Index: Source/core/rendering/RenderView.cpp |
diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp |
index 36d94d166d776b9016f2d0e3d75fad37219f426e..6e112b1c61d185e05feb92df109ae4ccaf743e36 100644 |
--- a/Source/core/rendering/RenderView.cpp |
+++ b/Source/core/rendering/RenderView.cpp |
@@ -294,10 +294,6 @@ void RenderView::mapLocalToContainer(const RenderLayerModelObject* paintInvalida |
return; |
} |
} |
- |
- // If a container was specified, and was not 0 or the RenderView, |
- // then we should have found it by now. |
- ASSERT_ARG(paintInvalidationContainer, !paintInvalidationContainer); |
} |
const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
@@ -436,11 +432,14 @@ void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval |
{ |
ASSERT(!needsLayout()); |
- // We specifically need to issue paint invalidations for the viewRect since other renderers |
+ // We specifically need to repaint the viewRect since other renderers |
leviw_travelin_and_unemployed
2014/08/20 18:30:02
Why are you changing the language back to repaint?
chrishtr
2014/08/20 21:39:36
Done.
|
// short-circuit on full-paint invalidation. |
- if (doingFullPaintInvalidation() && !viewRect().isEmpty()) |
- invalidatePaintForRectangle(viewRect()); |
- |
+ LayoutRect dirtyRect = viewRect(); |
+ if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) { |
+ const RenderLayerModelObject* paintInvalidationContainer = &paintInvalidationState.paintInvalidationContainer(); |
+ mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect, IsNotFixedPosition, &paintInvalidationState); |
+ invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, InvalidationFull); |
+ } |
RenderBlock::invalidateTreeIfNeeded(paintInvalidationState); |
} |
@@ -451,24 +450,12 @@ void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation |
if (document().printing() || !m_frameView) |
return; |
- // We always just invalidate the root view, since we could be an iframe that is clipped out |
- // or even invisible. |
- HTMLFrameOwnerElement* owner = document().ownerElement(); |
+ ASSERT(layer()->compositingState() == PaintsIntoOwnBacking || !frame()->ownerRenderer()); |
+ |
if (layer()->compositingState() == PaintsIntoOwnBacking) { |
layer()->paintInvalidator().setBackingNeedsPaintInvalidationInRect(paintInvalidationRect); |
- } else if (!owner) { |
+ } else { |
m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(paintInvalidationRect)); |
- } else if (RenderBox* obj = owner->renderBox()) { |
- // Intersect the viewport with the paint invalidation rect. |
- LayoutRect viewRectangle = viewRect(); |
- LayoutRect rectToInvalidate = intersection(paintInvalidationRect, viewRectangle); |
- |
- // Adjust for scroll offset of the view. |
- rectToInvalidate.moveBy(-viewRectangle.location()); |
- |
- // Adjust for frame border. |
- rectToInvalidate.moveBy(obj->contentBoxRect().location()); |
- obj->invalidatePaintRectangle(rectToInvalidate); |
} |
} |
@@ -483,12 +470,8 @@ void RenderView::invalidatePaintForViewAndCompositedLayers() |
compositor()->fullyInvalidatePaint(); |
} |
-void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, ViewportConstrainedPosition viewportConstraint, const PaintInvalidationState*) const |
+void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, ViewportConstrainedPosition viewportConstraint, const PaintInvalidationState* state) const |
{ |
- // If a container was specified, and was not 0 or the RenderView, |
- // then we should have found it by now. |
- ASSERT_ARG(paintInvalidationContainer, !paintInvalidationContainer || paintInvalidationContainer == this); |
- |
if (document().printing()) |
return; |
@@ -513,8 +496,30 @@ void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* |
// Apply our transform if we have one (because of full page zooming). |
if (!paintInvalidationContainer && layer() && layer()->transform()) |
rect = layer()->transform()->mapRect(rect); |
+ |
+ ASSERT(paintInvalidationContainer); |
+ if (paintInvalidationContainer == this) |
+ return; |
+ |
+ Element* owner = document().ownerElement(); |
+ if (!owner) |
+ return; |
+ |
+ if (RenderBox* obj = owner->renderBox()) { |
+ // Intersect the viewport with the paint invalidation rect. |
+ LayoutRect viewRectangle = viewRect(); |
+ rect.intersect(viewRectangle); |
+ |
+ // Adjust for scroll offset of the view. |
+ rect.moveBy(-viewRectangle.location()); |
+ |
+ // Adjust for frame border. |
+ rect.moveBy(obj->contentBoxRect().location()); |
+ obj->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, IsNotFixedPosition, 0); |
+ } |
} |
+ |
void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
{ |
rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size())); |