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| 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
| 2 "http://www.w3.org/TR/html4/loose.dtd"> | 2 "http://www.w3.org/TR/html4/loose.dtd"> |
| 3 <html> | 3 <html> |
| 4 <head> | 4 <head> |
| 5 <title>WebGL Non-Power of 2 texture conformance test.</title> | 5 <title>WebGL Non-Power of 2 texture conformance test.</title> |
| 6 <script src="../../js/resources/js-test-pre.js"></script> | 6 <script src="../../js/resources/js-test-pre.js"></script> |
| 7 <script src="resources/webgl-test.js"> </script> | 7 <script src="resources/webgl-test.js"> </script> |
| 8 <script src="resources/webgl-test-utils.js"> </script> | 8 <script src="resources/webgl-test-utils.js"> </script> |
| 9 </head> | 9 </head> |
| 10 <body> | 10 <body> |
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| 212 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, | 212 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 213 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; | 213 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; |
| 214 for (var tt = 0; tt < targets.length; ++tt) { | 214 for (var tt = 0; tt < targets.length; ++tt) { |
| 215 gl.texImage2D( | 215 gl.texImage2D( |
| 216 targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); | 216 targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); |
| 217 } | 217 } |
| 218 }; | 218 }; |
| 219 | 219 |
| 220 </script> | 220 </script> |
| 221 </body> | 221 </body> |
| 222 <script src="../../js/resources/js-test-post.js"></script> | |
| 223 | 222 |
| 224 <script> | 223 <script> |
| 225 </script> | 224 </script> |
| 226 | 225 |
| 227 </body> | 226 </body> |
| 228 </html> | 227 </html> |
| 229 | 228 |
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