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Side by Side Diff: trunk/src/media/audio/audio_io.h

Issue 487543002: Revert 290359 "Remove AudioBuffersState class." (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_
6 #define MEDIA_AUDIO_AUDIO_IO_H_ 6 #define MEDIA_AUDIO_AUDIO_IO_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "media/audio/audio_buffers_state.h"
9 #include "media/base/audio_bus.h" 10 #include "media/base/audio_bus.h"
10 11
11 // Low-level audio output support. To make sound there are 3 objects involved: 12 // Low-level audio output support. To make sound there are 3 objects involved:
12 // - AudioSource : produces audio samples on a pull model. Implements 13 // - AudioSource : produces audio samples on a pull model. Implements
13 // the AudioSourceCallback interface. 14 // the AudioSourceCallback interface.
14 // - AudioOutputStream : uses the AudioSource to render audio on a given 15 // - AudioOutputStream : uses the AudioSource to render audio on a given
15 // channel, format and sample frequency configuration. Data from the 16 // channel, format and sample frequency configuration. Data from the
16 // AudioSource is delivered in a 'pull' model. 17 // AudioSource is delivered in a 'pull' model.
17 // - AudioManager : factory for the AudioOutputStream objects, manager 18 // - AudioManager : factory for the AudioOutputStream objects, manager
18 // of the hardware resources and mixer control. 19 // of the hardware resources and mixer control.
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50 51
51 class MEDIA_EXPORT AudioOutputStream { 52 class MEDIA_EXPORT AudioOutputStream {
52 public: 53 public:
53 // Audio sources must implement AudioSourceCallback. This interface will be 54 // Audio sources must implement AudioSourceCallback. This interface will be
54 // called in a random thread which very likely is a high priority thread. Do 55 // called in a random thread which very likely is a high priority thread. Do
55 // not rely on using this thread TLS or make calls that alter the thread 56 // not rely on using this thread TLS or make calls that alter the thread
56 // itself such as creating Windows or initializing COM. 57 // itself such as creating Windows or initializing COM.
57 class MEDIA_EXPORT AudioSourceCallback { 58 class MEDIA_EXPORT AudioSourceCallback {
58 public: 59 public:
59 // Provide more data by fully filling |dest|. The source will return 60 // Provide more data by fully filling |dest|. The source will return
60 // the number of frames it filled. |total_bytes_delay| contains current 61 // the number of frames it filled. |buffers_state| contains current state
61 // number of bytes of delay buffered by the AudioOutputStream. 62 // of the buffers, and can be used by the source to calculate delay.
62 virtual int OnMoreData(AudioBus* dest, 63 virtual int OnMoreData(AudioBus* dest,
63 int total_bytes_delay) = 0; 64 AudioBuffersState buffers_state) = 0;
64 65
65 // There was an error while playing a buffer. Audio source cannot be 66 // There was an error while playing a buffer. Audio source cannot be
66 // destroyed yet. No direct action needed by the AudioStream, but it is 67 // destroyed yet. No direct action needed by the AudioStream, but it is
67 // a good place to stop accumulating sound data since is is likely that 68 // a good place to stop accumulating sound data since is is likely that
68 // playback will not continue. 69 // playback will not continue.
69 virtual void OnError(AudioOutputStream* stream) = 0; 70 virtual void OnError(AudioOutputStream* stream) = 0;
70 71
71 protected: 72 protected:
72 virtual ~AudioSourceCallback() {} 73 virtual ~AudioSourceCallback() {}
73 }; 74 };
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163 // Sets the Automatic Gain Control (AGC) state. 164 // Sets the Automatic Gain Control (AGC) state.
164 virtual void SetAutomaticGainControl(bool enabled) = 0; 165 virtual void SetAutomaticGainControl(bool enabled) = 0;
165 166
166 // Returns the Automatic Gain Control (AGC) state. 167 // Returns the Automatic Gain Control (AGC) state.
167 virtual bool GetAutomaticGainControl() = 0; 168 virtual bool GetAutomaticGainControl() = 0;
168 }; 169 };
169 170
170 } // namespace media 171 } // namespace media
171 172
172 #endif // MEDIA_AUDIO_AUDIO_IO_H_ 173 #endif // MEDIA_AUDIO_AUDIO_IO_H_
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