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Unified Diff: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html

Issue 488133003: Second batch of corrections for incorrect paths. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix more paths. Created 6 years, 4 months ago
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Index: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
diff --git a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
index c4503f10c3465e576b7e4f8b79e73ff233c6be48..1b2b7122339fa5c57704b897716f65f9118871b8 100644
--- a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
+++ b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
@@ -394,12 +394,12 @@ to avoid client side buffers. Use Vertex Buffer Objects (VBOs) instead.</li>
to a single point. You could create a buffer and bind it to both
<code>GL_ARRAY_BUFFER</code> and <code>GL_ELEMENT_ARRAY_BUFFER</code>, but that would be
expensive overhead and it is not recommended.</li>
-<li><strong>Don&#8217;t call ``glGet*`` or ``glCheck*`` during rendering.</strong> This is normal
+<li><strong>Don&#8217;t call glGet* or glCheck* during rendering.</strong> This is normal
advice for OpenGL programs, but is particularly important for 3D on
Chrome. Calls to any OpenGL ES 2.0 function whose name begins with these
strings blocks the Native Client thread. This includes <code>glGetError</code>; avoid
calling it in release builds.</li>
-<li><strong>Don&#8217;t use fixed point (``GL_FIXED``) vertex attributes.</strong> Fixed point
+<li><strong>Don&#8217;t use fixed point (GL_FIXED) vertex attributes.</strong> Fixed point
attributes are not supported in OpenGL ES 2.0, so emulating them in OpenGL ES
2.0 is slow. By default, <code>GL_FIXED</code> support is turned off in the Pepper 3D
API.</li>
@@ -408,7 +408,7 @@ API.</li>
2.0 implementation when you update a portion of a buffer (with
<code>glSubBufferData</code> for example) the entire buffer must be reprocessed. To
avoid this problem, keep static and dynamic data in different buffers.</li>
-<li><strong>Don&#8217;t call ``glDisable(GL_TEXTURE_2D)``.</strong> This is an OpenGL ES 2.0
+<li><strong>Don&#8217;t call glDisable(GL_TEXTURE_2D).</strong> This is an OpenGL ES 2.0
error. Each time it is called, an error messages will appear in Chrome&#8217;s
<code>about:gpu</code> tab.</li>
</ul>

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