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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <map> | 9 #include <map> |
10 | 10 |
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31 const TouchEventWithLatencyInfo& event, | 31 const TouchEventWithLatencyInfo& event, |
32 InputEventAckState ack_result) = 0; | 32 InputEventAckState ack_result) = 0; |
33 }; | 33 }; |
34 | 34 |
35 // A queue for throttling and coalescing touch-events. | 35 // A queue for throttling and coalescing touch-events. |
36 class CONTENT_EXPORT TouchEventQueue { | 36 class CONTENT_EXPORT TouchEventQueue { |
37 public: | 37 public: |
38 | 38 |
39 // The |client| must outlive the TouchEventQueue. | 39 // The |client| must outlive the TouchEventQueue. |
40 explicit TouchEventQueue(TouchEventQueueClient* client); | 40 explicit TouchEventQueue(TouchEventQueueClient* client); |
41 virtual ~TouchEventQueue(); | 41 ~TouchEventQueue(); |
42 | 42 |
43 // Adds an event to the queue. The event may be coalesced with previously | 43 // Adds an event to the queue. The event may be coalesced with previously |
44 // queued events (e.g. consecutive touch-move events can be coalesced into a | 44 // queued events (e.g. consecutive touch-move events can be coalesced into a |
45 // single touch-move event). The event may also be immediately forwarded to | 45 // single touch-move event). The event may also be immediately forwarded to |
46 // the renderer (e.g. when there are no other queued touch event). | 46 // the renderer (e.g. when there are no other queued touch event). |
47 void QueueEvent(const TouchEventWithLatencyInfo& event); | 47 void QueueEvent(const TouchEventWithLatencyInfo& event); |
48 | 48 |
49 // Notifies the queue that a touch-event has been processed by the renderer. | 49 // Notifies the queue that a touch-event has been processed by the renderer. |
50 // At this point, the queue may send one or more gesture events and/or | 50 // At this point, the queue may send one or more gesture events and/or |
51 // additional queued touch-events to the renderer. | 51 // additional queued touch-events to the renderer. |
52 void ProcessTouchAck(InputEventAckState ack_result, | 52 void ProcessTouchAck(InputEventAckState ack_result, |
53 const ui::LatencyInfo& latency_info); | 53 const ui::LatencyInfo& latency_info); |
54 | 54 |
55 // When GestureScrollBegin is received, we send a touch cancel to renderer, | 55 // When GestureScrollBegin is received, we send a touch cancel to renderer, |
56 // route all the following touch events directly to client, and ignore the | 56 // route all the following touch events directly to client, and ignore the |
57 // ack for the touch cancel. When GestureScrollEnd/GestureFlingStart is | 57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
58 // received, we resume the normal flow of sending touch events to renderer. | 58 // resume the normal flow of sending touch events to the renderer. |
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); | 59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
60 | 60 |
61 // Empties the queue of touch events. This may result in any number of gesture | 61 // Empties the queue of touch events. This may result in any number of gesture |
62 // events being sent to the renderer. | 62 // events being sent to the renderer. |
63 void FlushQueue(); | 63 void FlushQueue(); |
64 | 64 |
65 // Returns whether the event-queue is empty. | 65 // Toggle whether a delayed touch ack will cancel and flush the current |
sadrul
2013/12/06 07:35:18
s/Toggle/Sets/
jdduke (slow)
2013/12/06 17:17:20
Done.
| |
66 // touch sequence. | |
67 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); | |
68 | |
66 bool empty() const WARN_UNUSED_RESULT { | 69 bool empty() const WARN_UNUSED_RESULT { |
67 return touch_queue_.empty(); | 70 return touch_queue_.empty(); |
68 } | 71 } |
69 | 72 |
70 bool no_touch_to_renderer() const { | 73 size_t size() const { |
71 return no_touch_to_renderer_; | 74 return touch_queue_.size(); |
75 } | |
76 | |
77 bool ack_timeout_enabled() const { | |
78 return ack_timeout_enabled_; | |
72 } | 79 } |
73 | 80 |
74 private: | 81 private: |
82 class TouchTimeoutHandler; | |
83 friend class TouchTimeoutHandler; | |
75 friend class TouchEventQueueTest; | 84 friend class TouchEventQueueTest; |
76 | 85 |
77 size_t GetQueueSize() const; | 86 bool HasTimeoutEvent() const; |
78 const TouchEventWithLatencyInfo& GetLatestEvent() const; | 87 bool IsTimeoutRunningForTesting() const; |
88 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; | |
79 | 89 |
80 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. | 90 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. |
81 // If true, forwards the touch event and stops processing further events. | 91 // If true, forwards the touch event and stops processing further events. |
82 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. | 92 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
83 void TryForwardNextEventToRenderer(); | 93 void TryForwardNextEventToRenderer(); |
84 | 94 |
85 // Pops the touch-event from the top of the queue and sends it to the | 95 // Pops the touch-event from the top of the queue and sends it to the |
86 // TouchEventQueueClient. This reduces the size of the queue by one. | 96 // TouchEventQueueClient. This reduces the size of the queue by one. |
87 void PopTouchEventToClient(InputEventAckState ack_result, | 97 void PopTouchEventToClient(InputEventAckState ack_result, |
88 const ui::LatencyInfo& renderer_latency_info); | 98 const ui::LatencyInfo& renderer_latency_info); |
89 | 99 |
90 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; | 100 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; |
101 void ForwardToRenderer(const TouchEventWithLatencyInfo& event); | |
102 void UpdateTouchAckStates(const blink::WebTouchEvent& event, | |
103 InputEventAckState ack_result); | |
104 | |
91 | 105 |
92 // Handles touch event forwarding and ack'ed event dispatch. | 106 // Handles touch event forwarding and ack'ed event dispatch. |
93 TouchEventQueueClient* client_; | 107 TouchEventQueueClient* client_; |
94 | 108 |
95 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; | 109 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; |
96 TouchQueue touch_queue_; | 110 TouchQueue touch_queue_; |
97 | 111 |
98 // Maintain the ACK status for each touch point. | 112 // Maintain the ACK status for each touch point. |
99 typedef std::map<int, InputEventAckState> TouchPointAckStates; | 113 typedef std::map<int, InputEventAckState> TouchPointAckStates; |
100 TouchPointAckStates touch_ack_states_; | 114 TouchPointAckStates touch_ack_states_; |
101 | 115 |
102 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. | 116 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. |
103 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack | 117 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack |
104 // is being dispatched. | 118 // is being dispatched. |
105 CoalescedWebTouchEvent* dispatching_touch_ack_; | 119 CoalescedWebTouchEvent* dispatching_touch_ack_; |
106 | 120 |
107 // Don't send touch events to renderer. This is enabled when the page | 121 // Used to prevent touch timeout scheduling if we receive a synchronous |
108 // is scrolling. This behaviour is currently enabled only on aura behind | 122 // ack after forwarding a touch event to the client. |
109 // a flag. | 123 bool dispatching_touch_; |
124 | |
125 // Don't send touch events to the renderer while scrolling. | |
110 bool no_touch_to_renderer_; | 126 bool no_touch_to_renderer_; |
111 | 127 |
128 // Whether an event in the current TouchStart sequence was consumed by the | |
129 // renderer. The touch timeout will never be activated when this is true. | |
130 bool renderer_is_consuming_gesture_; | |
sadrul
2013/12/06 07:35:18
renderer_is_consuming_touch_?
jdduke (slow)
2013/12/06 17:17:20
Hmm, I'd like it to be specific about this particu
| |
131 | |
132 // Optional handler for timed-out touch event acks, disabled by default. | |
133 bool ack_timeout_enabled_; | |
134 scoped_ptr<TouchTimeoutHandler> timeout_handler_; | |
135 | |
112 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); | 136 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
113 }; | 137 }; |
114 | 138 |
115 } // namespace content | 139 } // namespace content |
116 | 140 |
117 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 141 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
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