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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| 11 #include "SkUnPreMultiply.h" | 11 #include "SkUnPreMultiply.h" |
| 12 #include "SkColorPriv.h" | 12 #include "SkColorPriv.h" |
| 13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
| 14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "GrCoordTransform.h" | 15 #include "GrCoordTransform.h" |
| 16 #include "gl/GrGLEffect.h" | 16 #include "gl/GrGLEffect.h" |
| 17 #include "gl/GrGLShaderBuilder.h" | 17 #include "gl/builders/GrGLProgramBuilder.h" |
| 18 #include "GrTBackendEffectFactory.h" | 18 #include "GrTBackendEffectFactory.h" |
| 19 #endif | 19 #endif |
| 20 | 20 |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most | 23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at
most |
| 24 | 24 |
| 25 template<SkDisplacementMapEffect::ChannelSelectorType type> | 25 template<SkDisplacementMapEffect::ChannelSelectorType type> |
| 26 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { | 26 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { |
| 27 SkDEBUGFAIL("Unknown channel selector"); | 27 SkDEBUGFAIL("Unknown channel selector"); |
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| 269 | 269 |
| 270 /////////////////////////////////////////////////////////////////////////////// | 270 /////////////////////////////////////////////////////////////////////////////// |
| 271 | 271 |
| 272 #if SK_SUPPORT_GPU | 272 #if SK_SUPPORT_GPU |
| 273 class GrGLDisplacementMapEffect : public GrGLEffect { | 273 class GrGLDisplacementMapEffect : public GrGLEffect { |
| 274 public: | 274 public: |
| 275 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, | 275 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, |
| 276 const GrDrawEffect& drawEffect); | 276 const GrDrawEffect& drawEffect); |
| 277 virtual ~GrGLDisplacementMapEffect(); | 277 virtual ~GrGLDisplacementMapEffect(); |
| 278 | 278 |
| 279 virtual void emitCode(GrGLShaderBuilder*, | 279 virtual void emitCode(GrGLProgramBuilder*, |
| 280 const GrDrawEffect&, | 280 const GrDrawEffect&, |
| 281 const GrEffectKey&, | 281 const GrEffectKey&, |
| 282 const char* outputColor, | 282 const char* outputColor, |
| 283 const char* inputColor, | 283 const char* inputColor, |
| 284 const TransformedCoordsArray&, | 284 const TransformedCoordsArray&, |
| 285 const TextureSamplerArray&) SK_OVERRIDE; | 285 const TextureSamplerArray&) SK_OVERRIDE; |
| 286 | 286 |
| 287 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 287 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); |
| 288 | 288 |
| 289 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; | 289 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; |
| (...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 507 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor
y& factory, | 507 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor
y& factory, |
| 508 const GrDrawEffect& drawEff
ect) | 508 const GrDrawEffect& drawEff
ect) |
| 509 : INHERITED(factory) | 509 : INHERITED(factory) |
| 510 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChanne
lSelector()) | 510 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChanne
lSelector()) |
| 511 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChanne
lSelector()) { | 511 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChanne
lSelector()) { |
| 512 } | 512 } |
| 513 | 513 |
| 514 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { | 514 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { |
| 515 } | 515 } |
| 516 | 516 |
| 517 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, | 517 void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder, |
| 518 const GrDrawEffect&, | 518 const GrDrawEffect&, |
| 519 const GrEffectKey& key, | 519 const GrEffectKey& key, |
| 520 const char* outputColor, | 520 const char* outputColor, |
| 521 const char* inputColor, | 521 const char* inputColor, |
| 522 const TransformedCoordsArray& coords, | 522 const TransformedCoordsArray& coords, |
| 523 const TextureSamplerArray& samplers) { | 523 const TextureSamplerArray& samplers) { |
| 524 sk_ignore_unused_variable(inputColor); | 524 sk_ignore_unused_variable(inputColor); |
| 525 | 525 |
| 526 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | 526 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 527 kVec2f_GrSLType, "Scale"); | 527 kVec2f_GrSLType, "Scale"); |
| 528 const char* scaleUni = builder->getUniformCStr(fScaleUni); | 528 const char* scaleUni = builder->getUniformCStr(fScaleUni); |
| 529 const char* dColor = "dColor"; | 529 const char* dColor = "dColor"; |
| 530 const char* cCoords = "cCoords"; | 530 const char* cCoords = "cCoords"; |
| 531 const char* outOfBounds = "outOfBounds"; | 531 const char* outOfBounds = "outOfBounds"; |
| 532 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 532 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
| 533 // a number smaller than that to approximate
0, but | 533 // a number smaller than that to approximate
0, but |
| 534 // leave room for 32-bit float GPU rounding e
rrors. | 534 // leave room for 32-bit float GPU rounding e
rrors. |
| 535 | 535 |
| 536 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); | 536 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 537 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].typ
e()); | 537 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
| 538 builder->fsCodeAppend(";\n"); | 538 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].typ
e()); |
| 539 fsBuilder->codeAppend(";\n"); |
| 539 | 540 |
| 540 // Unpremultiply the displacement | 541 // Unpremultiply the displacement |
| 541 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 542 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
| 542 dColor, dColor, nearZero, dColor, dColor); | 543 dColor, dColor, nearZero, dColor, dColor); |
| 543 | 544 |
| 544 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 545 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
| 545 cCoords, coords[1].c_str(), scaleUni, dColor); | 546 cCoords, coords[1].c_str(), scaleUni, dColor); |
| 546 | 547 |
| 547 switch (fXChannelSelector) { | 548 switch (fXChannelSelector) { |
| 548 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 549 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
| 549 builder->fsCodeAppend("r"); | 550 fsBuilder->codeAppend("r"); |
| 550 break; | 551 break; |
| 551 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 552 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
| 552 builder->fsCodeAppend("g"); | 553 fsBuilder->codeAppend("g"); |
| 553 break; | 554 break; |
| 554 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 555 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
| 555 builder->fsCodeAppend("b"); | 556 fsBuilder->codeAppend("b"); |
| 556 break; | 557 break; |
| 557 case SkDisplacementMapEffect::kA_ChannelSelectorType: | 558 case SkDisplacementMapEffect::kA_ChannelSelectorType: |
| 558 builder->fsCodeAppend("a"); | 559 fsBuilder->codeAppend("a"); |
| 559 break; | 560 break; |
| 560 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: | 561 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
| 561 default: | 562 default: |
| 562 SkDEBUGFAIL("Unknown X channel selector"); | 563 SkDEBUGFAIL("Unknown X channel selector"); |
| 563 } | 564 } |
| 564 | 565 |
| 565 switch (fYChannelSelector) { | 566 switch (fYChannelSelector) { |
| 566 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 567 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
| 567 builder->fsCodeAppend("r"); | 568 fsBuilder->codeAppend("r"); |
| 568 break; | 569 break; |
| 569 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 570 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
| 570 builder->fsCodeAppend("g"); | 571 fsBuilder->codeAppend("g"); |
| 571 break; | 572 break; |
| 572 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 573 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
| 573 builder->fsCodeAppend("b"); | 574 fsBuilder->codeAppend("b"); |
| 574 break; | 575 break; |
| 575 case SkDisplacementMapEffect::kA_ChannelSelectorType: | 576 case SkDisplacementMapEffect::kA_ChannelSelectorType: |
| 576 builder->fsCodeAppend("a"); | 577 fsBuilder->codeAppend("a"); |
| 577 break; | 578 break; |
| 578 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: | 579 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
| 579 default: | 580 default: |
| 580 SkDEBUGFAIL("Unknown Y channel selector"); | 581 SkDEBUGFAIL("Unknown Y channel selector"); |
| 581 } | 582 } |
| 582 builder->fsCodeAppend("-vec2(0.5));\t\t"); | 583 fsBuilder->codeAppend("-vec2(0.5));\t\t"); |
| 583 | 584 |
| 584 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and | 585 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and |
| 585 // a 0 border color instead of computing if cCoords is out of bounds
here. | 586 // a 0 border color instead of computing if cCoords is out of bounds
here. |
| 586 builder->fsCodeAppendf( | 587 fsBuilder->codeAppendf( |
| 587 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", | 588 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", |
| 588 outOfBounds, cCoords, cCoords, cCoords, cCoords); | 589 outOfBounds, cCoords, cCoords, cCoords, cCoords); |
| 589 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); | 590 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); |
| 590 builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type()); | 591 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].type()); |
| 591 builder->fsCodeAppend(";\n"); | 592 fsBuilder->codeAppend(";\n"); |
| 592 } | 593 } |
| 593 | 594 |
| 594 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, | 595 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, |
| 595 const GrDrawEffect& drawEffect) { | 596 const GrDrawEffect& drawEffect) { |
| 596 const GrDisplacementMapEffect& displacementMap = | 597 const GrDisplacementMapEffect& displacementMap = |
| 597 drawEffect.castEffect<GrDisplacementMapEffect>(); | 598 drawEffect.castEffect<GrDisplacementMapEffect>(); |
| 598 GrTexture* colorTex = displacementMap.texture(1); | 599 GrTexture* colorTex = displacementMap.texture(1); |
| 599 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); | 600 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); |
| 600 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); | 601 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); |
| 601 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), | 602 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), |
| 602 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? | 603 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? |
| 603 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); | 604 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); |
| 604 } | 605 } |
| 605 | 606 |
| 606 void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect, | 607 void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect, |
| 607 const GrGLCaps&, GrEffectKeyBuilder* b) { | 608 const GrGLCaps&, GrEffectKeyBuilder* b) { |
| 608 const GrDisplacementMapEffect& displacementMap = | 609 const GrDisplacementMapEffect& displacementMap = |
| 609 drawEffect.castEffect<GrDisplacementMapEffect>(); | 610 drawEffect.castEffect<GrDisplacementMapEffect>(); |
| 610 | 611 |
| 611 uint32_t xKey = displacementMap.xChannelSelector(); | 612 uint32_t xKey = displacementMap.xChannelSelector(); |
| 612 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 613 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 613 | 614 |
| 614 b->add32(xKey | yKey); | 615 b->add32(xKey | yKey); |
| 615 } | 616 } |
| 616 #endif | 617 #endif |
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