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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkFloatBits.h" | 8 #include "SkFloatBits.h" |
9 #include "SkMathPriv.h" | 9 #include "SkMathPriv.h" |
10 | 10 |
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196 } | 196 } |
197 | 197 |
198 // now value is left-aligned to 24 bits | 198 // now value is left-aligned to 24 bits |
199 SkASSERT((value >> 23) == 1); | 199 SkASSERT((value >> 23) == 1); |
200 SkASSERT(shift >= 0 && shift <= 255); | 200 SkASSERT(shift >= 0 && shift <= 255); |
201 | 201 |
202 SkFloatIntUnion data; | 202 SkFloatIntUnion data; |
203 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI
G); | 203 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI
G); |
204 return data.fFloat; | 204 return data.fFloat; |
205 } | 205 } |
206 | |
207 float SkIntToFloatCast_NoOverflowCheck(int32_t value) { | |
208 if (0 == value) { | |
209 return 0; | |
210 } | |
211 | |
212 int shift = EXP_BIAS; | |
213 | |
214 // record the sign and make value positive | |
215 int sign = SkExtractSign(value); | |
216 value = SkApplySign(value, sign); | |
217 | |
218 int zeros = SkCLZ(value << 8); | |
219 value <<= zeros; | |
220 shift -= zeros; | |
221 | |
222 SkFloatIntUnion data; | |
223 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BI
G); | |
224 return data.fFloat; | |
225 } | |
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