OLD | NEW |
---|---|
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_ASH_H_ | 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
6 #define CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_ASH_H_ | 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
7 | 7 |
8 #include "chrome/browser/ui/views/frame/immersive_mode_controller.h" | 8 #include <vector> |
9 | 9 |
10 #include "ash/ash_export.h" | |
11 #include "ash/wm/immersive_revealed_lock.h" | |
10 #include "base/timer/timer.h" | 12 #include "base/timer/timer.h" |
11 #include "content/public/browser/notification_observer.h" | |
12 #include "content/public/browser/notification_registrar.h" | |
13 #include "ui/aura/window_observer.h" | 13 #include "ui/aura/window_observer.h" |
14 #include "ui/events/event_handler.h" | 14 #include "ui/events/event_handler.h" |
15 #include "ui/gfx/animation/animation_delegate.h" | 15 #include "ui/gfx/animation/animation_delegate.h" |
16 #include "ui/gfx/rect.h" | 16 #include "ui/gfx/rect.h" |
17 #include "ui/views/focus/focus_manager.h" | 17 #include "ui/views/focus/focus_manager.h" |
18 #include "ui/views/widget/widget_observer.h" | 18 #include "ui/views/widget/widget_observer.h" |
19 | 19 |
20 class BrowserView; | |
21 class BookmarkBarView; | |
22 | |
23 namespace aura { | 20 namespace aura { |
24 class Window; | 21 class Window; |
25 } | 22 } |
26 | 23 |
27 namespace gfx { | 24 namespace gfx { |
28 class SlideAnimation; | 25 class SlideAnimation; |
29 class Transform; | |
30 } | 26 } |
31 | 27 |
32 namespace ui { | 28 namespace ui { |
33 class Layer; | |
34 class LocatedEvent; | 29 class LocatedEvent; |
35 } | 30 } |
36 | 31 |
37 namespace views { | 32 namespace views { |
38 class View; | 33 class View; |
34 class Widget; | |
39 } | 35 } |
40 | 36 |
41 class ImmersiveModeControllerAsh : public ImmersiveModeController, | 37 namespace ash { |
42 public content::NotificationObserver, | 38 |
43 public gfx::AnimationDelegate, | 39 class ASH_EXPORT ImmersiveFullscreenController |
44 public ui::EventHandler, | 40 : public gfx::AnimationDelegate, |
45 public views::FocusChangeListener, | 41 public ui::EventHandler, |
46 public views::WidgetObserver, | 42 public views::FocusChangeListener, |
47 public aura::WindowObserver { | 43 public views::WidgetObserver, |
44 public aura::WindowObserver, | |
45 public ImmersiveRevealedLock::Delegate { | |
48 public: | 46 public: |
49 ImmersiveModeControllerAsh(); | 47 class Delegate { |
50 virtual ~ImmersiveModeControllerAsh(); | 48 public: |
49 // Called when a reveal of the top-of-window views starts. | |
50 virtual void OnImmersiveRevealStarted() = 0; | |
51 | 51 |
52 // These methods are used to increment and decrement |revealed_lock_count_|. | 52 // Called when the top-of-window views have finished closing. This call |
53 // If immersive mode is enabled, a transition from 1 to 0 in | 53 // implies a visibility of 0. SetVisibility(0) may not be called prior to |
54 // |revealed_lock_count_| closes the top-of-window views and a transition | 54 // OnImmersiveRevealEnded(). |
55 // from 0 to 1 in |revealed_lock_count_| reveals the top-of-window views. | 55 virtual void OnImmersiveRevealEnded() = 0; |
56 void LockRevealedState(AnimateReveal animate_reveal); | |
57 void UnlockRevealedState(); | |
58 | 56 |
59 // ImmersiveModeController overrides: | 57 // Called as a result of disabling immersive fullscreen via SetEnabled(). |
60 virtual void Init(Delegate* delegate, | 58 virtual void OnImmersiveFullscreenExited() = 0; |
61 views::Widget* widget, | |
62 views::View* top_container) OVERRIDE; | |
63 virtual void SetEnabled(bool enabled) OVERRIDE; | |
64 virtual bool IsEnabled() const OVERRIDE; | |
65 virtual bool ShouldHideTabIndicators() const OVERRIDE; | |
66 virtual bool ShouldHideTopViews() const OVERRIDE; | |
67 virtual bool IsRevealed() const OVERRIDE; | |
68 virtual int GetTopContainerVerticalOffset( | |
69 const gfx::Size& top_container_size) const OVERRIDE; | |
70 virtual ImmersiveRevealedLock* GetRevealedLock( | |
71 AnimateReveal animate_reveal) OVERRIDE WARN_UNUSED_RESULT; | |
72 virtual void OnFindBarVisibleBoundsChanged( | |
73 const gfx::Rect& new_visible_bounds_in_screen) OVERRIDE; | |
74 virtual void SetupForTest() OVERRIDE; | |
75 | 59 |
76 // content::NotificationObserver override: | 60 // Called to update the fraction of the top-of-window views height which is |
77 virtual void Observe(int type, | 61 // visible. |
78 const content::NotificationSource& source, | 62 virtual void SetVisibility(double visible_fraction) = 0; |
James Cook
2013/10/28 18:32:51
I initially thought this was either like SetVisibl
pkotwicz
2013/10/29 04:32:45
Done.
| |
79 const content::NotificationDetails& details) OVERRIDE; | 63 |
64 // Returns a list of rects whose union make up the top-of-window views. | |
65 // The returned list is used for hittesting when the top-of-window views | |
66 // are revealed. | |
67 virtual std::vector<gfx::Rect> GetVisibleBoundsInScreen() = 0; | |
68 | |
69 protected: | |
70 virtual ~Delegate() {} | |
71 }; | |
72 | |
73 ImmersiveFullscreenController(); | |
74 virtual ~ImmersiveFullscreenController(); | |
75 | |
76 // Initializes the controller. Must be called prior to enabling immersive | |
77 // fullscreen via SetEnabled(). |top_container| is used to keep the | |
78 // top-of-window views revealed when a child of |top_container| has focus. | |
79 // |top_container| has no effect on which mouse and touch events keep the | |
80 // top-of-window views revealed. | |
81 void Init(Delegate* delegate, | |
82 views::Widget* widget, | |
83 views::View* top_container); | |
84 | |
85 // Enables or disables immersive fullscreen. | |
86 void SetEnabled(bool enable); | |
87 | |
88 // Returns true if |native_window_| is in immersive fullscreen. | |
89 bool IsEnabled() const; | |
90 | |
91 // Returns true if |native_window_| is in immersive fullscreen and the | |
92 // top-of-window views are fully or partially visible. | |
93 bool IsRevealed() const; | |
94 | |
95 // Returns a lock which will keep the top-of-window views revealed for its | |
96 // lifetime. Several locks can be obtained. When all of the locks are | |
97 // destroyed, if immersive fullscreen is enabled and there is nothing else | |
98 // keeping the top-of-window views revealed, the top-of-window views will be | |
99 // closed. This method always returns a valid lock regardless of whether | |
100 // immersive fullscreen is enabled. The lock's lifetime can span immersive | |
101 // fullscreen being enabled / disabled. If acquiring the lock causes a reveal, | |
102 // the top-of-window views will animate according to |animate_reveal|. The | |
103 // caller takes ownership of the returned lock. | |
104 ImmersiveRevealedLock* GetRevealedLock( | |
105 AnimateReveal animate_reveal) WARN_UNUSED_RESULT; | |
106 | |
107 // Disables animations and moves the mouse so that it is not over the | |
108 // top-of-window views for the sake of testing. | |
109 void SetupForTest(); | |
80 | 110 |
81 // ui::EventHandler overrides: | 111 // ui::EventHandler overrides: |
82 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; | 112 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; |
83 virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE; | 113 virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE; |
84 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; | 114 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; |
85 | 115 |
86 // views::FocusChangeObserver overrides: | 116 // views::FocusChangeObserver overrides: |
87 virtual void OnWillChangeFocus(views::View* focused_before, | 117 virtual void OnWillChangeFocus(views::View* focused_before, |
88 views::View* focused_now) OVERRIDE; | 118 views::View* focused_now) OVERRIDE; |
89 virtual void OnDidChangeFocus(views::View* focused_before, | 119 virtual void OnDidChangeFocus(views::View* focused_before, |
90 views::View* focused_now) OVERRIDE; | 120 views::View* focused_now) OVERRIDE; |
91 | 121 |
92 // views::WidgetObserver overrides: | 122 // views::WidgetObserver overrides: |
93 virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE; | 123 virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE; |
94 virtual void OnWidgetActivationChanged(views::Widget* widget, | 124 virtual void OnWidgetActivationChanged(views::Widget* widget, |
95 bool active) OVERRIDE; | 125 bool active) OVERRIDE; |
96 | 126 |
97 // gfx::AnimationDelegate overrides: | 127 // gfx::AnimationDelegate overrides: |
98 virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE; | 128 virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE; |
99 virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE; | 129 virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE; |
100 | 130 |
101 // aura::WindowObserver overrides: | 131 // aura::WindowObserver overrides: |
102 virtual void OnWindowPropertyChanged(aura::Window* window, | |
103 const void* key, | |
104 intptr_t old) OVERRIDE; | |
105 virtual void OnAddTransientChild(aura::Window* window, | 132 virtual void OnAddTransientChild(aura::Window* window, |
106 aura::Window* transient) OVERRIDE; | 133 aura::Window* transient) OVERRIDE; |
107 virtual void OnRemoveTransientChild(aura::Window* window, | 134 virtual void OnRemoveTransientChild(aura::Window* window, |
108 aura::Window* transient) OVERRIDE; | 135 aura::Window* transient) OVERRIDE; |
109 | 136 |
137 // ash::ImmersiveRevealedLock::Delegate overrides: | |
138 virtual void LockRevealedState(AnimateReveal animate_reveal) OVERRIDE; | |
139 virtual void UnlockRevealedState() OVERRIDE; | |
140 | |
110 private: | 141 private: |
111 friend class ImmersiveModeControllerAshTest; | 142 friend class ImmersiveFullscreenControllerTest; |
112 | 143 |
113 enum AllowRevealWhileClosing { | 144 enum AllowRevealWhileClosing { |
114 ALLOW_REVEAL_WHILE_CLOSING_YES, | 145 ALLOW_REVEAL_WHILE_CLOSING_YES, |
115 ALLOW_REVEAL_WHILE_CLOSING_NO | 146 ALLOW_REVEAL_WHILE_CLOSING_NO |
116 }; | 147 }; |
117 enum Animate { | 148 enum Animate { |
118 ANIMATE_NO, | 149 ANIMATE_NO, |
119 ANIMATE_SLOW, | 150 ANIMATE_SLOW, |
120 ANIMATE_FAST, | 151 ANIMATE_FAST, |
121 }; | 152 }; |
122 enum Layout { | |
123 LAYOUT_YES, | |
124 LAYOUT_NO | |
125 }; | |
126 enum RevealState { | 153 enum RevealState { |
127 CLOSED, // Top container only showing tabstrip, y = 0. | 154 CLOSED, |
James Cook
2013/10/28 18:32:51
Are the old comments no longer accurate? What hap
pkotwicz
2013/10/29 04:32:45
The y position is actually an implementation detai
| |
128 SLIDING_OPEN, // All views showing, y animating from -height to 0. | 155 SLIDING_OPEN, |
129 REVEALED, // All views showing, y = 0. | 156 REVEALED, |
130 SLIDING_CLOSED, // All views showing, y animating from 0 to -height. | 157 SLIDING_CLOSED, |
131 }; | |
132 enum TabIndicatorVisibility { | |
133 TAB_INDICATORS_FORCE_HIDE, | |
134 TAB_INDICATORS_HIDE, | |
135 TAB_INDICATORS_SHOW | |
136 }; | 158 }; |
137 enum SwipeType { | 159 enum SwipeType { |
138 SWIPE_OPEN, | 160 SWIPE_OPEN, |
139 SWIPE_CLOSE, | 161 SWIPE_CLOSE, |
140 SWIPE_NONE | 162 SWIPE_NONE |
141 }; | 163 }; |
142 | 164 |
143 // Enables or disables observers for mouse move, focus, and window restore. | 165 // Enables or disables observers for mouse, touch, focus, and activation. |
144 void EnableWindowObservers(bool enable); | 166 void EnableWindowObservers(bool enable); |
145 | 167 |
146 // Updates |top_edge_hover_timer_| based on a mouse |event|. If the mouse is | 168 // Updates |top_edge_hover_timer_| based on a mouse |event|. If the mouse is |
147 // hovered at the top of the screen the timer is started. If the mouse moves | 169 // hovered at the top of the screen the timer is started. If the mouse moves |
148 // away from the top edge, or moves too much in the x direction, the timer is | 170 // away from the top edge, or moves too much in the x direction, the timer is |
149 // stopped. | 171 // stopped. |
150 void UpdateTopEdgeHoverTimer(ui::MouseEvent* event); | 172 void UpdateTopEdgeHoverTimer(ui::MouseEvent* event); |
151 | 173 |
152 // Updates |located_event_revealed_lock_| based on the current mouse state and | 174 // Updates |located_event_revealed_lock_| based on the current mouse state and |
153 // the current touch state. | 175 // the current touch state. |
(...skipping 10 matching lines...) Expand all Loading... | |
164 | 186 |
165 // Updates |focus_revealed_lock_| based on the currently active view and the | 187 // Updates |focus_revealed_lock_| based on the currently active view and the |
166 // currently active widget. | 188 // currently active widget. |
167 void UpdateFocusRevealedLock(); | 189 void UpdateFocusRevealedLock(); |
168 | 190 |
169 // Update |located_event_revealed_lock_| and |focus_revealed_lock_| as a | 191 // Update |located_event_revealed_lock_| and |focus_revealed_lock_| as a |
170 // result of a gesture of |swipe_type|. Returns true if any locks were | 192 // result of a gesture of |swipe_type|. Returns true if any locks were |
171 // acquired or released. | 193 // acquired or released. |
172 bool UpdateRevealedLocksForSwipe(SwipeType swipe_type); | 194 bool UpdateRevealedLocksForSwipe(SwipeType swipe_type); |
173 | 195 |
174 // Updates whether fullscreen uses any chrome at all. When using minimal | |
175 // chrome, a 'light bar' is permanently visible for the launcher and possibly | |
176 // for the tabstrip. | |
177 void UpdateUseMinimalChrome(Layout layout); | |
178 | |
179 // Returns the animation duration given |animate|. | 196 // Returns the animation duration given |animate|. |
180 int GetAnimationDuration(Animate animate) const; | 197 int GetAnimationDuration(Animate animate) const; |
181 | 198 |
182 // Temporarily reveals the top-of-window views while in immersive mode, | 199 // Temporarily reveals the top-of-window views while in immersive mode, |
183 // hiding them when the cursor exits the area of the top views. If |animate| | 200 // hiding them when the cursor exits the area of the top views. If |animate| |
184 // is not ANIMATE_NO, slides in the view, otherwise shows it immediately. | 201 // is not ANIMATE_NO, slides in the view, otherwise shows it immediately. |
185 void MaybeStartReveal(Animate animate); | 202 void MaybeStartReveal(Animate animate); |
186 | 203 |
187 // Updates the browser root view's layout including window caption controls. | |
188 void LayoutBrowserRootView(); | |
189 | |
190 // Called when the animation to slide open the top-of-window views has | 204 // Called when the animation to slide open the top-of-window views has |
191 // completed. | 205 // completed. |
192 void OnSlideOpenAnimationCompleted(Layout layout); | 206 void OnSlideOpenAnimationCompleted(); |
193 | 207 |
194 // Hides the top-of-window views if immersive mode is enabled and nothing is | 208 // Hides the top-of-window views if immersive mode is enabled and nothing is |
195 // keeping them revealed. Optionally animates. | 209 // keeping them revealed. Optionally animates. |
196 void MaybeEndReveal(Animate animate); | 210 void MaybeEndReveal(Animate animate); |
197 | 211 |
198 // Called when the animation to slide out the top-of-window views has | 212 // Called when the animation to slide out the top-of-window views has |
199 // completed. | 213 // completed. |
200 void OnSlideClosedAnimationCompleted(); | 214 void OnSlideClosedAnimationCompleted(); |
201 | 215 |
202 // Returns the type of swipe given |event|. | 216 // Returns the type of swipe given |event|. |
(...skipping 10 matching lines...) Expand all Loading... | |
213 // the top container is closed "near" means either within the displayed | 227 // the top container is closed "near" means either within the displayed |
214 // bounds, above it, or within a few pixels below it. This allow the container | 228 // bounds, above it, or within a few pixels below it. This allow the container |
215 // to steal enough pixels to detect a swipe in and handles the case that there | 229 // to steal enough pixels to detect a swipe in and handles the case that there |
216 // is a bezel sensor above the top container. | 230 // is a bezel sensor above the top container. |
217 bool ShouldHandleGestureEvent(const gfx::Point& location) const; | 231 bool ShouldHandleGestureEvent(const gfx::Point& location) const; |
218 | 232 |
219 // Recreate |bubble_manager_| and start observing any bubbles anchored to a | 233 // Recreate |bubble_manager_| and start observing any bubbles anchored to a |
220 // child of |top_container_|. | 234 // child of |top_container_|. |
221 void RecreateBubbleManager(); | 235 void RecreateBubbleManager(); |
222 | 236 |
223 // Shrinks or expands the touch hit test by updating insets for the render | 237 // Not owned. |
224 // window depending on if top_inset is positive or negative respectively. | 238 Delegate* delegate_; |
225 // Used to ensure that touch events at the top of the screen go to the top | 239 views::View* top_container_; |
226 // container so a slide gesture can be generated when the content window is | 240 views::Widget* widget_; |
227 // consuming all touch events sent to it. | 241 aura::Window* native_window_; |
228 void SetRenderWindowTopInsetsForTouch(int top_inset); | |
229 | 242 |
230 // Injected dependencies. Not owned. | 243 // True if the observers have been enabled. |
231 Delegate* delegate_; | |
232 views::Widget* widget_; | |
233 views::View* top_container_; | |
234 | |
235 // True if the window observers are enabled. | |
236 bool observers_enabled_; | 244 bool observers_enabled_; |
237 | 245 |
238 // True when in immersive mode. | 246 // True when in immersive fullscreen. |
239 bool enabled_; | 247 bool enabled_; |
240 | 248 |
241 // State machine for the revealed/closed animations. | 249 // State machine for the revealed/closed animations. |
242 RevealState reveal_state_; | 250 RevealState reveal_state_; |
243 | 251 |
244 int revealed_lock_count_; | 252 int revealed_lock_count_; |
245 | 253 |
246 // The visibility of the miniature "tab indicators" in the main browser view | |
247 // when immersive mode is enabled and the top-of-window views are closed. | |
248 TabIndicatorVisibility tab_indicator_visibility_; | |
249 | |
250 // Timer to track cursor being held at the top edge of the screen. | 254 // Timer to track cursor being held at the top edge of the screen. |
251 base::OneShotTimer<ImmersiveModeController> top_edge_hover_timer_; | 255 base::OneShotTimer<ImmersiveFullscreenController> top_edge_hover_timer_; |
252 | 256 |
253 // The cursor x position in screen coordinates when the cursor first hit the | 257 // The cursor x position in screen coordinates when the cursor first hit the |
254 // top edge of the screen. | 258 // top edge of the screen. |
255 int mouse_x_when_hit_top_in_screen_; | 259 int mouse_x_when_hit_top_in_screen_; |
256 | 260 |
257 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the | 261 // Tracks if the controller has seen a ET_GESTURE_SCROLL_BEGIN, without the |
258 // following events. | 262 // following events. |
259 bool gesture_begun_; | 263 bool gesture_begun_; |
260 | 264 |
261 // The current visible bounds of the find bar, in screen coordinates. This is | |
262 // an empty rect if the find bar is not visible. | |
263 gfx::Rect find_bar_visible_bounds_in_screen_; | |
264 | |
265 // Lock which keeps the top-of-window views revealed based on the current | 265 // Lock which keeps the top-of-window views revealed based on the current |
266 // mouse state and the current touch state. Acquiring the lock is used to | 266 // mouse state and the current touch state. Acquiring the lock is used to |
267 // trigger a reveal when the user moves the mouse to the top of the screen | 267 // trigger a reveal when the user moves the mouse to the top of the screen |
268 // and when the user does a SWIPE_OPEN edge gesture. | 268 // and when the user does a SWIPE_OPEN edge gesture. |
269 scoped_ptr<ImmersiveRevealedLock> located_event_revealed_lock_; | 269 scoped_ptr<ImmersiveRevealedLock> located_event_revealed_lock_; |
270 | 270 |
271 // Lock which keeps the top-of-window views revealed based on the focused view | 271 // Lock which keeps the top-of-window views revealed based on the focused view |
272 // and the active widget. Acquiring the lock never triggers a reveal because | 272 // and the active widget. Acquiring the lock never triggers a reveal because |
273 // a view is not focusable till a reveal has made it visible. | 273 // a view is not focusable till a reveal has made it visible. |
274 scoped_ptr<ImmersiveRevealedLock> focus_revealed_lock_; | 274 scoped_ptr<ImmersiveRevealedLock> focus_revealed_lock_; |
275 | 275 |
276 // Native window for the browser. | |
277 aura::Window* native_window_; | |
278 | |
279 // The animation which controls sliding the top-of-window views in and out. | 276 // The animation which controls sliding the top-of-window views in and out. |
280 scoped_ptr<gfx::SlideAnimation> animation_; | 277 scoped_ptr<gfx::SlideAnimation> animation_; |
281 | 278 |
282 // Whether the animations are disabled for testing. | 279 // Whether the animations are disabled for testing. |
283 bool animations_disabled_for_test_; | 280 bool animations_disabled_for_test_; |
284 | 281 |
285 // Manages bubbles which are anchored to a child of |top_container_|. | 282 // Manages bubbles which are anchored to a child of |top_container_|. |
286 class BubbleManager; | 283 class BubbleManager; |
287 scoped_ptr<BubbleManager> bubble_manager_; | 284 scoped_ptr<BubbleManager> bubble_manager_; |
288 | 285 |
289 content::NotificationRegistrar registrar_; | 286 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; |
290 | 287 |
291 base::WeakPtrFactory<ImmersiveModeControllerAsh> weak_ptr_factory_; | 288 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); |
292 | |
293 DISALLOW_COPY_AND_ASSIGN(ImmersiveModeControllerAsh); | |
294 }; | 289 }; |
295 | 290 |
296 #endif // CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_ASH_H_ | 291 } // namespace ash |
292 | |
293 #endif // ASH_WM_IMMERSIVE_FULLSREEN_CONTROLLER_H_ | |
James Cook
2013/10/28 18:32:51
FULLSREEN -> FULLSCREEN
pkotwicz
2013/10/29 04:32:45
Done.
| |
OLD | NEW |