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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "platform/transforms/TransformationMatrix.h" | 10 #include "platform/transforms/TransformationMatrix.h" |
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37 double m33() const { return m_matrix.m33(); } | 37 double m33() const { return m_matrix.m33(); } |
38 double m34() const { return m_matrix.m34(); } | 38 double m34() const { return m_matrix.m34(); } |
39 double m41() const { return m_matrix.m41(); } | 39 double m41() const { return m_matrix.m41(); } |
40 double m42() const { return m_matrix.m42(); } | 40 double m42() const { return m_matrix.m42(); } |
41 double m43() const { return m_matrix.m43(); } | 41 double m43() const { return m_matrix.m43(); } |
42 double m44() const { return m_matrix.m44(); } | 42 double m44() const { return m_matrix.m44(); } |
43 | 43 |
44 bool is2D() const; | 44 bool is2D() const; |
45 bool isIdentity() const; | 45 bool isIdentity() const; |
46 | 46 |
| 47 DOMMatrix* multiply(DOMMatrix*); |
47 DOMMatrix* translate(double tx, double ty, double tz = 0); | 48 DOMMatrix* translate(double tx, double ty, double tz = 0); |
48 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 49 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); |
49 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); | 50 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0
); |
50 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, | 51 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, |
51 double ox = 0, double oy = 0, double oz = 0); | 52 double ox = 0, double oy = 0, double oz = 0); |
52 | 53 |
53 PassRefPtr<Float32Array> toFloat32Array() const; | 54 PassRefPtr<Float32Array> toFloat32Array() const; |
54 PassRefPtr<Float64Array> toFloat64Array() const; | 55 PassRefPtr<Float64Array> toFloat64Array() const; |
55 | 56 |
56 const TransformationMatrix& matrix() const { return m_matrix; } | 57 const TransformationMatrix& matrix() const { return m_matrix; } |
57 | 58 |
58 void trace(Visitor*) { } | 59 void trace(Visitor*) { } |
59 | 60 |
60 protected: | 61 protected: |
61 TransformationMatrix m_matrix; | 62 TransformationMatrix m_matrix; |
62 bool m_is2D; | 63 bool m_is2D; |
63 }; | 64 }; |
64 | 65 |
65 } // namespace blink | 66 } // namespace blink |
66 | 67 |
67 #endif | 68 #endif |
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