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| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <head> | 3 <head> |
| 4 <title>WebGL Enable Vertex Attrib Zero Test</title> | 4 <title>WebGL Enable Vertex Attrib Zero Test</title> |
| 5 <script src="../../js/resources/js-test-pre.js"></script> | 5 <script src="../../js/resources/js-test-pre.js"></script> |
| 6 <script src="resources/webgl-test.js"> </script> | 6 <script src="resources/webgl-test.js"> </script> |
| 7 <script src="resources/webgl-test-utils.js"> </script> | 7 <script src="resources/webgl-test-utils.js"> </script> |
| 8 </head> | 8 </head> |
| 9 <body> | 9 <body> |
| 10 <canvas id="example" width="50" height="50"> | 10 <canvas id="example" width="50" height="50"> |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 72 gl.useProgram(p2); | 72 gl.useProgram(p2); |
| 73 gl.enableVertexAttribArray(3); | 73 gl.enableVertexAttribArray(3); |
| 74 gl.drawArrays(gl.LINES, 0, 60000); | 74 gl.drawArrays(gl.LINES, 0, 60000); |
| 75 glErrorShouldBe( | 75 glErrorShouldBe( |
| 76 gl, gl.NO_ERROR, | 76 gl, gl.NO_ERROR, |
| 77 "drawing using attrib 3 with 60000 verts"); | 77 "drawing using attrib 3 with 60000 verts"); |
| 78 } | 78 } |
| 79 | 79 |
| 80 wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0"); | 80 wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0"); |
| 81 </script> | 81 </script> |
| 82 <script src="../../js/resources/js-test-post.js"></script> | |
| 83 | 82 |
| 84 <script> | 83 <script> |
| 85 </script> | 84 </script> |
| 86 | 85 |
| 87 </body> | 86 </body> |
| 88 </html> | 87 </html> |
| 89 | 88 |
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