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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
11 #include "SkUnPreMultiply.h" 11 #include "SkUnPreMultiply.h"
12 #include "SkColorPriv.h" 12 #include "SkColorPriv.h"
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrCoordTransform.h" 15 #include "GrCoordTransform.h"
16 #include "gl/GrGLEffect.h" 16 #include "gl/GrGLEffect.h"
17 #include "gl/GrGLShaderBuilder.h" 17 #include "gl/builders/GrGLProgramBuilder.h"
18 #include "GrTBackendEffectFactory.h" 18 #include "GrTBackendEffectFactory.h"
19 #endif 19 #endif
20 20
21 namespace { 21 namespace {
22 22
23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most 23 #define kChannelSelectorKeyBits 3; // Max value is 4, so 3 bits are required at most
24 24
25 template<SkDisplacementMapEffect::ChannelSelectorType type> 25 template<SkDisplacementMapEffect::ChannelSelectorType type>
26 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { 26 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) {
27 SkDEBUGFAIL("Unknown channel selector"); 27 SkDEBUGFAIL("Unknown channel selector");
(...skipping 241 matching lines...) Expand 10 before | Expand all | Expand 10 after
269 269
270 /////////////////////////////////////////////////////////////////////////////// 270 ///////////////////////////////////////////////////////////////////////////////
271 271
272 #if SK_SUPPORT_GPU 272 #if SK_SUPPORT_GPU
273 class GrGLDisplacementMapEffect : public GrGLEffect { 273 class GrGLDisplacementMapEffect : public GrGLEffect {
274 public: 274 public:
275 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, 275 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
276 const GrDrawEffect& drawEffect); 276 const GrDrawEffect& drawEffect);
277 virtual ~GrGLDisplacementMapEffect(); 277 virtual ~GrGLDisplacementMapEffect();
278 278
279 virtual void emitCode(GrGLShaderBuilder*, 279 virtual void emitCode(GrGLProgramBuilder*,
280 const GrDrawEffect&, 280 const GrDrawEffect&,
281 const GrEffectKey&, 281 const GrEffectKey&,
282 const char* outputColor, 282 const char* outputColor,
283 const char* inputColor, 283 const char* inputColor,
284 const TransformedCoordsArray&, 284 const TransformedCoordsArray&,
285 const TextureSamplerArray&) SK_OVERRIDE; 285 const TextureSamplerArray&) SK_OVERRIDE;
286 286
287 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); 287 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
288 288
289 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE; 289 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_ OVERRIDE;
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
507 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor y& factory, 507 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor y& factory,
508 const GrDrawEffect& drawEff ect) 508 const GrDrawEffect& drawEff ect)
509 : INHERITED(factory) 509 : INHERITED(factory)
510 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChanne lSelector()) 510 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChanne lSelector())
511 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChanne lSelector()) { 511 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChanne lSelector()) {
512 } 512 }
513 513
514 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { 514 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
515 } 515 }
516 516
517 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, 517 void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
518 const GrDrawEffect&, 518 const GrDrawEffect&,
519 const GrEffectKey& key, 519 const GrEffectKey& key,
520 const char* outputColor, 520 const char* outputColor,
521 const char* inputColor, 521 const char* inputColor,
522 const TransformedCoordsArray& coords, 522 const TransformedCoordsArray& coords,
523 const TextureSamplerArray& samplers) { 523 const TextureSamplerArray& samplers) {
524 sk_ignore_unused_variable(inputColor); 524 sk_ignore_unused_variable(inputColor);
525 525
526 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 526 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
527 kVec2f_GrSLType, "Scale"); 527 kVec2f_GrSLType, "Scale");
528 const char* scaleUni = builder->getUniformCStr(fScaleUni); 528 const char* scaleUni = builder->getUniformCStr(fScaleUni);
529 const char* dColor = "dColor"; 529 const char* dColor = "dColor";
530 const char* cCoords = "cCoords"; 530 const char* cCoords = "cCoords";
531 const char* outOfBounds = "outOfBounds"; 531 const char* outOfBounds = "outOfBounds";
532 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use 532 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use
533 // a number smaller than that to approximate 0, but 533 // a number smaller than that to approximate 0, but
534 // leave room for 32-bit float GPU rounding e rrors. 534 // leave room for 32-bit float GPU rounding e rrors.
535 535
536 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); 536 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
537 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].typ e()); 537 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
538 builder->fsCodeAppend(";\n"); 538 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].typ e());
539 fsBuilder->codeAppend(";\n");
539 540
540 // Unpremultiply the displacement 541 // Unpremultiply the displacement
541 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", 542 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
542 dColor, dColor, nearZero, dColor, dColor); 543 dColor, dColor, nearZero, dColor, dColor);
543 544
544 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", 545 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
545 cCoords, coords[1].c_str(), scaleUni, dColor); 546 cCoords, coords[1].c_str(), scaleUni, dColor);
546 547
547 switch (fXChannelSelector) { 548 switch (fXChannelSelector) {
548 case SkDisplacementMapEffect::kR_ChannelSelectorType: 549 case SkDisplacementMapEffect::kR_ChannelSelectorType:
549 builder->fsCodeAppend("r"); 550 fsBuilder->codeAppend("r");
550 break; 551 break;
551 case SkDisplacementMapEffect::kG_ChannelSelectorType: 552 case SkDisplacementMapEffect::kG_ChannelSelectorType:
552 builder->fsCodeAppend("g"); 553 fsBuilder->codeAppend("g");
553 break; 554 break;
554 case SkDisplacementMapEffect::kB_ChannelSelectorType: 555 case SkDisplacementMapEffect::kB_ChannelSelectorType:
555 builder->fsCodeAppend("b"); 556 fsBuilder->codeAppend("b");
556 break; 557 break;
557 case SkDisplacementMapEffect::kA_ChannelSelectorType: 558 case SkDisplacementMapEffect::kA_ChannelSelectorType:
558 builder->fsCodeAppend("a"); 559 fsBuilder->codeAppend("a");
559 break; 560 break;
560 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 561 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
561 default: 562 default:
562 SkDEBUGFAIL("Unknown X channel selector"); 563 SkDEBUGFAIL("Unknown X channel selector");
563 } 564 }
564 565
565 switch (fYChannelSelector) { 566 switch (fYChannelSelector) {
566 case SkDisplacementMapEffect::kR_ChannelSelectorType: 567 case SkDisplacementMapEffect::kR_ChannelSelectorType:
567 builder->fsCodeAppend("r"); 568 fsBuilder->codeAppend("r");
568 break; 569 break;
569 case SkDisplacementMapEffect::kG_ChannelSelectorType: 570 case SkDisplacementMapEffect::kG_ChannelSelectorType:
570 builder->fsCodeAppend("g"); 571 fsBuilder->codeAppend("g");
571 break; 572 break;
572 case SkDisplacementMapEffect::kB_ChannelSelectorType: 573 case SkDisplacementMapEffect::kB_ChannelSelectorType:
573 builder->fsCodeAppend("b"); 574 fsBuilder->codeAppend("b");
574 break; 575 break;
575 case SkDisplacementMapEffect::kA_ChannelSelectorType: 576 case SkDisplacementMapEffect::kA_ChannelSelectorType:
576 builder->fsCodeAppend("a"); 577 fsBuilder->codeAppend("a");
577 break; 578 break;
578 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 579 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
579 default: 580 default:
580 SkDEBUGFAIL("Unknown Y channel selector"); 581 SkDEBUGFAIL("Unknown Y channel selector");
581 } 582 }
582 builder->fsCodeAppend("-vec2(0.5));\t\t"); 583 fsBuilder->codeAppend("-vec2(0.5));\t\t");
583 584
584 // FIXME : This can be achieved with a "clamp to border" texture repeat mode and 585 // FIXME : This can be achieved with a "clamp to border" texture repeat mode and
585 // a 0 border color instead of computing if cCoords is out of bounds here. 586 // a 0 border color instead of computing if cCoords is out of bounds here.
586 builder->fsCodeAppendf( 587 fsBuilder->codeAppendf(
587 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0); \t\t", 588 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0); \t\t",
588 outOfBounds, cCoords, cCoords, cCoords, cCoords); 589 outOfBounds, cCoords, cCoords, cCoords, cCoords);
589 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); 590 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
590 builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type()); 591 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].type());
591 builder->fsCodeAppend(";\n"); 592 fsBuilder->codeAppend(";\n");
592 } 593 }
593 594
594 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, 595 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
595 const GrDrawEffect& drawEffect) { 596 const GrDrawEffect& drawEffect) {
596 const GrDisplacementMapEffect& displacementMap = 597 const GrDisplacementMapEffect& displacementMap =
597 drawEffect.castEffect<GrDisplacementMapEffect>(); 598 drawEffect.castEffect<GrDisplacementMapEffect>();
598 GrTexture* colorTex = displacementMap.texture(1); 599 GrTexture* colorTex = displacementMap.texture(1);
599 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo rTex->width())); 600 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo rTex->width()));
600 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo rTex->height())); 601 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo rTex->height()));
601 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), 602 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
602 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? 603 colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
603 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); 604 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
604 } 605 }
605 606
606 void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect, 607 void GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
607 const GrGLCaps&, GrEffectKeyBuilder* b) { 608 const GrGLCaps&, GrEffectKeyBuilder* b) {
608 const GrDisplacementMapEffect& displacementMap = 609 const GrDisplacementMapEffect& displacementMap =
609 drawEffect.castEffect<GrDisplacementMapEffect>(); 610 drawEffect.castEffect<GrDisplacementMapEffect>();
610 611
611 uint32_t xKey = displacementMap.xChannelSelector(); 612 uint32_t xKey = displacementMap.xChannelSelector();
612 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 613 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
613 614
614 b->add32(xKey | yKey); 615 b->add32(xKey | yKey);
615 } 616 }
616 #endif 617 #endif
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