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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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845 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) 845 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient)
846 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) 846 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
847 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 847 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
848 848
849 /////////////////////////////////////////////////////////////////////////////// 849 ///////////////////////////////////////////////////////////////////////////////
850 850
851 #if SK_SUPPORT_GPU 851 #if SK_SUPPORT_GPU
852 852
853 #include "effects/GrTextureStripAtlas.h" 853 #include "effects/GrTextureStripAtlas.h"
854 #include "GrTBackendEffectFactory.h" 854 #include "GrTBackendEffectFactory.h"
855 #include "gl/GrGLShaderBuilder.h" 855 #include "gl/builders/GrGLProgramBuilder.h"
856 #include "SkGr.h" 856 #include "SkGr.h"
857 857
858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) 858 GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory)
859 : INHERITED(factory) 859 : INHERITED(factory)
860 , fCachedYCoord(SK_ScalarMax) { 860 , fCachedYCoord(SK_ScalarMax) {
861 } 861 }
862 862
863 GrGLGradientEffect::~GrGLGradientEffect() { } 863 GrGLGradientEffect::~GrGLGradientEffect() { }
864 864
865 void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, uint32_t baseK ey) { 865 void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t base Key) {
866 866
867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case 867 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
868 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 868 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
869 kVec4f_GrSLType, "GradientStartColo r"); 869 kVec4f_GrSLType, "GradientStartColo r");
870 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 870 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
871 kVec4f_GrSLType, "GradientEndColor"); 871 kVec4f_GrSLType, "GradientEndColor");
872 872
873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case 873 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ // 3 Color Case
874 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi lity, 874 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
875 kVec4f_GrSLType, "GradientStartColo r"); 875 kVec4f_GrSLType, "GradientStartColo r");
876 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 876 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
877 kVec4f_GrSLType, "GradientMidColor"); 877 kVec4f_GrSLType, "GradientMidColor");
878 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili ty, 878 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibil ity,
879 kVec4f_GrSLType, "GradientEndColor" ); 879 kVec4f_GrSLType, "GradientEndColor" );
880 880
881 } else { // if not a fast case 881 } else { // if not a fast case
882 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 882 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
883 kFloat_GrSLType, "GradientYCoordFS"); 883 kFloat_GrSLType, "GradientYCoordFS");
884 } 884 }
885 } 885 }
886 886
887 static inline void set_color_uni(const GrGLProgramDataManager& pdman, 887 static inline void set_color_uni(const GrGLProgramDataManager& pdman,
888 const GrGLProgramDataManager::UniformHandle uni , 888 const GrGLProgramDataManager::UniformHandle uni ,
889 const SkColor* color) { 889 const SkColor* color) {
890 pdman.set4f(uni, 890 pdman.set4f(uni,
891 SkColorGetR(*color) / 255.f, 891 SkColorGetR(*color) / 255.f,
892 SkColorGetG(*color) / 255.f, 892 SkColorGetG(*color) / 255.f,
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955 key |= kThreeColorKey; 955 key |= kThreeColorKey;
956 } 956 }
957 957
958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 958 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) {
959 key |= kPremulBeforeInterpKey; 959 key |= kPremulBeforeInterpKey;
960 } 960 }
961 961
962 return key; 962 return key;
963 } 963 }
964 964
965 void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, 965 void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder,
966 const char* gradientTValue, 966 const char* gradientTValue,
967 uint32_t baseKey, 967 uint32_t baseKey,
968 const char* outputColor, 968 const char* outputColor,
969 const char* inputColor, 969 const char* inputColor,
970 const TextureSamplerArray& samplers) { 970 const TextureSamplerArray& samplers) {
971 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
971 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ 972 if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
972 builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 973 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
973 builder->getUniformVariable(fColorStartUni).c_str (), 974 builder->getUniformVariable(fColorStartUni).c_str (),
974 builder->getUniformVariable(fColorEndUni).c_str() , 975 builder->getUniformVariable(fColorEndUni).c_str() ,
975 gradientTValue); 976 gradientTValue);
976 // Note that we could skip this step if both colors are known to be opaq ue. Two 977 // Note that we could skip this step if both colors are known to be opaq ue. Two
977 // considerations: 978 // considerations:
978 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 979 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
979 // case. Make sure the key reflects this optimization (and note that it can use the same 980 // case. Make sure the key reflects this optimization (and note that it can use the same
980 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 981 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
981 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 982 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) {
982 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 983 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
983 } 984 }
984 985
985 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 986 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
986 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 987 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
987 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){ 988 } else if (SkGradientShaderBase::kThree_GpuColorType == ColorTypeFromKey(bas eKey)){
988 builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 989 fsBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n",
989 gradientTValue); 990 gradientTValue);
990 builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 991 fsBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n",
991 builder->getUniformVariable(fColorStartUni).c_str ()); 992 builder->getUniformVariable(fColorStartUni).c_str ());
992 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 993 if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) {
993 // The Tegra3 compiler will sometimes never return if we have 994 // The Tegra3 compiler will sometimes never return if we have
994 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession. 995 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr ession.
995 builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 996 fsBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n");
996 builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 997 fsBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n");
997 builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 998 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n",
998 builder->getUniformVariable(fColorMidUni).c_s tr()); 999 builder->getUniformVariable(fColorMidUni).c_s tr());
999 } else { 1000 } else {
1000 builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n", 1001 fsBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1 .0)) * %s;\n",
1001 builder->getUniformVariable(fColorMidUni).c_s tr()); 1002 builder->getUniformVariable(fColorMidUni).c_s tr());
1002 } 1003 }
1003 builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n", 1004 fsBuilder->codeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s ;\n",
1004 builder->getUniformVariable(fColorEndUni).c_str() ); 1005 builder->getUniformVariable(fColorEndUni).c_str() );
1005 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) { 1006 if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(baseK ey)) {
1006 builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1007 fsBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n");
1007 } 1008 }
1008 1009
1009 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1010 fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1010 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str()); 1011 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp ")).c_str());
1011 } else { 1012 } else {
1012 builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1013 fsBuilder->codeAppendf("\tvec2 coord = vec2(%s, %s);\n",
1013 gradientTValue, 1014 gradientTValue,
1014 builder->getUniformVariable(fFSYUni).c_str()); 1015 builder->getUniformVariable(fFSYUni).c_str());
1015 builder->fsCodeAppendf("\t%s = ", outputColor); 1016 fsBuilder->codeAppendf("\t%s = ", outputColor);
1016 builder->fsAppendTextureLookupAndModulate(inputColor, 1017 fsBuilder->appendTextureLookupAndModulate(inputColor,
1017 samplers[0], 1018 samplers[0],
1018 "coord"); 1019 "coord");
1019 builder->fsCodeAppend(";\n"); 1020 fsBuilder->codeAppend(";\n");
1020 } 1021 }
1021 } 1022 }
1022 1023
1023 ///////////////////////////////////////////////////////////////////// 1024 /////////////////////////////////////////////////////////////////////
1024 1025
1025 GrGradientEffect::GrGradientEffect(GrContext* ctx, 1026 GrGradientEffect::GrGradientEffect(GrContext* ctx,
1026 const SkGradientShaderBase& shader, 1027 const SkGradientShaderBase& shader,
1027 const SkMatrix& matrix, 1028 const SkMatrix& matrix,
1028 SkShader::TileMode tileMode) { 1029 SkShader::TileMode tileMode) {
1029 1030
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1148 (*stops)[i] = stop; 1149 (*stops)[i] = stop;
1149 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1150 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1150 } 1151 }
1151 } 1152 }
1152 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1153 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1153 1154
1154 return outColors; 1155 return outColors;
1155 } 1156 }
1156 1157
1157 #endif 1158 #endif
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