| OLD | NEW |
| 1 <html> | 1 <html> |
| 2 <head> | 2 <head> |
| 3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../js/resources/js-test-pre.js"></script> |
| 4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
| 5 <script src="resources/webgl-test-utils.js"></script> | 5 <script src="resources/webgl-test-utils.js"></script> |
| 6 </head> | 6 </head> |
| 7 <body> | 7 <body> |
| 8 <div id="description"></div> | 8 <div id="description"></div> |
| 9 <div id="console"></div> | 9 <div id="console"></div> |
| 10 <canvas id="canvas"> | 10 <canvas id="canvas"> |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 57 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | 57 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
| 58 shouldBeFalse("gl.isProgram(program)"); | 58 shouldBeFalse("gl.isProgram(program)"); |
| 59 debug(""); | 59 debug(""); |
| 60 | 60 |
| 61 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); | 61 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); |
| 62 shouldBeTrue("gl.isShader(shader)"); | 62 shouldBeTrue("gl.isShader(shader)"); |
| 63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); | 63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
| 64 shouldBeFalse("gl.isShader(shader)"); | 64 shouldBeFalse("gl.isShader(shader)"); |
| 65 debug(""); | 65 debug(""); |
| 66 </script> | 66 </script> |
| 67 <script src="../../js/resources/js-test-post.js"></script> | |
| 68 </body> | 67 </body> |
| 69 </html> | 68 </html> |
| OLD | NEW |