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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 892 | 892 |
| 893 int top, right, bottom, left; | 893 int top, right, bottom, left; |
| 894 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); | 894 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); |
| 895 window_rect.Inset(-left, -top, -right, -bottom); | 895 window_rect.Inset(-left, -top, -right, -bottom); |
| 896 | 896 |
| 897 window_rect.Intersect( | 897 window_rect.Intersect( |
| 898 MoveFromDrawToWindowSpace(frame->current_render_pass->output_rect)); | 898 MoveFromDrawToWindowSpace(frame->current_render_pass->output_rect)); |
| 899 | 899 |
| 900 scoped_ptr<ScopedResource> device_background_texture = | 900 scoped_ptr<ScopedResource> device_background_texture = |
| 901 ScopedResource::Create(resource_provider_); | 901 ScopedResource::Create(resource_provider_); |
| 902 // The TextureUsageFramebuffer hint makes ResourceProvider avoid immutable | 902 // CopyTexImage2D fails when called on a texture having immutable storage. |
| 903 // storage allocation (texStorage2DEXT) for this texture. copyTexImage2D fails | |
| 904 // when called on a texture having immutable storage. | |
| 905 device_background_texture->Allocate( | 903 device_background_texture->Allocate( |
| 906 window_rect.size(), ResourceProvider::TextureUsageFramebuffer, RGBA_8888); | 904 window_rect.size(), ResourceProvider::TextureHintDefault, RGBA_8888); |
|
dshwang
2014/08/18 19:28:08
Here is only one logic change. Other changes are j
danakj
2014/08/20 14:46:17
Why not just use TextureUsageAny here, why do we n
dshwang
2014/08/20 15:08:35
That's good question.
Currently, This line wants t
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| 907 { | 905 { |
| 908 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, | 906 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, |
| 909 device_background_texture->id()); | 907 device_background_texture->id()); |
| 910 GetFramebufferTexture( | 908 GetFramebufferTexture( |
| 911 lock.texture_id(), device_background_texture->format(), window_rect); | 909 lock.texture_id(), device_background_texture->format(), window_rect); |
| 912 } | 910 } |
| 913 | 911 |
| 914 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 912 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
| 915 quad->background_filters, device_background_texture->size()); | 913 quad->background_filters, device_background_texture->size()); |
| 916 | 914 |
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| 934 filtered_device_background_texture_id = texture->getTextureHandle(); | 932 filtered_device_background_texture_id = texture->getTextureHandle(); |
| 935 } else { | 933 } else { |
| 936 lock.reset(new ResourceProvider::ScopedReadLockGL( | 934 lock.reset(new ResourceProvider::ScopedReadLockGL( |
| 937 resource_provider_, device_background_texture->id())); | 935 resource_provider_, device_background_texture->id())); |
| 938 filtered_device_background_texture_id = lock->texture_id(); | 936 filtered_device_background_texture_id = lock->texture_id(); |
| 939 } | 937 } |
| 940 | 938 |
| 941 scoped_ptr<ScopedResource> background_texture = | 939 scoped_ptr<ScopedResource> background_texture = |
| 942 ScopedResource::Create(resource_provider_); | 940 ScopedResource::Create(resource_provider_); |
| 943 background_texture->Allocate( | 941 background_texture->Allocate( |
| 944 quad->rect.size(), ResourceProvider::TextureUsageFramebuffer, RGBA_8888); | 942 quad->rect.size(), ResourceProvider::TextureHintFramebuffer, RGBA_8888); |
| 945 | 943 |
| 946 const RenderPass* target_render_pass = frame->current_render_pass; | 944 const RenderPass* target_render_pass = frame->current_render_pass; |
| 947 bool using_background_texture = | 945 bool using_background_texture = |
| 948 UseScopedTexture(frame, background_texture.get(), quad->rect); | 946 UseScopedTexture(frame, background_texture.get(), quad->rect); |
| 949 | 947 |
| 950 if (using_background_texture) { | 948 if (using_background_texture) { |
| 951 // Copy the readback pixels from device to the background texture for the | 949 // Copy the readback pixels from device to the background texture for the |
| 952 // surface. | 950 // surface. |
| 953 gfx::Transform device_to_framebuffer_transform; | 951 gfx::Transform device_to_framebuffer_transform; |
| 954 QuadRectTransform( | 952 QuadRectTransform( |
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| 1922 void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, | 1920 void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, |
| 1923 const PictureDrawQuad* quad) { | 1921 const PictureDrawQuad* quad) { |
| 1924 if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() || | 1922 if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() || |
| 1925 on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) { | 1923 on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) { |
| 1926 on_demand_tile_raster_bitmap_.allocN32Pixels(quad->texture_size.width(), | 1924 on_demand_tile_raster_bitmap_.allocN32Pixels(quad->texture_size.width(), |
| 1927 quad->texture_size.height()); | 1925 quad->texture_size.height()); |
| 1928 | 1926 |
| 1929 if (on_demand_tile_raster_resource_id_) | 1927 if (on_demand_tile_raster_resource_id_) |
| 1930 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); | 1928 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); |
| 1931 | 1929 |
| 1932 on_demand_tile_raster_resource_id_ = | 1930 on_demand_tile_raster_resource_id_ = resource_provider_->CreateGLTexture( |
| 1933 resource_provider_->CreateGLTexture(quad->texture_size, | 1931 quad->texture_size, |
| 1934 GL_TEXTURE_2D, | 1932 GL_TEXTURE_2D, |
| 1935 GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, | 1933 GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, |
| 1936 GL_CLAMP_TO_EDGE, | 1934 GL_CLAMP_TO_EDGE, |
| 1937 ResourceProvider::TextureUsageAny, | 1935 ResourceProvider::TextureHintImmutable, |
| 1938 quad->texture_format); | 1936 quad->texture_format); |
| 1939 } | 1937 } |
| 1940 | 1938 |
| 1941 // Create and run on-demand raster task for tile. | 1939 // Create and run on-demand raster task for tile. |
| 1942 scoped_refptr<Task> on_demand_raster_task( | 1940 scoped_refptr<Task> on_demand_raster_task( |
| 1943 new OnDemandRasterTaskImpl(quad->picture_pile, | 1941 new OnDemandRasterTaskImpl(quad->picture_pile, |
| 1944 &on_demand_tile_raster_bitmap_, | 1942 &on_demand_tile_raster_bitmap_, |
| 1945 quad->content_rect, | 1943 quad->content_rect, |
| 1946 quad->contents_scale)); | 1944 quad->contents_scale)); |
| 1947 client_->RunOnDemandRasterTask(on_demand_raster_task.get()); | 1945 client_->RunOnDemandRasterTask(on_demand_raster_task.get()); |
| 1948 | 1946 |
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| 3217 context_support_->ScheduleOverlayPlane( | 3215 context_support_->ScheduleOverlayPlane( |
| 3218 overlay.plane_z_order, | 3216 overlay.plane_z_order, |
| 3219 overlay.transform, | 3217 overlay.transform, |
| 3220 pending_overlay_resources_.back()->texture_id(), | 3218 pending_overlay_resources_.back()->texture_id(), |
| 3221 overlay.display_rect, | 3219 overlay.display_rect, |
| 3222 overlay.uv_rect); | 3220 overlay.uv_rect); |
| 3223 } | 3221 } |
| 3224 } | 3222 } |
| 3225 | 3223 |
| 3226 } // namespace cc | 3224 } // namespace cc |
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