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1 <html> | 1 <html> |
2 <head> | 2 <head> |
3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../js/resources/js-test-pre.js"></script> |
4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
5 </head> | 5 </head> |
6 <body> | 6 <body> |
7 <div id="description"></div> | 7 <div id="description"></div> |
8 <div id="console"></div> | 8 <div id="console"></div> |
9 | 9 |
10 <script> | 10 <script> |
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60 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(
locationSx, 3)"); | 60 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(
locationSx, 3)"); |
61 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform
(programS, locationSx)"); | 61 shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform
(programS, locationSx)"); |
62 | 62 |
63 // Retrieve the locations again, and they should be good. | 63 // Retrieve the locations again, and they should be good. |
64 locationSx = contextA.getUniformLocation(programS, "u_struct.x"); | 64 locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
65 locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); | 65 locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
66 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationS
x, 3)"); | 66 shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationS
x, 3)"); |
67 shouldBe("contextA.getUniform(programS, locationSx)", "3"); | 67 shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
68 </script> | 68 </script> |
69 | 69 |
70 <script src="../../js/resources/js-test-post.js"></script> | |
71 </body> | 70 </body> |
72 </html> | 71 </html> |
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