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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/rendering/PaintInvalidationState.h" | 6 #include "core/rendering/PaintInvalidationState.h" |
7 | 7 |
8 #include "core/rendering/RenderInline.h" | 8 #include "core/rendering/RenderInline.h" |
9 #include "core/rendering/RenderLayer.h" | 9 #include "core/rendering/RenderLayer.h" |
10 #include "core/rendering/RenderView.h" | 10 #include "core/rendering/RenderView.h" |
11 #include "core/rendering/svg/RenderSVGModelObject.h" | 11 #include "core/rendering/svg/RenderSVGModelObject.h" |
12 #include "platform/Partitions.h" | 12 #include "platform/Partitions.h" |
13 | 13 |
14 namespace blink { | 14 namespace blink { |
15 | 15 |
16 PaintInvalidationState::PaintInvalidationState(RenderObject& renderer) | 16 PaintInvalidationState::PaintInvalidationState(const RenderView& renderView) |
17 : m_clipped(false) | 17 : m_clipped(false) |
18 , m_cachedOffsetsEnabled(true) | 18 , m_cachedOffsetsEnabled(true) |
19 , m_forceCheckForPaintInvalidation(false) | 19 , m_forceCheckForPaintInvalidation(false) |
20 , m_paintInvalidationContainer(*renderer.containerForPaintInvalidation()) | 20 , m_paintInvalidationContainer(*renderView.containerForPaintInvalidation()) |
21 , m_renderer(renderer) | 21 , m_renderer(renderView) |
22 { | 22 { |
23 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer; | 23 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer; |
24 if (!establishesPaintInvalidationContainer) { | 24 if (!establishesPaintInvalidationContainer) { |
25 if (!renderer.supportsPaintInvalidationStateCachedOffsets()) { | 25 if (!renderView.supportsPaintInvalidationStateCachedOffsets()) { |
26 m_cachedOffsetsEnabled = false; | 26 m_cachedOffsetsEnabled = false; |
27 return; | 27 return; |
28 } | 28 } |
29 bool invalidationContainerSkipped; | 29 FloatPoint point = renderView.localToContainerPoint(FloatPoint(), &m_pai ntInvalidationContainer, TraverseDocumentBoundaries); |
30 RenderObject* container = renderer.container(&m_paintInvalidationContain er, &invalidationContainerSkipped); | 30 m_paintOffset = LayoutSize(point.x(), point.y()); |
31 if (container && !invalidationContainerSkipped) { | |
32 FloatPoint point = container->localToContainerPoint(FloatPoint(), &m _paintInvalidationContainer); | |
33 if (container->isTableRow()) | |
34 point = FloatPoint(point.x() - toRenderBox(container)->x().toFlo at(), point.y() - toRenderBox(container)->y().toFloat()); | |
35 m_paintOffset = LayoutSize(point.x(), point.y()); | |
36 | |
37 applyClipIfNeeded(*container); | |
38 } | |
39 } else { | |
40 applyClipIfNeeded(m_renderer); | |
41 } | 31 } |
32 m_clipRect = renderView.viewRect(); | |
33 m_clipRect.move(m_paintOffset); | |
34 m_clipped = true; | |
42 } | 35 } |
43 | 36 |
44 PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex t, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalida tionContainer) | 37 PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex t, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalida tionContainer) |
45 : m_clipped(false) | 38 : m_clipped(false) |
46 , m_cachedOffsetsEnabled(true) | 39 , m_cachedOffsetsEnabled(true) |
47 , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation) | 40 , m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation) |
48 , m_paintInvalidationContainer(paintInvalidationContainer) | 41 , m_paintInvalidationContainer(paintInvalidationContainer) |
49 , m_renderer(renderer) | 42 , m_renderer(renderer) |
50 { | 43 { |
51 // FIXME: SVG could probably benefit from a stack-based optimization like ht ml does. crbug.com/391054 | 44 // FIXME: SVG could probably benefit from a stack-based optimization like ht ml does. crbug.com/391054 |
52 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer; | 45 bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalida tionContainer; |
53 bool fixed = m_renderer.isOutOfFlowPositioned() && m_renderer.style()->posit ion() == FixedPosition; | 46 bool fixed = m_renderer.style()->position() == FixedPosition; |
54 | 47 |
55 if (establishesPaintInvalidationContainer) { | 48 if (establishesPaintInvalidationContainer) { |
56 // When we hit a new paint invalidation container, we don't need to | 49 // When we hit a new paint invalidation container, we don't need to |
57 // continue forcing a check for paint invalidation because movement | 50 // continue forcing a check for paint invalidation because movement |
58 // from our parents will just move the whole invalidation container. | 51 // from our parents will just move the whole invalidation container. |
59 m_forceCheckForPaintInvalidation = false; | 52 m_forceCheckForPaintInvalidation = false; |
60 } else { | 53 } else { |
61 if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_c achedOffsetsEnabled) { | 54 if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_c achedOffsetsEnabled) { |
62 m_cachedOffsetsEnabled = false; | 55 m_cachedOffsetsEnabled = false; |
63 } else { | 56 } else { |
64 LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow() ? toRenderBox(renderer).locationOffset() : LayoutSize(); | |
65 if (fixed) { | 57 if (fixed) { |
66 // FIXME: This doesn't work correctly with transforms. | 58 FloatPoint fixedOffset = m_renderer.localToContainerPoint(FloatP oint(), &m_paintInvalidationContainer, TraverseDocumentBoundaries); |
67 FloatPoint fixedOffset = m_renderer.view()->localToAbsolute(Floa tPoint(), IsFixed); | 59 m_paintOffset = LayoutSize(fixedOffset.x(), fixedOffset.y()); |
68 m_paintOffset = LayoutSize(fixedOffset.x(), fixedOffset.y()) + o ffset; | |
chrishtr
2014/08/19 21:18:02
Adding offset here was wrong, and resulted in the
| |
69 } else { | 60 } else { |
61 LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow () ? toRenderBox(renderer).locationOffset() : LayoutSize(); | |
70 m_paintOffset = next.m_paintOffset + offset; | 62 m_paintOffset = next.m_paintOffset + offset; |
71 } | 63 } |
72 | 64 |
73 if (m_renderer.isOutOfFlowPositioned() && !fixed) { | 65 if (m_renderer.isOutOfFlowPositioned() && !fixed) { |
74 if (RenderObject* container = m_renderer.container()) { | 66 if (RenderObject* container = m_renderer.container()) { |
75 if (container->style()->hasInFlowPosition() && container->is RenderInline()) | 67 if (container->style()->hasInFlowPosition() && container->is RenderInline()) |
76 m_paintOffset += toRenderInline(container)->offsetForInF lowPositionedInline(toRenderBox(renderer)); | 68 m_paintOffset += toRenderInline(container)->offsetForInF lowPositionedInline(toRenderBox(renderer)); |
77 } | 69 } |
78 } | 70 } |
79 | 71 |
(...skipping 21 matching lines...) Expand all Loading... | |
101 if (m_clipped) { | 93 if (m_clipped) { |
102 m_clipRect.intersect(clipRect); | 94 m_clipRect.intersect(clipRect); |
103 } else { | 95 } else { |
104 m_clipRect = clipRect; | 96 m_clipRect = clipRect; |
105 m_clipped = true; | 97 m_clipped = true; |
106 } | 98 } |
107 m_paintOffset -= box.scrolledContentOffset(); | 99 m_paintOffset -= box.scrolledContentOffset(); |
108 } | 100 } |
109 | 101 |
110 } // namespace blink | 102 } // namespace blink |
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