Index: native_client_sdk/src/doc/devguide/coding/3D-graphics.rst |
diff --git a/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst b/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst |
index 44c08c00fdd8ec557b7d84a6330159ba40f46965..6bd800ba4d4521dbf7c7164acadb01556d15c4d2 100644 |
--- a/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst |
+++ b/native_client_sdk/src/doc/devguide/coding/3D-graphics.rst |
@@ -507,13 +507,13 @@ Don'ts |
``GL_ARRAY_BUFFER`` and ``GL_ELEMENT_ARRAY_BUFFER``, but that would be |
expensive overhead and it is not recommended. |
-* **Don't call ``glGet*`` or ``glCheck*`` during rendering.** This is normal |
+* **Don't call glGet* or glCheck* during rendering.** This is normal |
advice for OpenGL programs, but is particularly important for 3D on |
Chrome. Calls to any OpenGL ES 2.0 function whose name begins with these |
strings blocks the Native Client thread. This includes ``glGetError``; avoid |
calling it in release builds. |
-* **Don't use fixed point (``GL_FIXED``) vertex attributes.** Fixed point |
+* **Don't use fixed point (GL_FIXED) vertex attributes.** Fixed point |
attributes are not supported in OpenGL ES 2.0, so emulating them in OpenGL ES |
2.0 is slow. By default, ``GL_FIXED`` support is turned off in the Pepper 3D |
API. |
@@ -525,6 +525,6 @@ Don'ts |
``glSubBufferData`` for example) the entire buffer must be reprocessed. To |
avoid this problem, keep static and dynamic data in different buffers. |
-* **Don't call ``glDisable(GL_TEXTURE_2D)``.** This is an OpenGL ES 2.0 |
+* **Don't call glDisable(GL_TEXTURE_2D).** This is an OpenGL ES 2.0 |
error. Each time it is called, an error messages will appear in Chrome's |
``about:gpu`` tab. |