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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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914 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) | 914 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) |
915 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) | 915 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) |
916 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 916 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
917 | 917 |
918 /////////////////////////////////////////////////////////////////////////////// | 918 /////////////////////////////////////////////////////////////////////////////// |
919 | 919 |
920 #if SK_SUPPORT_GPU | 920 #if SK_SUPPORT_GPU |
921 | 921 |
922 #include "effects/GrTextureStripAtlas.h" | 922 #include "effects/GrTextureStripAtlas.h" |
923 #include "GrTBackendEffectFactory.h" | 923 #include "GrTBackendEffectFactory.h" |
924 #include "gl/GrGLShaderBuilder.h" | 924 #include "gl/builders/GrGLProgramBuilder.h" |
925 #include "SkGr.h" | 925 #include "SkGr.h" |
926 | 926 |
927 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) | 927 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) |
928 : INHERITED(factory) | 928 : INHERITED(factory) |
929 , fCachedYCoord(SK_ScalarMax) { | 929 , fCachedYCoord(SK_ScalarMax) { |
930 } | 930 } |
931 | 931 |
932 GrGLGradientEffect::~GrGLGradientEffect() { } | 932 GrGLGradientEffect::~GrGLGradientEffect() { } |
933 | 933 |
934 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseK
ey) { | 934 void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t base
Key) { |
935 | 935 |
936 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) {
// 2 Color case | 936 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) {
// 2 Color case |
937 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 937 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
938 kVec4f_GrSLType, "GradientStartColo
r"); | 938 kVec4f_GrSLType, "GradientStartColo
r"); |
939 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 939 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
940 kVec4f_GrSLType, "GradientEndColor"); | 940 kVec4f_GrSLType, "GradientEndColor"); |
941 | 941 |
942 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ // 3 Color Case | 942 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ // 3 Color Case |
943 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 943 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
944 kVec4f_GrSLType, "GradientStartColo
r"); | 944 kVec4f_GrSLType, "GradientStartColo
r"); |
945 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 945 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
946 kVec4f_GrSLType, "GradientMidColor"); | 946 kVec4f_GrSLType, "GradientMidColor"); |
947 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 947 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
948 kVec4f_GrSLType, "GradientEndColor"
); | 948 kVec4f_GrSLType, "GradientEndColor"
); |
949 | 949 |
950 } else { // if not a fast case | 950 } else { // if not a fast case |
951 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 951 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
952 kFloat_GrSLType, "GradientYCoordFS"); | 952 kFloat_GrSLType, "GradientYCoordFS"); |
953 } | 953 } |
954 } | 954 } |
955 | 955 |
956 static inline void set_color_uni(const GrGLProgramDataManager& pdman, | 956 static inline void set_color_uni(const GrGLProgramDataManager& pdman, |
957 const GrGLProgramDataManager::UniformHandle uni
, | 957 const GrGLProgramDataManager::UniformHandle uni
, |
958 const SkColor* color) { | 958 const SkColor* color) { |
959 pdman.set4f(uni, | 959 pdman.set4f(uni, |
960 SkColorGetR(*color) / 255.f, | 960 SkColorGetR(*color) / 255.f, |
961 SkColorGetG(*color) / 255.f, | 961 SkColorGetG(*color) / 255.f, |
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1024 key |= kThreeColorKey; | 1024 key |= kThreeColorKey; |
1025 } | 1025 } |
1026 | 1026 |
1027 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 1027 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
1028 key |= kPremulBeforeInterpKey; | 1028 key |= kPremulBeforeInterpKey; |
1029 } | 1029 } |
1030 | 1030 |
1031 return key; | 1031 return key; |
1032 } | 1032 } |
1033 | 1033 |
1034 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, | 1034 void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder, |
1035 const char* gradientTValue, | 1035 const char* gradientTValue, |
1036 uint32_t baseKey, | 1036 uint32_t baseKey, |
1037 const char* outputColor, | 1037 const char* outputColor, |
1038 const char* inputColor, | 1038 const char* inputColor, |
1039 const TextureSamplerArray& samplers) { | 1039 const TextureSamplerArray& samplers) { |
| 1040 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
1040 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ | 1041 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ |
1041 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 1042 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
1042 builder->getUniformVariable(fColorStartUni).c_str
(), | 1043 builder->getUniformVariable(fColorStartUni).c_str
(), |
1043 builder->getUniformVariable(fColorEndUni).c_str()
, | 1044 builder->getUniformVariable(fColorEndUni).c_str()
, |
1044 gradientTValue); | 1045 gradientTValue); |
1045 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 1046 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
1046 // considerations: | 1047 // considerations: |
1047 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 1048 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
1048 // case. Make sure the key reflects this optimization (and note that it
can use the same | 1049 // case. Make sure the key reflects this optimization (and note that it
can use the same |
1049 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 1050 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
1050 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { | 1051 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { |
1051 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 1052 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
1052 } | 1053 } |
1053 | 1054 |
1054 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 1055 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
1055 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 1056 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
1056 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ | 1057 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ |
1057 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", | 1058 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
1058 gradientTValue); | 1059 gradientTValue); |
1059 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", | 1060 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", |
1060 builder->getUniformVariable(fColorStartUni).c_str
()); | 1061 builder->getUniformVariable(fColorStartUni).c_str
()); |
1061 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { | 1062 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { |
1062 // The Tegra3 compiler will sometimes never return if we have | 1063 // The Tegra3 compiler will sometimes never return if we have |
1063 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. | 1064 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
1064 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); | 1065 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
1065 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); | 1066 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); |
1066 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", | 1067 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
1067 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 1068 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
1068 } else { | 1069 } else { |
1069 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", | 1070 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", |
1070 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 1071 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
1071 } | 1072 } |
1072 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s
;\n", | 1073 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s
;\n", |
1073 builder->getUniformVariable(fColorEndUni).c_str()
); | 1074 builder->getUniformVariable(fColorEndUni).c_str()
); |
1074 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { | 1075 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { |
1075 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 1076 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
1076 } | 1077 } |
1077 | 1078 |
1078 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 1079 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
1079 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 1080 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
1080 } else { | 1081 } else { |
1081 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", | 1082 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", |
1082 gradientTValue, | 1083 gradientTValue, |
1083 builder->getUniformVariable(fFSYUni).c_str()); | 1084 builder->getUniformVariable(fFSYUni).c_str()); |
1084 builder->fsCodeAppendf("\t%s = ", outputColor); | 1085 fsBuilder->codeAppendf("\t%s = ", outputColor); |
1085 builder->fsAppendTextureLookupAndModulate(inputColor, | 1086 fsBuilder->appendTextureLookupAndModulate(inputColor, |
1086 samplers[0], | 1087 samplers[0], |
1087 "coord"); | 1088 "coord"); |
1088 builder->fsCodeAppend(";\n"); | 1089 fsBuilder->codeAppend(";\n"); |
1089 } | 1090 } |
1090 } | 1091 } |
1091 | 1092 |
1092 ///////////////////////////////////////////////////////////////////// | 1093 ///////////////////////////////////////////////////////////////////// |
1093 | 1094 |
1094 GrGradientEffect::GrGradientEffect(GrContext* ctx, | 1095 GrGradientEffect::GrGradientEffect(GrContext* ctx, |
1095 const SkGradientShaderBase& shader, | 1096 const SkGradientShaderBase& shader, |
1096 const SkMatrix& matrix, | 1097 const SkMatrix& matrix, |
1097 SkShader::TileMode tileMode) { | 1098 SkShader::TileMode tileMode) { |
1098 | 1099 |
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1217 (*stops)[i] = stop; | 1218 (*stops)[i] = stop; |
1218 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1219 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1219 } | 1220 } |
1220 } | 1221 } |
1221 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1222 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1222 | 1223 |
1223 return outColors; | 1224 return outColors; |
1224 } | 1225 } |
1225 | 1226 |
1226 #endif | 1227 #endif |
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