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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <head> | 3 <head> |
4 <title>WebGL Enable Vertex Attrib Zero Test</title> | 4 <title>WebGL Enable Vertex Attrib Zero Test</title> |
5 <script src="../../js/resources/js-test-pre.js"></script> | 5 <script src="../../js/resources/js-test-pre.js"></script> |
6 <script src="resources/webgl-test.js"> </script> | 6 <script src="resources/webgl-test.js"> </script> |
7 <script src="resources/webgl-test-utils.js"> </script> | 7 <script src="resources/webgl-test-utils.js"> </script> |
8 </head> | 8 </head> |
9 <body> | 9 <body> |
10 <canvas id="example" width="50" height="50"> | 10 <canvas id="example" width="50" height="50"> |
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72 gl.useProgram(p2); | 72 gl.useProgram(p2); |
73 gl.enableVertexAttribArray(3); | 73 gl.enableVertexAttribArray(3); |
74 gl.drawArrays(gl.LINES, 0, 60000); | 74 gl.drawArrays(gl.LINES, 0, 60000); |
75 glErrorShouldBe( | 75 glErrorShouldBe( |
76 gl, gl.NO_ERROR, | 76 gl, gl.NO_ERROR, |
77 "drawing using attrib 3 with 60000 verts"); | 77 "drawing using attrib 3 with 60000 verts"); |
78 } | 78 } |
79 | 79 |
80 wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0"); | 80 wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0"); |
81 </script> | 81 </script> |
82 <script src="../../js/resources/js-test-post.js"></script> | |
83 | 82 |
84 <script> | 83 <script> |
85 </script> | 84 </script> |
86 | 85 |
87 </body> | 86 </body> |
88 </html> | 87 </html> |
89 | 88 |
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