| Index: content/browser/renderer_host/input/timeout_monitor.cc
|
| diff --git a/content/browser/renderer_host/input/timeout_monitor.cc b/content/browser/renderer_host/input/timeout_monitor.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..93b310286b00e8f8b45a81092948bea1a185355b
|
| --- /dev/null
|
| +++ b/content/browser/renderer_host/input/timeout_monitor.cc
|
| @@ -0,0 +1,78 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/renderer_host/input/timeout_monitor.h"
|
| +
|
| +using base::Time;
|
| +using base::TimeDelta;
|
| +
|
| +namespace content {
|
| +
|
| +TimeoutMonitor::TimeoutMonitor(const TimeoutHandler& timeout_handler)
|
| + : timeout_handler_(timeout_handler) {
|
| + DCHECK(!timeout_handler_.is_null());
|
| +}
|
| +
|
| +TimeoutMonitor::~TimeoutMonitor() {}
|
| +
|
| +void TimeoutMonitor::Start(TimeDelta delay) {
|
| + // Set time_when_considered_timed_out_ if it's null. Also, update
|
| + // time_when_considered_timed_out_ if the caller's request is sooner than the
|
| + // existing one. This will have the side effect that the existing timeout will
|
| + // be forgotten.
|
| + Time requested_end_time = Time::Now() + delay;
|
| + if (time_when_considered_timed_out_.is_null() ||
|
| + time_when_considered_timed_out_ > requested_end_time)
|
| + time_when_considered_timed_out_ = requested_end_time;
|
| +
|
| + // If we already have a timer with the same or shorter duration, then we can
|
| + // wait for it to finish.
|
| + if (timeout_timer_.IsRunning() && timeout_timer_.GetCurrentDelay() <= delay) {
|
| + // If time_when_considered_timed_out_ was null, this timer may fire early.
|
| + // CheckTimedOut handles that that by calling Start with the remaining time.
|
| + // If time_when_considered_timed_out_ was non-null, it means we still
|
| + // haven't been stopped, so we leave time_when_considered_timed_out_ as is.
|
| + return;
|
| + }
|
| +
|
| + // Either the timer is not yet running, or we need to adjust the timer to
|
| + // fire sooner.
|
| + time_when_considered_timed_out_ = requested_end_time;
|
| + timeout_timer_.Stop();
|
| + timeout_timer_.Start(FROM_HERE, delay, this, &TimeoutMonitor::CheckTimedOut);
|
| +}
|
| +
|
| +void TimeoutMonitor::Restart(TimeDelta delay) {
|
| + // Setting to null will cause StartTimeoutMonitor to restart the timer.
|
| + time_when_considered_timed_out_ = Time();
|
| + Start(delay);
|
| +}
|
| +
|
| +void TimeoutMonitor::Stop() {
|
| + // We do not bother to stop the timeout_timer_ here in case it will be
|
| + // started again shortly, which happens to be the common use case.
|
| + time_when_considered_timed_out_ = Time();
|
| +}
|
| +
|
| +void TimeoutMonitor::CheckTimedOut() {
|
| + // If we received a call to |Stop()|.
|
| + if (time_when_considered_timed_out_.is_null())
|
| + return;
|
| +
|
| + // If we have not waited long enough, then wait some more.
|
| + Time now = Time::Now();
|
| + if (now < time_when_considered_timed_out_) {
|
| + Start(time_when_considered_timed_out_ - now);
|
| + return;
|
| + }
|
| +
|
| + timeout_handler_.Run();
|
| +}
|
| +
|
| +bool TimeoutMonitor::IsRunning() const {
|
| + return timeout_timer_.IsRunning() &&
|
| + !time_when_considered_timed_out_.is_null();
|
| +}
|
| +
|
| +} // namespace content
|
|
|