| OLD | NEW |
| 1 <html> | 1 <html> |
| 2 <head> | 2 <head> |
| 3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../js/resources/js-test-pre.js"></script> |
| 4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
| 5 </head> | 5 </head> |
| 6 <body> | 6 <body> |
| 7 <canvas id="example" width="1px" height="1px"></canvas> | 7 <canvas id="example" width="1px" height="1px"></canvas> |
| 8 <div id="description"></div> | 8 <div id="description"></div> |
| 9 <div id="console"></div> | 9 <div id="console"></div> |
| 10 | 10 |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 var indexObject = gl.createBuffer(); | 85 var indexObject = gl.createBuffer(); |
| 86 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); | 86 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
| 87 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); | 87 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
| 88 glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); | 88 glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); |
| 89 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); | 89 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
| 90 glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); | 90 glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
| 91 | 91 |
| 92 debug("") | 92 debug("") |
| 93 </script> | 93 </script> |
| 94 | 94 |
| 95 <script src="../../js/resources/js-test-post.js"></script> | |
| 96 </body> | 95 </body> |
| 97 </html> | 96 </html> |
| OLD | NEW |