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1 <html> | 1 <html> |
2 <head> | 2 <head> |
3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../js/resources/js-test-pre.js"></script> |
4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
5 </head> | 5 </head> |
6 <body> | 6 <body> |
7 <canvas id="example" width="1px" height="1px"></canvas> | 7 <canvas id="example" width="1px" height="1px"></canvas> |
8 <div id="description"></div> | 8 <div id="description"></div> |
9 <div id="console"></div> | 9 <div id="console"></div> |
10 | 10 |
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85 var indexObject = gl.createBuffer(); | 85 var indexObject = gl.createBuffer(); |
86 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); | 86 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
87 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); | 87 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
88 glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); | 88 glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); |
89 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); | 89 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
90 glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); | 90 glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
91 | 91 |
92 debug("") | 92 debug("") |
93 </script> | 93 </script> |
94 | 94 |
95 <script src="../../js/resources/js-test-post.js"></script> | |
96 </body> | 95 </body> |
97 </html> | 96 </html> |
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