | 14 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ |
15 SkASSERT(arrayCount <= uni.fArrayCount || \ | 15 SkASSERT(arrayCount <= uni.fArrayCount || \ |
16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) | 16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun
t)) |
17 | 17 |
18 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, | 18 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, |
19 GrGLProgram*, | 19 GrGLProgram*, |
20 const GrGLShaderBuilder& builder) | 20 const GrGLProgramBuilder& builder
) |
21 : fGpu(gpu) { | 21 : fGpu(gpu) { |
22 int count = builder.getUniformInfos().count(); | 22 int count = builder.getUniformInfos().count(); |
23 fUniforms.push_back_n(count); | 23 fUniforms.push_back_n(count); |
24 for (int i = 0; i < count; i++) { | 24 for (int i = 0; i < count; i++) { |
25 Uniform& uniform = fUniforms[i]; | 25 Uniform& uniform = fUniforms[i]; |
26 const GrGLShaderBuilder::UniformInfo& builderUniform = builder.getUnifor
mInfos()[i]; | 26 const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUnifo
rmInfos()[i]; |
27 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || | 27 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo
unt() || |
28 builderUniform.fVariable.getArrayCount() > 0); | 28 builderUniform.fVariable.getArrayCount() > 0); |
29 SkDEBUGCODE( | 29 SkDEBUGCODE( |
30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); | 30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); |
31 uniform.fType = builderUniform.fVariable.getType(); | 31 uniform.fType = builderUniform.fVariable.getType(); |
32 ); | 32 ); |
33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. | 33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he
re. |
34 | 34 |
35 if (GrGLShaderBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ | 35 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility)
{ |
36 uniform.fVSLocation = builderUniform.fLocation; | 36 uniform.fVSLocation = builderUniform.fLocation; |
37 } else { | 37 } else { |
38 uniform.fVSLocation = kUnusedUniform; | 38 uniform.fVSLocation = kUnusedUniform; |
39 } | 39 } |
40 if (GrGLShaderBuilder::kFragment_Visibility & builderUniform.fVisibility
) { | 40 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit
y) { |
41 uniform.fFSLocation = builderUniform.fLocation; | 41 uniform.fFSLocation = builderUniform.fLocation; |
42 } else { | 42 } else { |
43 uniform.fFSLocation = kUnusedUniform; | 43 uniform.fFSLocation = kUnusedUniform; |
44 } | 44 } |
45 } | 45 } |
46 } | 46 } |
47 | 47 |
48 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ | 48 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
{ |
49 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; | 49 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; |
50 SkASSERT(uni.fType == kSampler2D_GrSLType); | 50 SkASSERT(uni.fType == kSampler2D_GrSLType); |
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254 matrix.get(SkMatrix::kMPersp0), | 254 matrix.get(SkMatrix::kMPersp0), |
255 matrix.get(SkMatrix::kMSkewX), | 255 matrix.get(SkMatrix::kMSkewX), |
256 matrix.get(SkMatrix::kMScaleY), | 256 matrix.get(SkMatrix::kMScaleY), |
257 matrix.get(SkMatrix::kMPersp1), | 257 matrix.get(SkMatrix::kMPersp1), |
258 matrix.get(SkMatrix::kMTransX), | 258 matrix.get(SkMatrix::kMTransX), |
259 matrix.get(SkMatrix::kMTransY), | 259 matrix.get(SkMatrix::kMTransY), |
260 matrix.get(SkMatrix::kMPersp2), | 260 matrix.get(SkMatrix::kMPersp2), |
261 }; | 261 }; |
262 this->setMatrix3f(u, mt); | 262 this->setMatrix3f(u, mt); |
263 } | 263 } |
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