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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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914 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) 914 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient)
915 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) 915 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
916 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 916 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
917 917
918 /////////////////////////////////////////////////////////////////////////////// 918 ///////////////////////////////////////////////////////////////////////////////
919 919
920 #if SK_SUPPORT_GPU 920 #if SK_SUPPORT_GPU
921 921
922 #include "effects/GrTextureStripAtlas.h" 922 #include "effects/GrTextureStripAtlas.h"
923 #include "GrTBackendEffectFactory.h" 923 #include "GrTBackendEffectFactory.h"
924 #include "gl/GrGLShaderBuilder.h" 924 #include "gl/builders/GrGLProgramBuilder.h"
925 #include "SkGr.h" 925 #include "SkGr.h"
926 926
927 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) 927 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
928 : INHERITED(factory) 928 : INHERITED(factory)
929 , fCachedYCoord(SK_ScalarMax) { 929 , fCachedYCoord(SK_ScalarMax) {
930 } 930 }
931 931
932 GrGLGradientEffect::~GrGLGradientEffect() { } 932 GrGLGradientEffect::~GrGLGradientEffect() { }
933 933
934 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseK ey) { 934 void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t base Key) {
935 935
936 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case 936 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
937 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 937 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
938 kVec4f_GrSLType, "GradientStartColo r"); 938 kVec4f_GrSLType, "GradientStartColo r");
939 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 939 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
940 kVec4f_GrSLType, "GradientEndColor"); 940 kVec4f_GrSLType, "GradientEndColor");
941 941
942 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case 942 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case
943 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 943 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
944 kVec4f_GrSLType, "GradientStartColo r"); 944 kVec4f_GrSLType, "GradientStartColo r");
945 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 945 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
946 kVec4f_GrSLType, "GradientMidColor"); 946 kVec4f_GrSLType, "GradientMidColor");
947 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 947 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
948 kVec4f_GrSLType, "GradientEndColor" ); 948 kVec4f_GrSLType, "GradientEndColor" );
949 949
950 } else { // if not a fast case 950 } else { // if not a fast case
951 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 951 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
952 kFloat_GrSLType, "GradientYCoordFS"); 952 kFloat_GrSLType, "GradientYCoordFS");
953 } 953 }
954 } 954 }
955 955
956 static inline void set_color_uni(const GrGLProgramDataManager& pdman, 956 static inline void set_color_uni(const GrGLProgramDataManager& pdman,
957 const GrGLProgramDataManager::UniformHandle uni , 957 const GrGLProgramDataManager::UniformHandle uni ,
958 const SkColor* color) { 958 const SkColor* color) {
959 pdman.set4f(uni, 959 pdman.set4f(uni,
960 SkColorGetR(*color) / 255.f, 960 SkColorGetR(*color) / 255.f,
961 SkColorGetG(*color) / 255.f, 961 SkColorGetG(*color) / 255.f,
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1024 key |= kThreeColorKey; 1024 key |= kThreeColorKey;
1025 } 1025 }
1026 1026
1027 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1027 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
1028 key |= kPremulBeforeInterpKey; 1028 key |= kPremulBeforeInterpKey;
1029 } 1029 }
1030 1030
1031 return key; 1031 return key;
1032 } 1032 }
1033 1033
1034 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, 1034 void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder,
1035 const char* gradientTValue, 1035 const char* gradientTValue,
1036 uint32_t baseKey, 1036 uint32_t baseKey,
1037 const char* outputColor, 1037 const char* outputColor,
1038 const char* inputColor, 1038 const char* inputColor,
1039 const TextureSamplerArray& samplers) { 1039 const TextureSamplerArray& samplers) {
1040 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1040 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ 1041 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
1041 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 1042 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
1042 builder->getUniformVariable(fColorStartUni).c_str (), 1043 builder->getUniformVariable(fColorStartUni).c_str (),
1043 builder->getUniformVariable(fColorEndUni).c_str() , 1044 builder->getUniformVariable(fColorEndUni).c_str() ,
1044 gradientTValue); 1045 gradientTValue);
1045 // Note that we could skip this step if both colors are known to be opaq ue. Two 1046 // Note that we could skip this step if both colors are known to be opaq ue. Two
1046 // considerations: 1047 // considerations:
1047 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1048 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
1048 // case. Make sure the key reflects this optimization (and note that it can use the same 1049 // case. Make sure the key reflects this optimization (and note that it can use the same
1049 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 1050 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
1050 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1051 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) {
1051 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1052 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1052 } 1053 }
1053 1054
1054 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1055 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1055 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1056 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1056 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ 1057 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){
1057 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 1058 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
1058 gradientTValue); 1059 gradientTValue);
1059 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 1060 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
1060 builder->getUniformVariable(fColorStartUni).c_str ()); 1061 builder->getUniformVariable(fColorStartUni).c_str ());
1061 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 1062 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
1062 // The Tegra3 compiler will sometimes never return if we have 1063 // The Tegra3 compiler will sometimes never return if we have
1063 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 1064 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession.
1064 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 1065 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
1065 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 1066 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
1066 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 1067 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
1067 builder->getUniformVariable(fColorMidUni).c_s tr()); 1068 builder->getUniformVariable(fColorMidUni).c_s tr());
1068 } else { 1069 } else {
1069 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n", 1070 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n",
1070 builder->getUniformVariable(fColorMidUni).c_s tr()); 1071 builder->getUniformVariable(fColorMidUni).c_s tr());
1071 } 1072 }
1072 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n", 1073 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n",
1073 builder->getUniformVariable(fColorEndUni).c_str() ); 1074 builder->getUniformVariable(fColorEndUni).c_str() );
1074 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1075 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) {
1075 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1076 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1076 } 1077 }
1077 1078
1078 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1079 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1079 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1080 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1080 } else { 1081 } else {
1081 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1082 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1082 gradientTValue, 1083 gradientTValue,
1083 builder->getUniformVariable(fFSYUni).c_str()); 1084 builder->getUniformVariable(fFSYUni).c_str());
1084 builder->fsCodeAppendf("\t%s = ", outputColor); 1085 fsBuilder->codeAppendf("\t%s = ", outputColor);
1085 builder->fsAppendTextureLookupAndModulate(inputColor, 1086 fsBuilder->appendTextureLookupAndModulate(inputColor,
1086 samplers[0], 1087 samplers[0],
1087 "coord"); 1088 "coord");
1088 builder->fsCodeAppend(";\n"); 1089 fsBuilder->codeAppend(";\n");
1089 } 1090 }
1090 } 1091 }
1091 1092
1092 ///////////////////////////////////////////////////////////////////// 1093 /////////////////////////////////////////////////////////////////////
1093 1094
1094 GrGradientEffect::GrGradientEffect(GrContext* ctx, 1095 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1095 const SkGradientShaderBase& shader, 1096 const SkGradientShaderBase& shader,
1096 const SkMatrix& matrix, 1097 const SkMatrix& matrix,
1097 SkShader::TileMode tileMode) { 1098 SkShader::TileMode tileMode) {
1098 1099
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1217 (*stops)[i] = stop; 1218 (*stops)[i] = stop;
1218 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1219 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1219 } 1220 }
1220 } 1221 }
1221 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1222 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1222 1223
1223 return outColors; 1224 return outColors;
1224 } 1225 }
1225 1226
1226 #endif 1227 #endif
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