| Index: native_client_sdk/src/doc/devguide/coding/3D-graphics.rst
|
| diff --git a/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst b/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst
|
| index 44c08c00fdd8ec557b7d84a6330159ba40f46965..6bd800ba4d4521dbf7c7164acadb01556d15c4d2 100644
|
| --- a/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst
|
| +++ b/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst
|
| @@ -507,13 +507,13 @@ Don'ts
|
| ``GL_ARRAY_BUFFER`` and ``GL_ELEMENT_ARRAY_BUFFER``, but that would be
|
| expensive overhead and it is not recommended.
|
|
|
| -* **Don't call ``glGet*`` or ``glCheck*`` during rendering.** This is normal
|
| +* **Don't call glGet* or glCheck* during rendering.** This is normal
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| advice for OpenGL programs, but is particularly important for 3D on
|
| Chrome. Calls to any OpenGL ES 2.0 function whose name begins with these
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| strings blocks the Native Client thread. This includes ``glGetError``; avoid
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| calling it in release builds.
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|
|
| -* **Don't use fixed point (``GL_FIXED``) vertex attributes.** Fixed point
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| +* **Don't use fixed point (GL_FIXED) vertex attributes.** Fixed point
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| attributes are not supported in OpenGL ES 2.0, so emulating them in OpenGL ES
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| 2.0 is slow. By default, ``GL_FIXED`` support is turned off in the Pepper 3D
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| API.
|
| @@ -525,6 +525,6 @@ Don'ts
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| ``glSubBufferData`` for example) the entire buffer must be reprocessed. To
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| avoid this problem, keep static and dynamic data in different buffers.
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|
|
| -* **Don't call ``glDisable(GL_TEXTURE_2D)``.** This is an OpenGL ES 2.0
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| +* **Don't call glDisable(GL_TEXTURE_2D).** This is an OpenGL ES 2.0
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| error. Each time it is called, an error messages will appear in Chrome's
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| ``about:gpu`` tab.
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|
|