| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDither.h" | 8 #include "SkDither.h" |
| 9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
| 10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
| 11 #include "SkReadBuffer.h" | 11 #include "SkReadBuffer.h" |
| 12 #include "SkWriteBuffer.h" | 12 #include "SkWriteBuffer.h" |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkUnPreMultiply.h" | 14 #include "SkUnPreMultiply.h" |
| 15 #include "SkString.h" | 15 #include "SkString.h" |
| 16 | 16 |
| 17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
| 18 #include "GrContext.h" | 18 #include "GrContext.h" |
| 19 #include "GrCoordTransform.h" | 19 #include "GrCoordTransform.h" |
| 20 #include "gl/GrGLEffect.h" | 20 #include "gl/GrGLEffect.h" |
| 21 #include "gl/GrGLShaderBuilder.h" | 21 #include "gl/builders/GrGLProgramBuilder.h" |
| 22 #include "GrTBackendEffectFactory.h" | 22 #include "GrTBackendEffectFactory.h" |
| 23 #include "SkGr.h" | 23 #include "SkGr.h" |
| 24 #endif | 24 #endif |
| 25 | 25 |
| 26 static const int kBlockSize = 256; | 26 static const int kBlockSize = 256; |
| 27 static const int kBlockMask = kBlockSize - 1; | 27 static const int kBlockMask = kBlockSize - 1; |
| 28 static const int kPerlinNoise = 4096; | 28 static const int kPerlinNoise = 4096; |
| 29 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 | 29 static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
| 30 | 30 |
| 31 namespace { | 31 namespace { |
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| 490 #if SK_SUPPORT_GPU | 490 #if SK_SUPPORT_GPU |
| 491 | 491 |
| 492 #include "GrTBackendEffectFactory.h" | 492 #include "GrTBackendEffectFactory.h" |
| 493 | 493 |
| 494 class GrGLPerlinNoise : public GrGLEffect { | 494 class GrGLPerlinNoise : public GrGLEffect { |
| 495 public: | 495 public: |
| 496 GrGLPerlinNoise(const GrBackendEffectFactory& factory, | 496 GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
| 497 const GrDrawEffect& drawEffect); | 497 const GrDrawEffect& drawEffect); |
| 498 virtual ~GrGLPerlinNoise() {} | 498 virtual ~GrGLPerlinNoise() {} |
| 499 | 499 |
| 500 virtual void emitCode(GrGLShaderBuilder*, | 500 virtual void emitCode(GrGLProgramBuilder*, |
| 501 const GrDrawEffect&, | 501 const GrDrawEffect&, |
| 502 const GrEffectKey&, | 502 const GrEffectKey&, |
| 503 const char* outputColor, | 503 const char* outputColor, |
| 504 const char* inputColor, | 504 const char* inputColor, |
| 505 const TransformedCoordsArray&, | 505 const TransformedCoordsArray&, |
| 506 const TextureSamplerArray&) SK_OVERRIDE; | 506 const TextureSamplerArray&) SK_OVERRIDE; |
| 507 | 507 |
| 508 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; | 508 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; |
| 509 | 509 |
| 510 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder* b); | 510 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder* b); |
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| 638 return effect; | 638 return effect; |
| 639 } | 639 } |
| 640 | 640 |
| 641 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr
DrawEffect& drawEffect) | 641 GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr
DrawEffect& drawEffect) |
| 642 : INHERITED (factory) | 642 : INHERITED (factory) |
| 643 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) | 643 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
| 644 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) | 644 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
| 645 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { | 645 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { |
| 646 } | 646 } |
| 647 | 647 |
| 648 void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, | 648 void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, |
| 649 const GrDrawEffect&, | 649 const GrDrawEffect&, |
| 650 const GrEffectKey& key, | 650 const GrEffectKey& key, |
| 651 const char* outputColor, | 651 const char* outputColor, |
| 652 const char* inputColor, | 652 const char* inputColor, |
| 653 const TransformedCoordsArray& coords, | 653 const TransformedCoordsArray& coords, |
| 654 const TextureSamplerArray& samplers) { | 654 const TextureSamplerArray& samplers) { |
| 655 sk_ignore_unused_variable(inputColor); | 655 sk_ignore_unused_variable(inputColor); |
| 656 | 656 |
| 657 SkString vCoords = builder->ensureFSCoords2D(coords, 0); | 657 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 658 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); |
| 658 | 659 |
| 659 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | 660 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi
lity, |
| 660 kVec2f_GrSLType, "baseFrequency"); | 661 kVec2f_GrSLType, "baseFrequency"); |
| 661 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); | 662 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
| 662 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 663 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 663 kFloat_GrSLType, "alpha"); | 664 kFloat_GrSLType, "alpha"); |
| 664 const char* alphaUni = builder->getUniformCStr(fAlphaUni); | 665 const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
| 665 | 666 |
| 666 const char* stitchDataUni = NULL; | 667 const char* stitchDataUni = NULL; |
| 667 if (fStitchTiles) { | 668 if (fStitchTiles) { |
| 668 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 669 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 669 kVec2f_GrSLType, "stitchData"); | 670 kVec2f_GrSLType, "stitchData"); |
| 670 stitchDataUni = builder->getUniformCStr(fStitchDataUni); | 671 stitchDataUni = builder->getUniformCStr(fStitchDataUni); |
| 671 } | 672 } |
| 672 | 673 |
| 673 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 | 674 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 |
| 674 const char* chanCoordR = "0.125"; | 675 const char* chanCoordR = "0.125"; |
| 675 const char* chanCoordG = "0.375"; | 676 const char* chanCoordG = "0.375"; |
| 676 const char* chanCoordB = "0.625"; | 677 const char* chanCoordB = "0.625"; |
| 677 const char* chanCoordA = "0.875"; | 678 const char* chanCoordA = "0.875"; |
| 678 const char* chanCoord = "chanCoord"; | 679 const char* chanCoord = "chanCoord"; |
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| 730 // Get texture coordinates and normalize | 731 // Get texture coordinates and normalize |
| 731 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", | 732 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", |
| 732 floorVal, floorVal); | 733 floorVal, floorVal); |
| 733 | 734 |
| 734 // Get permutation for x | 735 // Get permutation for x |
| 735 { | 736 { |
| 736 SkString xCoords(""); | 737 SkString xCoords(""); |
| 737 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); | 738 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); |
| 738 | 739 |
| 739 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); | 740 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); |
| 740 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), k
Vec2f_GrSLType); | 741 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(),
kVec2f_GrSLType); |
| 741 noiseCode.append(".r;"); | 742 noiseCode.append(".r;"); |
| 742 } | 743 } |
| 743 | 744 |
| 744 // Get permutation for x + 1 | 745 // Get permutation for x + 1 |
| 745 { | 746 { |
| 746 SkString xCoords(""); | 747 SkString xCoords(""); |
| 747 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); | 748 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); |
| 748 | 749 |
| 749 noiseCode.appendf("\n\t%s.y = ", latticeIdx); | 750 noiseCode.appendf("\n\t%s.y = ", latticeIdx); |
| 750 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), k
Vec2f_GrSLType); | 751 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(),
kVec2f_GrSLType); |
| 751 noiseCode.append(".r;"); | 752 noiseCode.append(".r;"); |
| 752 } | 753 } |
| 753 | 754 |
| 754 #if defined(SK_BUILD_FOR_ANDROID) | 755 #if defined(SK_BUILD_FOR_ANDROID) |
| 755 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). | 756 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). |
| 756 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit | 757 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit |
| 757 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 | 758 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 |
| 758 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from | 759 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from |
| 759 // affecting the result of the noise by making sure that we only have multip
les of 1/255. | 760 // affecting the result of the noise by making sure that we only have multip
les of 1/255. |
| 760 // (Note that 1/255 is about 0.003921569, which is the value used here). | 761 // (Note that 1/255 is about 0.003921569, which is the value used here). |
| 761 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", | 762 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", |
| 762 latticeIdx, latticeIdx); | 763 latticeIdx, latticeIdx); |
| 763 #endif | 764 #endif |
| 764 | 765 |
| 765 // Get (x,y) coordinates with the permutated x | 766 // Get (x,y) coordinates with the permutated x |
| 766 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); | 767 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); |
| 767 | 768 |
| 768 noiseCode.appendf("\n\n\tvec2 %s;", uv); | 769 noiseCode.appendf("\n\n\tvec2 %s;", uv); |
| 769 // Compute u, at offset (0,0) | 770 // Compute u, at offset (0,0) |
| 770 { | 771 { |
| 771 SkString latticeCoords(""); | 772 SkString latticeCoords(""); |
| 772 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); | 773 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); |
| 773 noiseCode.appendf("\n\tvec4 %s = ", lattice); | 774 noiseCode.appendf("\n\tvec4 %s = ", lattice); |
| 774 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 775 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 775 kVec2f_GrSLType); | 776 kVec2f_GrSLType); |
| 776 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 777 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
| 777 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 778 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 778 } | 779 } |
| 779 | 780 |
| 780 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); | 781 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); |
| 781 // Compute v, at offset (-1,0) | 782 // Compute v, at offset (-1,0) |
| 782 { | 783 { |
| 783 SkString latticeCoords(""); | 784 SkString latticeCoords(""); |
| 784 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); | 785 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); |
| 785 noiseCode.append("\n\tlattice = "); | 786 noiseCode.append("\n\tlattice = "); |
| 786 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 787 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 787 kVec2f_GrSLType); | 788 kVec2f_GrSLType); |
| 788 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 789 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
| 789 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 790 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 790 } | 791 } |
| 791 | 792 |
| 792 // Compute 'a' as a linear interpolation of 'u' and 'v' | 793 // Compute 'a' as a linear interpolation of 'u' and 'v' |
| 793 noiseCode.appendf("\n\tvec2 %s;", ab); | 794 noiseCode.appendf("\n\tvec2 %s;", ab); |
| 794 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 795 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
| 795 | 796 |
| 796 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); | 797 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); |
| 797 // Compute v, at offset (-1,-1) | 798 // Compute v, at offset (-1,-1) |
| 798 { | 799 { |
| 799 SkString latticeCoords(""); | 800 SkString latticeCoords(""); |
| 800 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); | 801 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); |
| 801 noiseCode.append("\n\tlattice = "); | 802 noiseCode.append("\n\tlattice = "); |
| 802 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 803 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 803 kVec2f_GrSLType); | 804 kVec2f_GrSLType); |
| 804 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 805 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
| 805 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 806 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 806 } | 807 } |
| 807 | 808 |
| 808 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); | 809 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); |
| 809 // Compute u, at offset (0,-1) | 810 // Compute u, at offset (0,-1) |
| 810 { | 811 { |
| 811 SkString latticeCoords(""); | 812 SkString latticeCoords(""); |
| 812 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); | 813 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); |
| 813 noiseCode.append("\n\tlattice = "); | 814 noiseCode.append("\n\tlattice = "); |
| 814 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_st
r(), | 815 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_
str(), |
| 815 kVec2f_GrSLType); | 816 kVec2f_GrSLType); |
| 816 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 817 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
| 817 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 818 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 818 } | 819 } |
| 819 | 820 |
| 820 // Compute 'b' as a linear interpolation of 'u' and 'v' | 821 // Compute 'b' as a linear interpolation of 'u' and 'v' |
| 821 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 822 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
| 822 // Compute the noise as a linear interpolation of 'a' and 'b' | 823 // Compute the noise as a linear interpolation of 'a' and 'b' |
| 823 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); | 824 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); |
| 824 | 825 |
| 825 SkString noiseFuncName; | 826 SkString noiseFuncName; |
| 826 if (fStitchTiles) { | 827 if (fStitchTiles) { |
| 827 builder->fsEmitFunction(kFloat_GrSLType, | 828 fsBuilder->emitFunction(kFloat_GrSLType, |
| 828 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitch
Args), | 829 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitch
Args), |
| 829 gPerlinNoiseStitchArgs, noiseCode.c_str(), &nois
eFuncName); | 830 gPerlinNoiseStitchArgs, noiseCode.c_str(), &nois
eFuncName); |
| 830 } else { | 831 } else { |
| 831 builder->fsEmitFunction(kFloat_GrSLType, | 832 fsBuilder->emitFunction(kFloat_GrSLType, |
| 832 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), | 833 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), |
| 833 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncN
ame); | 834 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncN
ame); |
| 834 } | 835 } |
| 835 | 836 |
| 836 // There are rounding errors if the floor operation is not performed here | 837 // There are rounding errors if the floor operation is not performed here |
| 837 builder->fsCodeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;", | 838 fsBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;", |
| 838 noiseVec, vCoords.c_str(), baseFrequencyUni); | 839 noiseVec, vCoords.c_str(), baseFrequencyUni); |
| 839 | 840 |
| 840 // Clear the color accumulator | 841 // Clear the color accumulator |
| 841 builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor); | 842 fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", outputColor); |
| 842 | 843 |
| 843 if (fStitchTiles) { | 844 if (fStitchTiles) { |
| 844 // Set up TurbulenceInitial stitch values. | 845 // Set up TurbulenceInitial stitch values. |
| 845 builder->fsCodeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni)
; | 846 fsBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni)
; |
| 846 } | 847 } |
| 847 | 848 |
| 848 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio); | 849 fsBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio); |
| 849 | 850 |
| 850 // Loop over all octaves | 851 // Loop over all octaves |
| 851 builder->fsCodeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {"
, fNumOctaves); | 852 fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {"
, fNumOctaves); |
| 852 | 853 |
| 853 builder->fsCodeAppendf("\n\t\t\t%s += ", outputColor); | 854 fsBuilder->codeAppendf("\n\t\t\t%s += ", outputColor); |
| 854 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { | 855 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { |
| 855 builder->fsCodeAppend("abs("); | 856 fsBuilder->codeAppend("abs("); |
| 856 } | 857 } |
| 857 if (fStitchTiles) { | 858 if (fStitchTiles) { |
| 858 builder->fsCodeAppendf( | 859 fsBuilder->codeAppendf( |
| 859 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s)," | 860 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s)," |
| 860 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))", | 861 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))", |
| 861 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, | 862 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, |
| 862 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, | 863 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, |
| 863 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, | 864 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, |
| 864 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData); | 865 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData); |
| 865 } else { | 866 } else { |
| 866 builder->fsCodeAppendf( | 867 fsBuilder->codeAppendf( |
| 867 "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s)," | 868 "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s)," |
| 868 "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))", | 869 "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))", |
| 869 noiseFuncName.c_str(), chanCoordR, noiseVec, | 870 noiseFuncName.c_str(), chanCoordR, noiseVec, |
| 870 noiseFuncName.c_str(), chanCoordG, noiseVec, | 871 noiseFuncName.c_str(), chanCoordG, noiseVec, |
| 871 noiseFuncName.c_str(), chanCoordB, noiseVec, | 872 noiseFuncName.c_str(), chanCoordB, noiseVec, |
| 872 noiseFuncName.c_str(), chanCoordA, noiseVec); | 873 noiseFuncName.c_str(), chanCoordA, noiseVec); |
| 873 } | 874 } |
| 874 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { | 875 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { |
| 875 builder->fsCodeAppendf(")"); // end of "abs(" | 876 fsBuilder->codeAppendf(")"); // end of "abs(" |
| 876 } | 877 } |
| 877 builder->fsCodeAppendf(" * %s;", ratio); | 878 fsBuilder->codeAppendf(" * %s;", ratio); |
| 878 | 879 |
| 879 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec); | 880 fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec); |
| 880 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio); | 881 fsBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio); |
| 881 | 882 |
| 882 if (fStitchTiles) { | 883 if (fStitchTiles) { |
| 883 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData); | 884 fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData); |
| 884 } | 885 } |
| 885 builder->fsCodeAppend("\n\t\t}"); // end of the for loop on octaves | 886 fsBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves |
| 886 | 887 |
| 887 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { | 888 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { |
| 888 // The value of turbulenceFunctionResult comes from ((turbulenceFunction
Result) + 1) / 2 | 889 // The value of turbulenceFunctionResult comes from ((turbulenceFunction
Result) + 1) / 2 |
| 889 // by fractalNoise and (turbulenceFunctionResult) by turbulence. | 890 // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 890 builder->fsCodeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC
olor, outputColor); | 891 fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC
olor, outputColor); |
| 891 } | 892 } |
| 892 | 893 |
| 893 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); | 894 fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); |
| 894 | 895 |
| 895 // Clamp values | 896 // Clamp values |
| 896 builder->fsCodeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu
tColor); | 897 fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu
tColor); |
| 897 | 898 |
| 898 // Pre-multiply the result | 899 // Pre-multiply the result |
| 899 builder->fsCodeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", | 900 fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
| 900 outputColor, outputColor, outputColor, outputColor); | 901 outputColor, outputColor, outputColor, outputColor); |
| 901 } | 902 } |
| 902 | 903 |
| 903 void GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, Gr
EffectKeyBuilder* b) { | 904 void GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, Gr
EffectKeyBuilder* b) { |
| 904 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE
ffect>(); | 905 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseE
ffect>(); |
| 905 | 906 |
| 906 uint32_t key = turbulence.numOctaves(); | 907 uint32_t key = turbulence.numOctaves(); |
| 907 | 908 |
| 908 key = key << 3; // Make room for next 3 bits | 909 key = key << 3; // Make room for next 3 bits |
| 909 | 910 |
| (...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1043 str->append(" seed: "); | 1044 str->append(" seed: "); |
| 1044 str->appendScalar(fSeed); | 1045 str->appendScalar(fSeed); |
| 1045 str->append(" stitch tiles: "); | 1046 str->append(" stitch tiles: "); |
| 1046 str->append(fStitchTiles ? "true " : "false "); | 1047 str->append(fStitchTiles ? "true " : "false "); |
| 1047 | 1048 |
| 1048 this->INHERITED::toString(str); | 1049 this->INHERITED::toString(str); |
| 1049 | 1050 |
| 1050 str->append(")"); | 1051 str->append(")"); |
| 1051 } | 1052 } |
| 1052 #endif | 1053 #endif |
| OLD | NEW |