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Side by Side Diff: content/browser/compositor/io_surface_layer_mac.h

Issue 490393002: Simplify IOSurface CoreAnimation code: Part 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Without the extra bit Created 6 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_LAYER_MAC_H_ 5 #ifndef CONTENT_BROWSER_COMPOSITOR_IO_SURFACE_LAYER_MAC_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_LAYER_MAC_H_ 6 #define CONTENT_BROWSER_COMPOSITOR_IO_SURFACE_LAYER_MAC_H_
7 7
8 #import <Cocoa/Cocoa.h> 8 #import <Cocoa/Cocoa.h>
9 #include <IOSurface/IOSurfaceAPI.h>
9 10
10 #include "base/mac/scoped_cftyperef.h" 11 #include "base/mac/scoped_cftyperef.h"
11 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
12 #include "base/timer/timer.h" 13 #include "base/timer/timer.h"
13 #include "ui/gfx/size.h" 14 #include "ui/gfx/size.h"
14 15
15 @class IOSurfaceLayer; 16 @class IOSurfaceLayer;
16 17
17 namespace content { 18 namespace content {
18 class CompositingIOSurfaceMac; 19 class IOSurfaceLayerHelper;
19 class CompositingIOSurfaceContext;
20 20
21 // The interface through which the IOSurfaceLayer calls back into 21 // The interface through which the IOSurfaceLayer calls back into
22 // the structrue that created it (RenderWidgetHostViewMac or 22 // the structrue that created it (RenderWidgetHostViewMac or
23 // BrowserCompositorViewMac). 23 // BrowserCompositorViewMac).
24 class IOSurfaceLayerClient { 24 class IOSurfaceLayerClient {
25 public: 25 public:
26 // Used to indicate that the layer should attempt to draw immediately and 26 // Used to indicate that the layer should attempt to draw immediately and
27 // should (even if the draw is elided by the system), ack the frame 27 // should (even if the draw is elided by the system), ack the frame
28 // immediately. 28 // immediately.
29 virtual bool IOSurfaceLayerShouldAckImmediately() const = 0; 29 virtual bool IOSurfaceLayerShouldAckImmediately() const = 0;
30 30
31 // Called when a frame is drawn or when, because the layer is not visible, it 31 // Called when a frame is drawn or when, because the layer is not visible, it
32 // is known that the frame will never drawn. 32 // is known that the frame will never drawn.
33 virtual void IOSurfaceLayerDidDrawFrame() = 0; 33 virtual void IOSurfaceLayerDidDrawFrame() = 0;
34 34
35 // Called when an error prevents the frame from being drawn. 35 // Called when an error prevents the frame from being drawn.
36 virtual void IOSurfaceLayerHitError() = 0; 36 virtual void IOSurfaceLayerHitError() = 0;
37 }; 37 };
38 38
39 // IOSurfaceLayerHelper provides C++ functionality needed for the 39 } // namespace content
40 // IOSurfaceLayer class, and does most of the heavy lifting for the
41 // class.
42 // TODO(ccameron): This class should own IOSurfaceLayer, rather than
43 // vice versa.
44 class IOSurfaceLayerHelper {
45 public:
46 IOSurfaceLayerHelper(IOSurfaceLayerClient* client,
47 IOSurfaceLayer* layer);
48 ~IOSurfaceLayerHelper();
49 40
50 // Called when the IOSurfaceLayer gets a new frame. 41 // The CoreAnimation layer for drawing accelerated content.
51 void GotNewFrame(); 42 @interface IOSurfaceLayer : CAOpenGLLayer {
52 43 @private
53 // Called whenever -[IOSurfaceLayer setNeedsDisplay] is called. 44 content::IOSurfaceLayerClient* client_;
54 void SetNeedsDisplay(); 45 scoped_ptr<content::IOSurfaceLayerHelper> helper_;
55
56 // Called whenever -[IOSurfaceLayer canDrawInCGLContext] is called,
57 // to determine if a new frame should be drawn.
58 bool CanDraw();
59
60 // Called whenever -[IOSurfaceLayer drawInCGLContext] draws a
61 // frame.
62 void DidDraw(bool success);
63
64 // Immediately re-draw the layer, even if the content has not changed, and
65 // ensure that the frame be acked.
66 void SetNeedsDisplayAndDisplayAndAck();
67
68 // Immediately draw the layer, only if one is pending, and ensure that the
69 // frame be acked.
70 void DisplayIfNeededAndAck();
71
72 // Mark a bracket in which new frames are being pumped in a restricted nested
73 // run loop. During this time frames are acked immediately and draws are
74 // deferred until the bracket ends.
75 void BeginPumpingFrames();
76 void EndPumpingFrames();
77
78 private:
79 // Called whenever the frame provided in GotNewFrame should be acknowledged
80 // (this may be because it was drawn, or it may be to unblock the
81 // compositor).
82 void AckPendingFrame(bool success);
83
84 void TimerFired();
85
86 // The client that the owning layer was created with.
87 content::IOSurfaceLayerClient* const client_;
88
89 // The layer that owns this helper.
90 IOSurfaceLayer* const layer_;
91 46
92 // Used to track when canDrawInCGLContext should return YES. This can be 47 // Used to track when canDrawInCGLContext should return YES. This can be
93 // in response to receiving a new compositor frame, or from any of the events 48 // in response to receiving a new compositor frame, or from any of the events
94 // that cause setNeedsDisplay to be called on the layer. 49 // that cause setNeedsDisplay to be called on the layer.
95 bool needs_display_; 50 bool needs_display_;
96 51
97 // This is set when a frame is received, and un-set when the frame is drawn. 52 // This is set when a frame is received, and un-set when the frame is drawn.
98 bool has_pending_frame_; 53 bool has_pending_frame_;
99 54
100 // Incremented every time that this layer is asked to draw but does not have 55 // Incremented every time that this layer is asked to draw but does not have
101 // new content to draw. 56 // new content to draw.
102 uint64 did_not_draw_counter_; 57 uint64 did_not_draw_counter_;
103 58
104 // Set when inside a BeginPumpingFrames/EndPumpingFrames block. 59 // Set when inside a BeginPumpingFrames/EndPumpingFrames block.
105 bool is_pumping_frames_; 60 bool is_pumping_frames_;
106 61
107 // The browser places back-pressure on the GPU by not acknowledging swap 62 // The IOSurface being drawn by this layer.
108 // calls until they appear on the screen. This can lead to hangs if the 63 base::ScopedCFTypeRef<IOSurfaceRef> io_surface_;
109 // view is moved offscreen (among other things). Prevent hangs by always
110 // acknowledging the frame after timeout of 1/6th of a second has passed.
111 base::DelayTimer<IOSurfaceLayerHelper> timer_;
112 };
113 64
114 } // namespace content 65 // The size of the frame in pixels. This will be less or equal than the pixel
66 // size of |io_surface_|.
67 gfx::Size frame_pixel_size_;
115 68
116 // The CoreAnimation layer for drawing accelerated content. 69 // The GL texture that is bound to |io_surface_|. If |io_surface_| changes,
117 @interface IOSurfaceLayer : CAOpenGLLayer { 70 // then this is marked as dirty by setting |io_surface_texture_dirty_|.
118 @private 71 GLuint io_surface_texture_;
119 scoped_refptr<content::CompositingIOSurfaceMac> iosurface_; 72 bool io_surface_texture_dirty_;
120 scoped_refptr<content::CompositingIOSurfaceContext> context_;
121 73
122 scoped_ptr<content::IOSurfaceLayerHelper> helper_; 74 // The CGL renderer ID, captured at draw time.
75 GLint cgl_renderer_id_;
123 } 76 }
124 77
125 - (id)initWithClient:(content::IOSurfaceLayerClient*)client 78 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
126 withScaleFactor:(float)scale_factor; 79 withScaleFactor:(float)scale_factor;
127 80
128 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id 81 // Called when a new frame is received.
82 - (void)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
129 withPixelSize:(gfx::Size)pixel_size 83 withPixelSize:(gfx::Size)pixel_size
130 withScaleFactor:(float)scale_factor; 84 withScaleFactor:(float)scale_factor;
131 85
132 // Context poison accessors.
133 - (void)poisonContextAndSharegroup;
134 - (bool)hasBeenPoisoned;
135
136 - (float)scaleFactor; 86 - (float)scaleFactor;
137 87
138 // The CGL renderer ID. 88 // The CGL renderer ID.
139 - (int)rendererID; 89 - (int)rendererID;
140 90
141 // Mark that the client is no longer valid and cannot be called back into. This 91 // Mark that the client is no longer valid and cannot be called back into. This
142 // must be called before the layer is destroyed. 92 // must be called before the layer is destroyed.
143 - (void)resetClient; 93 - (void)resetClient;
144 94
145 // Called when a new frame is received.
146 - (void)gotNewFrame;
147
148 // Force a draw immediately (even if this means re-displaying a previously 95 // Force a draw immediately (even if this means re-displaying a previously
149 // displayed frame). 96 // displayed frame).
150 - (void)setNeedsDisplayAndDisplayAndAck; 97 - (void)setNeedsDisplayAndDisplayAndAck;
151 98
152 // Force a draw immediately, but only if one was requested.
153 - (void)displayIfNeededAndAck;
154
155 // Mark a bracket in which new frames are being pumped in a restricted nested 99 // Mark a bracket in which new frames are being pumped in a restricted nested
156 // run loop. 100 // run loop.
157 - (void)beginPumpingFrames; 101 - (void)beginPumpingFrames;
158 - (void)endPumpingFrames; 102 - (void)endPumpingFrames;
159 @end 103 @end
160 104
161 #endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_LAYER_MAC_H_ 105 #endif // CONTENT_BROWSER_COMPOSITOR_IO_SURFACE_LAYER_MAC_H_
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