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Issue 48923002: Provide private symbols through internal APIs (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Mo comments Created 7 years, 1 month ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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107 class ObjectTemplate; 107 class ObjectTemplate;
108 class Primitive; 108 class Primitive;
109 class RawOperationDescriptor; 109 class RawOperationDescriptor;
110 class Signature; 110 class Signature;
111 class StackFrame; 111 class StackFrame;
112 class StackTrace; 112 class StackTrace;
113 class String; 113 class String;
114 class StringObject; 114 class StringObject;
115 class Symbol; 115 class Symbol;
116 class SymbolObject; 116 class SymbolObject;
117 class Private;
117 class Uint32; 118 class Uint32;
118 class Utils; 119 class Utils;
119 class Value; 120 class Value;
120 template <class T> class Handle; 121 template <class T> class Handle;
121 template <class T> class Local; 122 template <class T> class Local;
122 template <class T> class Eternal; 123 template <class T> class Eternal;
123 template<class T> class NonCopyablePersistentTraits; 124 template<class T> class NonCopyablePersistentTraits;
124 template<class T, 125 template<class T,
125 class M = NonCopyablePersistentTraits<T> > class Persistent; 126 class M = NonCopyablePersistentTraits<T> > class Persistent;
126 template<class T, class P> class WeakCallbackObject; 127 template<class T, class P> class WeakCallbackObject;
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1919 /** 1920 /**
1920 * A JavaScript symbol (ECMA-262 edition 6) 1921 * A JavaScript symbol (ECMA-262 edition 6)
1921 * 1922 *
1922 * This is an experimental feature. Use at your own risk. 1923 * This is an experimental feature. Use at your own risk.
1923 */ 1924 */
1924 class V8_EXPORT Symbol : public Primitive { 1925 class V8_EXPORT Symbol : public Primitive {
1925 public: 1926 public:
1926 // Returns the print name string of the symbol, or undefined if none. 1927 // Returns the print name string of the symbol, or undefined if none.
1927 Local<Value> Name() const; 1928 Local<Value> Name() const;
1928 1929
1929 // Create a symbol without a print name. 1930 // Create a symbol. If data is not NULL, it will be used as a print name.
1930 static Local<Symbol> New(Isolate* isolate); 1931 static Local<Symbol> New(
1931 1932 Isolate *isolate, const char* data = NULL, int length = -1);
1932 // Create a symbol with a print name.
1933 static Local<Symbol> New(Isolate *isolate, const char* data, int length = -1);
1934 1933
1935 V8_INLINE static Symbol* Cast(v8::Value* obj); 1934 V8_INLINE static Symbol* Cast(v8::Value* obj);
1936 private: 1935 private:
1937 Symbol(); 1936 Symbol();
1938 static void CheckCast(v8::Value* obj); 1937 static void CheckCast(v8::Value* obj);
1939 }; 1938 };
1940 1939
1941 1940
1942 /** 1941 /**
1942 * A private symbol
1943 *
1944 * This is an experimental feature. Use at your own risk.
1945 */
1946 class V8_EXPORT Private : public Data {
1947 public:
1948 // Returns the print name string of the private symbol, or undefined if none.
1949 Local<Value> Name() const;
1950
1951 // Create a private symbol. If data is not NULL, it will be the print name.
1952 static Local<Private> New(
1953 Isolate *isolate, const char* data = NULL, int length = -1);
1954
1955 private:
1956 Private();
1957 };
1958
1959
1960 /**
1943 * A JavaScript number value (ECMA-262, 4.3.20) 1961 * A JavaScript number value (ECMA-262, 4.3.20)
1944 */ 1962 */
1945 class V8_EXPORT Number : public Primitive { 1963 class V8_EXPORT Number : public Primitive {
1946 public: 1964 public:
1947 double Value() const; 1965 double Value() const;
1948 static Local<Number> New(double value); 1966 static Local<Number> New(double value);
1949 static Local<Number> New(Isolate* isolate, double value); 1967 static Local<Number> New(Isolate* isolate, double value);
1950 V8_INLINE static Number* Cast(v8::Value* obj); 1968 V8_INLINE static Number* Cast(v8::Value* obj);
1951 private: 1969 private:
1952 Number(); 1970 Number();
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2102 AccessControl settings = DEFAULT, 2120 AccessControl settings = DEFAULT,
2103 PropertyAttribute attribute = None); 2121 PropertyAttribute attribute = None);
2104 2122
2105 // This function is not yet stable and should not be used at this time. 2123 // This function is not yet stable and should not be used at this time.
2106 bool SetDeclaredAccessor(Local<String> name, 2124 bool SetDeclaredAccessor(Local<String> name,
2107 Local<DeclaredAccessorDescriptor> descriptor, 2125 Local<DeclaredAccessorDescriptor> descriptor,
2108 PropertyAttribute attribute = None, 2126 PropertyAttribute attribute = None,
2109 AccessControl settings = DEFAULT); 2127 AccessControl settings = DEFAULT);
2110 2128
2111 /** 2129 /**
2130 * Functionality for private properties.
2131 * This is an experimental feature, use at your own risk.
2132 * Note: Private properties are inherited. Do not rely on this, since it may
2133 * change.
2134 */
2135 bool HasPrivate(Handle<Private> key);
2136 bool SetPrivate(Handle<Private> key, Handle<Value> value);
2137 bool DeletePrivate(Handle<Private> key);
2138 Local<Value> GetPrivate(Handle<Private> key);
2139
2140 /**
2112 * Returns an array containing the names of the enumerable properties 2141 * Returns an array containing the names of the enumerable properties
2113 * of this object, including properties from prototype objects. The 2142 * of this object, including properties from prototype objects. The
2114 * array returned by this method contains the same values as would 2143 * array returned by this method contains the same values as would
2115 * be enumerated by a for-in statement over this object. 2144 * be enumerated by a for-in statement over this object.
2116 */ 2145 */
2117 Local<Array> GetPropertyNames(); 2146 Local<Array> GetPropertyNames();
2118 2147
2119 /** 2148 /**
2120 * This function has the same functionality as GetPropertyNames but 2149 * This function has the same functionality as GetPropertyNames but
2121 * the returned array doesn't contain the names of properties from 2150 * the returned array doesn't contain the names of properties from
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6499 */ 6528 */
6500 6529
6501 6530
6502 } // namespace v8 6531 } // namespace v8
6503 6532
6504 6533
6505 #undef TYPE_CHECK 6534 #undef TYPE_CHECK
6506 6535
6507 6536
6508 #endif // V8_H_ 6537 #endif // V8_H_
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