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1 <html> | 1 <html> |
2 <head> | 2 <head> |
3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../js/resources/js-test-pre.js"></script> |
4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
5 </head> | 5 </head> |
6 <body> | 6 <body> |
7 <div id="description"></div> | 7 <div id="description"></div> |
8 <div id="console"></div> | 8 <div id="console"></div> |
9 | 9 |
10 <script> | 10 <script> |
11 | 11 |
12 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); | 12 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); |
13 | 13 |
14 var gl = create3DContext(); | 14 var gl = create3DContext(); |
15 var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resourc
es/noopUniformShader.frag"); | 15 var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resourc
es/noopUniformShader.frag"); |
16 shouldBeUndefined("gl.useProgram(floatProgram)"); | 16 shouldBeUndefined("gl.useProgram(floatProgram)"); |
17 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); | 17 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); |
18 shouldBe("gl.getError()", "gl.NO_ERROR"); | 18 shouldBe("gl.getError()", "gl.NO_ERROR"); |
19 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]
));"); | 19 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]
));"); |
20 | 20 |
21 var tmpcanvas = document.createElement("canvas"); | 21 var tmpcanvas = document.createElement("canvas"); |
22 tmpcanvas.width = 2; | 22 tmpcanvas.width = 2; |
23 tmpcanvas.height = 2; | 23 tmpcanvas.height = 2; |
24 var texture = gl.createTexture(); | 24 var texture = gl.createTexture(); |
25 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); | 25 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); |
26 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED
_BYTE, tmpcanvas)"); | 26 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED
_BYTE, tmpcanvas)"); |
27 | 27 |
28 </script> | 28 </script> |
29 <script src="../../js/resources/js-test-post.js"></script> | |
30 | 29 |
31 </body> | 30 </body> |
32 </html> | 31 </html> |
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