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Side by Side Diff: Source/core/rendering/PaintInvalidationState.cpp

Issue 482063005: Allow paint invalidation containers to cross frame boundaries. (re-land #2) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix. Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/rendering/PaintInvalidationState.h" 6 #include "core/rendering/PaintInvalidationState.h"
7 7
8 #include "core/rendering/RenderInline.h" 8 #include "core/rendering/RenderInline.h"
9 #include "core/rendering/RenderLayer.h" 9 #include "core/rendering/RenderLayer.h"
10 #include "core/rendering/RenderView.h" 10 #include "core/rendering/RenderView.h"
11 #include "core/rendering/svg/RenderSVGModelObject.h" 11 #include "core/rendering/svg/RenderSVGModelObject.h"
12 #include "platform/Partitions.h" 12 #include "platform/Partitions.h"
13 13
14 namespace blink { 14 namespace blink {
15 15
16 PaintInvalidationState::PaintInvalidationState(RenderObject& renderer) 16 PaintInvalidationState::PaintInvalidationState(const RenderView& renderView)
17 : m_clipped(false) 17 : m_clipped(false)
18 , m_cachedOffsetsEnabled(true) 18 , m_cachedOffsetsEnabled(true)
19 , m_forceCheckForPaintInvalidation(false) 19 , m_forceCheckForPaintInvalidation(false)
20 , m_paintInvalidationContainer(*renderer.containerForPaintInvalidation()) 20 , m_paintInvalidationContainer(*renderView.containerForPaintInvalidation())
21 , m_renderer(renderer) 21 , m_renderer(renderView)
22 { 22 {
23 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer; 23 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer;
24 if (!establishesPaintInvalidationContainer) { 24 if (!establishesPaintInvalidationContainer) {
25 if (!renderer.supportsPaintInvalidationStateCachedOffsets()) { 25 if (!renderView.supportsPaintInvalidationStateCachedOffsets()) {
26 m_cachedOffsetsEnabled = false; 26 m_cachedOffsetsEnabled = false;
27 return; 27 return;
28 } 28 }
29 bool invalidationContainerSkipped; 29 FloatPoint point = renderView.localToContainerPoint(FloatPoint(), &m_pai ntInvalidationContainer, TraverseDocumentBoundaries);
30 RenderObject* container = renderer.container(&m_paintInvalidationContain er, &invalidationContainerSkipped); 30 m_paintOffset = LayoutSize(point.x(), point.y());
31 if (container && !invalidationContainerSkipped) {
32 FloatPoint point = container->localToContainerPoint(FloatPoint(), &m _paintInvalidationContainer);
33 if (container->isTableRow())
34 point = FloatPoint(point.x() - toRenderBox(container)->x().toFlo at(), point.y() - toRenderBox(container)->y().toFloat());
35 m_paintOffset = LayoutSize(point.x(), point.y());
36
37 applyClipIfNeeded(*container);
38 }
39 } else {
40 applyClipIfNeeded(m_renderer);
41 } 31 }
32 m_clipRect = renderView.viewRect();
33 m_clipRect.move(m_paintOffset);
34 m_clipped = true;
42 } 35 }
43 36
44 PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex t, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalida tionContainer) 37 PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex t, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalida tionContainer)
45 : m_clipped(false) 38 : m_clipped(false)
46 , m_cachedOffsetsEnabled(true) 39 , m_cachedOffsetsEnabled(true)
47 , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation) 40 , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation)
48 , m_paintInvalidationContainer(paintInvalidationContainer) 41 , m_paintInvalidationContainer(paintInvalidationContainer)
49 , m_renderer(renderer) 42 , m_renderer(renderer)
50 { 43 {
51 // FIXME: SVG could probably benefit from a stack-based optimization like ht ml does. crbug.com/391054 44 // FIXME: SVG could probably benefit from a stack-based optimization like ht ml does. crbug.com/391054
52 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer; 45 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer;
53 bool fixed = m_renderer.isOutOfFlowPositioned() && m_renderer.style()->posit ion() == FixedPosition; 46 bool fixed = m_renderer.style()->position() == FixedPosition;
54 47
55 if (establishesPaintInvalidationContainer) { 48 if (establishesPaintInvalidationContainer) {
56 // When we hit a new paint invalidation container, we don't need to 49 // When we hit a new paint invalidation container, we don't need to
57 // continue forcing a check for paint invalidation because movement 50 // continue forcing a check for paint invalidation because movement
58 // from our parents will just move the whole invalidation container. 51 // from our parents will just move the whole invalidation container.
59 m_forceCheckForPaintInvalidation = false; 52 m_forceCheckForPaintInvalidation = false;
60 } else { 53 } else {
61 if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_c achedOffsetsEnabled) { 54 if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_c achedOffsetsEnabled) {
62 m_cachedOffsetsEnabled = false; 55 m_cachedOffsetsEnabled = false;
63 } else { 56 } else {
64 LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow() ? toRenderBox(renderer).locationOffset() : LayoutSize();
65 if (fixed) { 57 if (fixed) {
66 // FIXME: This doesn't work correctly with transforms. 58 FloatPoint fixedOffset = m_renderer.localToContainerPoint(FloatP oint(), &m_paintInvalidationContainer, TraverseDocumentBoundaries);
67 FloatPoint fixedOffset = m_renderer.view()->localToAbsolute(Floa tPoint(), IsFixed); 59 m_paintOffset = LayoutSize(fixedOffset.x(), fixedOffset.y());
68 m_paintOffset = LayoutSize(fixedOffset.x(), fixedOffset.y()) + o ffset;
69 } else { 60 } else {
61 LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow () ? toRenderBox(renderer).locationOffset() : LayoutSize();
70 m_paintOffset = next.m_paintOffset + offset; 62 m_paintOffset = next.m_paintOffset + offset;
71 } 63 }
72 64
73 if (m_renderer.isOutOfFlowPositioned() && !fixed) { 65 if (m_renderer.isOutOfFlowPositioned() && !fixed) {
74 if (RenderObject* container = m_renderer.container()) { 66 if (RenderObject* container = m_renderer.container()) {
75 if (container->style()->hasInFlowPosition() && container->is RenderInline()) 67 if (container->style()->hasInFlowPosition() && container->is RenderInline())
76 m_paintOffset += toRenderInline(container)->offsetForInF lowPositionedInline(toRenderBox(renderer)); 68 m_paintOffset += toRenderInline(container)->offsetForInF lowPositionedInline(toRenderBox(renderer));
77 } 69 }
78 } 70 }
79 71
(...skipping 21 matching lines...) Expand all
101 if (m_clipped) { 93 if (m_clipped) {
102 m_clipRect.intersect(clipRect); 94 m_clipRect.intersect(clipRect);
103 } else { 95 } else {
104 m_clipRect = clipRect; 96 m_clipRect = clipRect;
105 m_clipped = true; 97 m_clipped = true;
106 } 98 }
107 m_paintOffset -= box.scrolledContentOffset(); 99 m_paintOffset -= box.scrolledContentOffset();
108 } 100 }
109 101
110 } // namespace blink 102 } // namespace blink
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