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1 import 'dart:io'; | |
2 | |
3 const SECONDS = 10; | |
4 | |
5 void runServerProcess() { | |
6 HttpServer.bind('127.0.0.1', 0).then((server) { | |
7 var url = 'http://127.0.0.1:${server.port}/'; | |
8 | |
9 server.idleTimeout = const Duration(hours: 1); | |
10 | |
11 var subscription = server.listen((HttpRequest request) { | |
12 return request.response..write('hello world')..close(); | |
13 }); | |
14 | |
15 var sw = new Stopwatch()..start(); | |
16 Process.run(Platform.executable, ['${Platform.script}', url]).then((res) { | |
17 subscription.cancel(); | |
18 if (res.exitCode != 0) { | |
19 throw "Child exited with ${res.exitCode} instead of 0"; | |
20 } | |
21 var seconds = sw.elapsed.inSeconds; | |
22 if ((SECONDS - seconds).abs() > 2) { | |
Søren Gjesse
2014/08/26 06:56:05
Of cause this has flake potential... but maybe 2 s
kustermann
2014/08/26 09:37:27
For the DartVM 2 seconds is a huge time.
In fact
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23 throw "Child did exit within $seconds seconds, but expected it to take " | |
24 "roughly $SECONDS seconds."; | |
25 } | |
26 }); | |
27 }); | |
28 } | |
29 | |
30 void runClientProcess(String url) { | |
31 var uri = Uri.parse(url); | |
32 | |
33 // NOTE: We make an HTTP client request and then *forget to close* the HTTP | |
34 // client instance. The idle timer should fire after SECONDS. | |
35 var client = new HttpClient(); | |
36 client.idleTimeout = const Duration(seconds: SECONDS); | |
37 | |
38 client.getUrl(uri) | |
39 .then((req) =>req.close()) | |
40 .then((response) => response.drain()) | |
41 .then((_) => print('drained client request')); | |
42 } | |
43 | |
44 void main(List<String> args) { | |
45 if (args.length == 1) { | |
46 runClientProcess(args.first); | |
47 } else { | |
48 runServerProcess(); | |
49 } | |
50 } | |
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