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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
| 9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
| 10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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| 845 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) | 845 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) |
| 846 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) | 846 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) |
| 847 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 847 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 848 | 848 |
| 849 /////////////////////////////////////////////////////////////////////////////// | 849 /////////////////////////////////////////////////////////////////////////////// |
| 850 | 850 |
| 851 #if SK_SUPPORT_GPU | 851 #if SK_SUPPORT_GPU |
| 852 | 852 |
| 853 #include "effects/GrTextureStripAtlas.h" | 853 #include "effects/GrTextureStripAtlas.h" |
| 854 #include "GrTBackendEffectFactory.h" | 854 #include "GrTBackendEffectFactory.h" |
| 855 #include "gl/GrGLShaderBuilder.h" | 855 #include "gl/builders/GrGLProgramBuilder.h" |
| 856 #include "SkGr.h" | 856 #include "SkGr.h" |
| 857 | 857 |
| 858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) | 858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) |
| 859 : INHERITED(factory) | 859 : INHERITED(factory) |
| 860 , fCachedYCoord(SK_ScalarMax) { | 860 , fCachedYCoord(SK_ScalarMax) { |
| 861 } | 861 } |
| 862 | 862 |
| 863 GrGLGradientEffect::~GrGLGradientEffect() { } | 863 GrGLGradientEffect::~GrGLGradientEffect() { } |
| 864 | 864 |
| 865 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseK
ey) { | 865 void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t base
Key) { |
| 866 | 866 |
| 867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) {
// 2 Color case | 867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) {
// 2 Color case |
| 868 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 868 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 869 kVec4f_GrSLType, "GradientStartColo
r"); | 869 kVec4f_GrSLType, "GradientStartColo
r"); |
| 870 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 870 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
| 871 kVec4f_GrSLType, "GradientEndColor"); | 871 kVec4f_GrSLType, "GradientEndColor"); |
| 872 | 872 |
| 873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ // 3 Color Case | 873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ // 3 Color Case |
| 874 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 874 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 875 kVec4f_GrSLType, "GradientStartColo
r"); | 875 kVec4f_GrSLType, "GradientStartColo
r"); |
| 876 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 876 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
| 877 kVec4f_GrSLType, "GradientMidColor"); | 877 kVec4f_GrSLType, "GradientMidColor"); |
| 878 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 878 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil
ity, |
| 879 kVec4f_GrSLType, "GradientEndColor"
); | 879 kVec4f_GrSLType, "GradientEndColor"
); |
| 880 | 880 |
| 881 } else { // if not a fast case | 881 } else { // if not a fast case |
| 882 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 882 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 883 kFloat_GrSLType, "GradientYCoordFS"); | 883 kFloat_GrSLType, "GradientYCoordFS"); |
| 884 } | 884 } |
| 885 } | 885 } |
| 886 | 886 |
| 887 static inline void set_color_uni(const GrGLProgramDataManager& pdman, | 887 static inline void set_color_uni(const GrGLProgramDataManager& pdman, |
| 888 const GrGLProgramDataManager::UniformHandle uni
, | 888 const GrGLProgramDataManager::UniformHandle uni
, |
| 889 const SkColor* color) { | 889 const SkColor* color) { |
| 890 pdman.set4f(uni, | 890 pdman.set4f(uni, |
| 891 SkColorGetR(*color) / 255.f, | 891 SkColorGetR(*color) / 255.f, |
| 892 SkColorGetG(*color) / 255.f, | 892 SkColorGetG(*color) / 255.f, |
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| 955 key |= kThreeColorKey; | 955 key |= kThreeColorKey; |
| 956 } | 956 } |
| 957 | 957 |
| 958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
| 959 key |= kPremulBeforeInterpKey; | 959 key |= kPremulBeforeInterpKey; |
| 960 } | 960 } |
| 961 | 961 |
| 962 return key; | 962 return key; |
| 963 } | 963 } |
| 964 | 964 |
| 965 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, | 965 void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder, |
| 966 const char* gradientTValue, | 966 const char* gradientTValue, |
| 967 uint32_t baseKey, | 967 uint32_t baseKey, |
| 968 const char* outputColor, | 968 const char* outputColor, |
| 969 const char* inputColor, | 969 const char* inputColor, |
| 970 const TextureSamplerArray& samplers) { | 970 const TextureSamplerArray& samplers) { |
| 971 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 971 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ | 972 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ |
| 972 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", | 973 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.
0));\n", |
| 973 builder->getUniformVariable(fColorStartUni).c_str
(), | 974 builder->getUniformVariable(fColorStartUni).c_str
(), |
| 974 builder->getUniformVariable(fColorEndUni).c_str()
, | 975 builder->getUniformVariable(fColorEndUni).c_str()
, |
| 975 gradientTValue); | 976 gradientTValue); |
| 976 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 977 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
| 977 // considerations: | 978 // considerations: |
| 978 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 979 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
| 979 // case. Make sure the key reflects this optimization (and note that it
can use the same | 980 // case. Make sure the key reflects this optimization (and note that it
can use the same |
| 980 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 981 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. |
| 981 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { | 982 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { |
| 982 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 983 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
| 983 } | 984 } |
| 984 | 985 |
| 985 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 986 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
| 986 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 987 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
| 987 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ | 988 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas
eKey)){ |
| 988 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", | 989 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
| 989 gradientTValue); | 990 gradientTValue); |
| 990 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", | 991 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) *
%s;\n", |
| 991 builder->getUniformVariable(fColorStartUni).c_str
()); | 992 builder->getUniformVariable(fColorStartUni).c_str
()); |
| 992 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { | 993 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { |
| 993 // The Tegra3 compiler will sometimes never return if we have | 994 // The Tegra3 compiler will sometimes never return if we have |
| 994 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. | 995 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
| 995 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); | 996 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
| 996 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); | 997 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); |
| 997 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", | 998 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
| 998 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 999 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
| 999 } else { | 1000 } else { |
| 1000 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", | 1001 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1
.0)) * %s;\n", |
| 1001 builder->getUniformVariable(fColorMidUni).c_s
tr()); | 1002 builder->getUniformVariable(fColorMidUni).c_s
tr()); |
| 1002 } | 1003 } |
| 1003 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s
;\n", | 1004 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s
;\n", |
| 1004 builder->getUniformVariable(fColorEndUni).c_str()
); | 1005 builder->getUniformVariable(fColorEndUni).c_str()
); |
| 1005 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { | 1006 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK
ey)) { |
| 1006 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 1007 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
| 1007 } | 1008 } |
| 1008 | 1009 |
| 1009 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 1010 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
| 1010 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); | 1011 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp
")).c_str()); |
| 1011 } else { | 1012 } else { |
| 1012 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", | 1013 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n", |
| 1013 gradientTValue, | 1014 gradientTValue, |
| 1014 builder->getUniformVariable(fFSYUni).c_str()); | 1015 builder->getUniformVariable(fFSYUni).c_str()); |
| 1015 builder->fsCodeAppendf("\t%s = ", outputColor); | 1016 fsBuilder->codeAppendf("\t%s = ", outputColor); |
| 1016 builder->fsAppendTextureLookupAndModulate(inputColor, | 1017 fsBuilder->appendTextureLookupAndModulate(inputColor, |
| 1017 samplers[0], | 1018 samplers[0], |
| 1018 "coord"); | 1019 "coord"); |
| 1019 builder->fsCodeAppend(";\n"); | 1020 fsBuilder->codeAppend(";\n"); |
| 1020 } | 1021 } |
| 1021 } | 1022 } |
| 1022 | 1023 |
| 1023 ///////////////////////////////////////////////////////////////////// | 1024 ///////////////////////////////////////////////////////////////////// |
| 1024 | 1025 |
| 1025 GrGradientEffect::GrGradientEffect(GrContext* ctx, | 1026 GrGradientEffect::GrGradientEffect(GrContext* ctx, |
| 1026 const SkGradientShaderBase& shader, | 1027 const SkGradientShaderBase& shader, |
| 1027 const SkMatrix& matrix, | 1028 const SkMatrix& matrix, |
| 1028 SkShader::TileMode tileMode) { | 1029 SkShader::TileMode tileMode) { |
| 1029 | 1030 |
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| 1148 (*stops)[i] = stop; | 1149 (*stops)[i] = stop; |
| 1149 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1150 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
| 1150 } | 1151 } |
| 1151 } | 1152 } |
| 1152 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1153 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
| 1153 | 1154 |
| 1154 return outColors; | 1155 return outColors; |
| 1155 } | 1156 } |
| 1156 | 1157 |
| 1157 #endif | 1158 #endif |
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