Index: Source/core/page/EventHandler.cpp |
diff --git a/Source/core/page/EventHandler.cpp b/Source/core/page/EventHandler.cpp |
index 05663c09738673aaa0d6aae6bd7cb55572b475a8..0590ba05fc9452d395593cf165663745efa17dd6 100644 |
--- a/Source/core/page/EventHandler.cpp |
+++ b/Source/core/page/EventHandler.cpp |
@@ -69,7 +69,6 @@ |
#include "core/page/DragController.h" |
#include "core/page/DragState.h" |
#include "core/page/EditorClient.h" |
-#include "core/page/EventWithHitTestResults.h" |
#include "core/page/FocusController.h" |
#include "core/page/FrameTree.h" |
#include "core/page/Page.h" |
@@ -2070,17 +2069,26 @@ bool EventHandler::handleGestureEvent(const PlatformGestureEvent& gestureEvent) |
// Scrolling-related gesture events invoke EventHandler recursively for each frame down |
// the chain, doing a single-frame hit-test per frame. This matches handleWheelEvent. |
- // Perhaps we could simplify things by rewriting scroll handling to work inner frame |
- // out, and then unify with other gesture events. |
if (gestureEvent.isScrollEvent()) |
- return handleGestureScrollEvent(gestureEvent); |
- |
- // Non-scrolling related gesture events instead do a single cross-frame hit-test and |
- // jump directly to the inner most frame. This matches handleMousePressEvent etc. |
+ handleGestureScrollEvent(gestureEvent); |
Rick Byers
2014/08/22 14:49:57
you still need the return here, right?
Zeeshan Qureshi
2014/08/22 15:30:50
Oh yes, and all the tests passed!
|
// Hit test across all frames and do touch adjustment as necessary for the event type. |
GestureEventWithHitTestResults targetedEvent = targetGestureEvent(gestureEvent); |
+ return handleGestureEvent(targetedEvent); |
+} |
+ |
+bool EventHandler::handleGestureEvent(const GestureEventWithHitTestResults& targetedEvent) |
+{ |
+ TRACE_EVENT0("input", "EventHandler::handleGestureEvent"); |
+ |
+ // Propagation to inner frames is handled below this function. |
+ ASSERT(m_frame == m_frame->localFrameRoot()); |
+ |
+ // Non-scrolling related gesture events do a single cross-frame hit-test and jump |
+ // directly to the inner most frame. This matches handleMousePressEvent etc. |
+ ASSERT(!targetedEvent.event().isScrollEvent()); |
+ |
// Route to the correct frame. |
if (LocalFrame* innerFrame = targetedEvent.hitTestResult().innerNodeFrame()) |
return innerFrame->eventHandler().handleGestureEventInFrame(targetedEvent); |
@@ -2140,6 +2148,8 @@ bool EventHandler::handleGestureEventInFrame(const GestureEventWithHitTestResult |
bool EventHandler::handleGestureScrollEvent(const PlatformGestureEvent& gestureEvent) |
{ |
+ TRACE_EVENT0("input", "EventHandler::handleGestureScrollEvent"); |
+ |
RefPtrWillBeRawPtr<Node> eventTarget = nullptr; |
RefPtr<Scrollbar> scrollbar; |
if (gestureEvent.type() != PlatformEvent::GestureScrollBegin) { |