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Unified Diff: content/common/gpu/media/vaapi_picture.cc

Issue 490233002: VaapiVideoAccelerator: make Vaapi accelerator work with ozone (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase on ToT Created 6 years ago
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Index: content/common/gpu/media/vaapi_picture.cc
diff --git a/content/common/gpu/media/vaapi_picture.cc b/content/common/gpu/media/vaapi_picture.cc
new file mode 100644
index 0000000000000000000000000000000000000000..d4ba59c8200be16d8d8d70029818c696b9832cb1
--- /dev/null
+++ b/content/common/gpu/media/vaapi_picture.cc
@@ -0,0 +1,50 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/common/gpu/media/vaapi_picture.h"
+#include "content/common/gpu/media/vaapi_wrapper.h"
+#include "ui/gl/gl_bindings.h"
+
+#if defined(USE_X11)
+#include "content/common/gpu/media/vaapi_tfp_picture.h"
+#else
+#include "content/common/gpu/media/vaapi_drm_picture.h"
+#endif
+
+namespace content {
+
+// static
+linked_ptr<VaapiPicture> VaapiPicture::CreatePicture(
+ const scoped_refptr<VaapiWrapper>& vaapi_wrapper,
+ gfx::GLContext* gl_context,
+ const base::Callback<bool(void)> make_context_current,
+ int32 picture_buffer_id,
+ uint32 texture_id,
+ const gfx::Size& size) {
+ linked_ptr<VaapiPicture> picture;
+#if defined(USE_X11)
+ picture.reset(new VaapiTFPPicture(
+ vaapi_wrapper, reinterpret_cast<gfx::GLContextGLX*>(gl_context),
piman 2014/12/16 20:46:43 use static_cast instead of reinterpret_cast. Can
llandwerlin-old 2014/12/17 11:46:37 Removing the gl context, this dcheck won't be need
+ make_context_current, picture_buffer_id, texture_id, size));
+#else
+ picture.reset(new VaapiDrmPicture(vaapi_wrapper, make_context_current,
+ picture_buffer_id, texture_id, size));
+#endif // USE_X11
+
+ if (!picture->Initialize())
+ picture.reset();
+
+ return picture;
+}
+
+// static
+uint32 VaapiPicture::GetGLTextureTarget() {
+#if defined(USE_OZONE)
+ return GL_TEXTURE_EXTERNAL_OES;
+#else
+ return GL_TEXTURE_2D;
+#endif
+}
+
+} // namespace content

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