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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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146 } | 146 } |
147 | 147 |
148 CanvasRenderingContext* HTMLCanvasElement::getContext(const String& type, Canvas ContextAttributes* attrs) | 148 CanvasRenderingContext* HTMLCanvasElement::getContext(const String& type, Canvas ContextAttributes* attrs) |
149 { | 149 { |
150 // A Canvas can either be "2D" or "webgl" but never both. If you request a 2 D canvas and the existing | 150 // A Canvas can either be "2D" or "webgl" but never both. If you request a 2 D canvas and the existing |
151 // context is already 2D, just return that. If the existing context is WebGL , then destroy it | 151 // context is already 2D, just return that. If the existing context is WebGL , then destroy it |
152 // before creating a new 2D context. Vice versa when requesting a WebGL canv as. Requesting a | 152 // before creating a new 2D context. Vice versa when requesting a WebGL canv as. Requesting a |
153 // context with any other type string will destroy any existing context. | 153 // context with any other type string will destroy any existing context. |
154 enum ContextType { | 154 enum ContextType { |
155 Context2d, | 155 Context2d, |
156 ContextWebkit3d, | 156 // Retain the enum values 'as is' as these are used by the histograms. |
157 ContextExperimentalWebgl, | 157 ContextExperimentalWebgl = 2, |
rune
2014/08/22 12:15:50
I think it would be safer to explicitly assign a v
rune
2014/08/22 12:15:50
I think it would be safer to explicitly assign a v
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158 ContextWebgl, | 158 ContextWebgl, |
159 // Only add new items to the end and keep the order of existing items. | 159 // Only add new items to the end and keep the order of existing items. |
rune
2014/08/22 12:15:50
The comment in UseCounter for Feature looks cleare
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160 ContextTypeCount, | 160 ContextTypeCount, |
161 }; | 161 }; |
162 | 162 |
163 // FIXME - The code depends on the context not going away once created, to p revent JS from | 163 // FIXME - The code depends on the context not going away once created, to p revent JS from |
164 // seeing a dangling pointer. So for now we will disallow the context from b eing changed | 164 // seeing a dangling pointer. So for now we will disallow the context from b eing changed |
165 // once it is created. | 165 // once it is created. |
166 if (type == "2d") { | 166 if (type == "2d") { |
167 if (m_context && !m_context->is2d()) | 167 if (m_context && !m_context->is2d()) |
168 return 0; | 168 return 0; |
169 if (!m_context) { | 169 if (!m_context) { |
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740 { | 740 { |
741 return !originClean(); | 741 return !originClean(); |
742 } | 742 } |
743 | 743 |
744 FloatSize HTMLCanvasElement::sourceSize() const | 744 FloatSize HTMLCanvasElement::sourceSize() const |
745 { | 745 { |
746 return FloatSize(width(), height()); | 746 return FloatSize(width(), height()); |
747 } | 747 } |
748 | 748 |
749 } | 749 } |
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