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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/common/gpu/media/va_surface.h" |
| 6 #include "content/common/gpu/media/vaapi_tfp_picture.h" |
| 7 #include "content/common/gpu/media/vaapi_wrapper.h" |
| 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context_glx.h" |
| 10 #include "ui/gl/gl_image_glx.h" |
| 11 #include "ui/gl/scoped_binders.h" |
| 12 |
| 13 namespace content { |
| 14 |
| 15 VaapiTFPPicture::VaapiTFPPicture( |
| 16 base::WeakPtr<VaapiWrapper> vaapi_wrapper, |
| 17 gfx::GLContextGLX* glx_context, |
| 18 const base::Callback<bool(void)> make_context_current, |
| 19 int32 picture_buffer_id, |
| 20 uint32 texture_id, |
| 21 const gfx::Size& size) |
| 22 : VaapiPicture(picture_buffer_id, texture_id, size), |
| 23 vaapi_wrapper_(vaapi_wrapper), |
| 24 glx_context_(glx_context), |
| 25 make_context_current_(make_context_current), |
| 26 x_display_(glx_context_->display()), |
| 27 x_pixmap_(0) { |
| 28 } |
| 29 |
| 30 VaapiTFPPicture::~VaapiTFPPicture() { |
| 31 // At this point |vaapi_wrapper_| shouldn't be available anymore. |
| 32 DCHECK(!vaapi_wrapper_.get()); |
| 33 |
| 34 if (glx_image_.get() && make_context_current_.Run()) { |
| 35 glx_image_->ReleaseTexImage(GL_TEXTURE_2D); |
| 36 glx_image_->Destroy(true); |
| 37 DCHECK_EQ(glGetError(), GL_NO_ERROR); |
| 38 } |
| 39 |
| 40 if (x_pixmap_) |
| 41 XFreePixmap(x_display_, x_pixmap_); |
| 42 XSync(x_display_, False); // Needed to work around buggy vdpau-driver. |
| 43 } |
| 44 |
| 45 bool VaapiTFPPicture::Initialize() { |
| 46 if (!make_context_current_.Run()) |
| 47 return false; |
| 48 |
| 49 XWindowAttributes win_attr; |
| 50 int screen = DefaultScreen(x_display_); |
| 51 XGetWindowAttributes(x_display_, RootWindow(x_display_, screen), &win_attr); |
| 52 // TODO(posciak): pass the depth required by libva, not the RootWindow's |
| 53 // depth |
| 54 x_pixmap_ = XCreatePixmap(x_display_, |
| 55 RootWindow(x_display_, screen), |
| 56 size().width(), |
| 57 size().height(), |
| 58 win_attr.depth); |
| 59 if (!x_pixmap_) { |
| 60 LOG(ERROR) << "Failed creating an X Pixmap for TFP"; |
| 61 return false; |
| 62 } |
| 63 |
| 64 glx_image_ = new gfx::GLImageGLX(size(), GL_RGB); |
| 65 if (!glx_image_->Initialize(x_pixmap_)) { |
| 66 // x_pixmap_ will be freed in the destructor. |
| 67 LOG(ERROR) << "Failed creating a GLX Pixmap for TFP"; |
| 68 return false; |
| 69 } |
| 70 |
| 71 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id()); |
| 72 if (!glx_image_->BindTexImage(GL_TEXTURE_2D)) { |
| 73 LOG(ERROR) << "Failed to bind texture to glx image"; |
| 74 return false; |
| 75 } |
| 76 |
| 77 return true; |
| 78 } |
| 79 |
| 80 bool VaapiTFPPicture::DownloadFromSurface( |
| 81 const scoped_refptr<VASurface>& va_surface) { |
| 82 return vaapi_wrapper_->PutSurfaceIntoPixmap( |
| 83 va_surface->id(), x_pixmap_, va_surface->size()); |
| 84 } |
| 85 |
| 86 void VaapiTFPPicture::DisposeVaapi() { |
| 87 } |
| 88 |
| 89 } // namespace content |
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