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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/dom/DOMMatrix.h" | 6 #include "core/dom/DOMMatrix.h" |
7 | 7 |
8 namespace blink { | 8 namespace blink { |
9 | 9 |
10 DOMMatrix* DOMMatrix::create() | 10 DOMMatrix* DOMMatrix::create() |
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22 m_matrix = matrix; | 22 m_matrix = matrix; |
23 m_is2D = is2D; | 23 m_is2D = is2D; |
24 } | 24 } |
25 | 25 |
26 void DOMMatrix::setIs2D(bool value) | 26 void DOMMatrix::setIs2D(bool value) |
27 { | 27 { |
28 if (m_is2D) | 28 if (m_is2D) |
29 m_is2D = value; | 29 m_is2D = value; |
30 } | 30 } |
31 | 31 |
| 32 DOMMatrix* DOMMatrix::multiplySelf(DOMMatrix* other) |
| 33 { |
| 34 if (!other->is2D()) |
| 35 m_is2D = false; |
| 36 |
| 37 m_matrix.multiply(other->matrix()); |
| 38 |
| 39 return this; |
| 40 } |
| 41 |
| 42 DOMMatrix* DOMMatrix::preMultiplySelf(DOMMatrix* other) |
| 43 { |
| 44 if (!other->is2D()) |
| 45 m_is2D = false; |
| 46 |
| 47 m_matrix = other->matrix() * m_matrix; |
| 48 |
| 49 return this; |
| 50 } |
| 51 |
32 DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz) | 52 DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz) |
33 { | 53 { |
34 if (!tx && !ty && !tz) | 54 if (!tx && !ty && !tz) |
35 return this; | 55 return this; |
36 | 56 |
37 if (tz) | 57 if (tz) |
38 m_is2D = false; | 58 m_is2D = false; |
39 | 59 |
40 if (m_is2D) | 60 if (m_is2D) |
41 m_matrix.translate(tx, ty); | 61 m_matrix.translate(tx, ty); |
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74 else | 94 else |
75 m_matrix.scale3d(sx, sy, sz); | 95 m_matrix.scale3d(sx, sy, sz); |
76 | 96 |
77 if (hasTranslation) | 97 if (hasTranslation) |
78 translateSelf(-ox, -oy, -oz); | 98 translateSelf(-ox, -oy, -oz); |
79 | 99 |
80 return this; | 100 return this; |
81 } | 101 } |
82 | 102 |
83 } // namespace blink | 103 } // namespace blink |
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