| Index: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| diff --git a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| index c4503f10c3465e576b7e4f8b79e73ff233c6be48..1b2b7122339fa5c57704b897716f65f9118871b8 100644
|
| --- a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| +++ b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| @@ -394,12 +394,12 @@ to avoid client side buffers. Use Vertex Buffer Objects (VBOs) instead.</li>
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| to a single point. You could create a buffer and bind it to both
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| <code>GL_ARRAY_BUFFER</code> and <code>GL_ELEMENT_ARRAY_BUFFER</code>, but that would be
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| expensive overhead and it is not recommended.</li>
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| -<li><strong>Don’t call ``glGet*`` or ``glCheck*`` during rendering.</strong> This is normal
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| +<li><strong>Don’t call glGet* or glCheck* during rendering.</strong> This is normal
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| advice for OpenGL programs, but is particularly important for 3D on
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| Chrome. Calls to any OpenGL ES 2.0 function whose name begins with these
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| strings blocks the Native Client thread. This includes <code>glGetError</code>; avoid
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| calling it in release builds.</li>
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| -<li><strong>Don’t use fixed point (``GL_FIXED``) vertex attributes.</strong> Fixed point
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| +<li><strong>Don’t use fixed point (GL_FIXED) vertex attributes.</strong> Fixed point
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| attributes are not supported in OpenGL ES 2.0, so emulating them in OpenGL ES
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| 2.0 is slow. By default, <code>GL_FIXED</code> support is turned off in the Pepper 3D
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| API.</li>
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| @@ -408,7 +408,7 @@ API.</li>
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| 2.0 implementation when you update a portion of a buffer (with
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| <code>glSubBufferData</code> for example) the entire buffer must be reprocessed. To
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| avoid this problem, keep static and dynamic data in different buffers.</li>
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| -<li><strong>Don’t call ``glDisable(GL_TEXTURE_2D)``.</strong> This is an OpenGL ES 2.0
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| +<li><strong>Don’t call glDisable(GL_TEXTURE_2D).</strong> This is an OpenGL ES 2.0
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| error. Each time it is called, an error messages will appear in Chrome’s
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| <code>about:gpu</code> tab.</li>
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| </ul>
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|
|