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Side by Side Diff: content/browser/renderer_host/input/timeout_monitor.cc

Issue 48973005: Move TouchEvent timeout code to the TouchEventQueue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/input/timeout_monitor.h"
6
7 using base::Time;
8 using base::TimeDelta;
9
10 namespace content {
11
12 TimeoutMonitor::TimeoutMonitor(const TimeoutHandler& timeout_handler)
13 : timeout_handler_(timeout_handler) {
14 DCHECK(!timeout_handler_.is_null());
15 }
16
17 TimeoutMonitor::~TimeoutMonitor() {}
18
19 void TimeoutMonitor::Start(TimeDelta delay) {
20 // Set time_when_considered_timed_out_ if it's null. Also, update
21 // time_when_considered_timed_out_ if the caller's request is sooner than the
22 // existing one. This will have the side effect that the existing timeout will
23 // be forgotten.
24 Time requested_end_time = Time::Now() + delay;
25 if (time_when_considered_timed_out_.is_null() ||
26 time_when_considered_timed_out_ > requested_end_time)
27 time_when_considered_timed_out_ = requested_end_time;
28
29 // If we already have a timer with the same or shorter duration, then we can
30 // wait for it to finish.
31 if (timeout_timer_.IsRunning() && timeout_timer_.GetCurrentDelay() <= delay) {
32 // If time_when_considered_timed_out_ was null, this timer may fire early.
33 // CheckTimedOut handles that that by calling Start with the remaining time.
34 // If time_when_considered_timed_out_ was non-null, it means we still
35 // haven't been stopped, so we leave time_when_considered_timed_out_ as is.
36 return;
37 }
38
39 // Either the timer is not yet running, or we need to adjust the timer to
40 // fire sooner.
41 time_when_considered_timed_out_ = requested_end_time;
42 timeout_timer_.Stop();
43 timeout_timer_.Start(FROM_HERE, delay, this, &TimeoutMonitor::CheckTimedOut);
44 }
45
46 void TimeoutMonitor::Restart(TimeDelta delay) {
47 // Setting to null will cause StartTimeoutMonitor to restart the timer.
48 time_when_considered_timed_out_ = Time();
49 Start(delay);
50 }
51
52 void TimeoutMonitor::Stop() {
53 // We do not bother to stop the timeout_timer_ here in case it will be
54 // started again shortly, which happens to be the common use case.
55 time_when_considered_timed_out_ = Time();
56 }
57
58 void TimeoutMonitor::CheckTimedOut() {
59 // If we received a call to |Stop()|.
60 if (time_when_considered_timed_out_.is_null())
61 return;
62
63 // If we have not waited long enough, then wait some more.
64 Time now = Time::Now();
65 if (now < time_when_considered_timed_out_) {
66 Start(time_when_considered_timed_out_ - now);
67 return;
68 }
69
70 timeout_handler_.Run();
71 }
72
73 bool TimeoutMonitor::IsRunning() const {
74 return timeout_timer_.IsRunning() &&
75 !time_when_considered_timed_out_.is_null();
76 }
77
78 } // namespace content
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