Index: ui/touch_selection/touch_selection_controller.cc |
diff --git a/ui/touch_selection/touch_selection_controller.cc b/ui/touch_selection/touch_selection_controller.cc |
index 2e18037c658c9b0f7fc02d66e5a8471e8589d0a2..b1f1f47f313b384e3a71e895d8114718a90e0e67 100644 |
--- a/ui/touch_selection/touch_selection_controller.cc |
+++ b/ui/touch_selection/touch_selection_controller.cc |
@@ -59,6 +59,7 @@ TouchSelectionController::TouchSelectionController( |
selection_empty_(false), |
selection_editable_(false), |
temporarily_hidden_(false), |
+ viewport_size_changed_(false), |
selection_handle_dragged_(false) { |
DCHECK(client_); |
} |
@@ -66,16 +67,26 @@ TouchSelectionController::TouchSelectionController( |
TouchSelectionController::~TouchSelectionController() { |
} |
+void TouchSelectionController::OnViewportChanged( |
+ const gfx::RectF viewport_rect) { |
+ if (viewport_rect_ == viewport_rect) |
+ return; |
+ viewport_size_changed_ = true; |
+ viewport_rect_ = viewport_rect; |
+} |
+ |
void TouchSelectionController::OnSelectionBoundsChanged( |
const SelectionBound& start, |
const SelectionBound& end) { |
- if (start == start_ && end_ == end) |
+ if (start == start_ && end_ == end && !viewport_size_changed_) |
return; |
start_ = start; |
end_ = end; |
start_orientation_ = ToTouchHandleOrientation(start_.type()); |
end_orientation_ = ToTouchHandleOrientation(end_.type()); |
+ SetInvertedOrientation(); |
+ viewport_size_changed_ = false; |
if (!activate_selection_automatically_ && |
!activate_insertion_automatically_) { |
@@ -429,13 +440,70 @@ void TouchSelectionController::ResetCachedValuesIfInactive() { |
} |
const gfx::PointF& TouchSelectionController::GetStartPosition() const { |
+ bool top_handle = |
+ start_orientation_ == TouchHandleOrientation::LEFT_INVERTED || |
jdduke (slow)
2015/03/19 18:56:39
Why does the position change depending on the orie
jdduke (slow)
2015/03/23 21:05:31
Nevermind, it sounds like if we mirror the handle
AviD
2015/03/26 14:53:11
Right, it is to position the handles above the tex
|
+ start_orientation_ == TouchHandleOrientation::LEFT_FLIPPED_INVERTED; |
+ if (top_handle) |
+ return start_.edge_top(); |
return start_.edge_bottom(); |
} |
const gfx::PointF& TouchSelectionController::GetEndPosition() const { |
+ bool top_handle = |
+ end_orientation_ == TouchHandleOrientation::RIGHT_INVERTED || |
+ end_orientation_ == TouchHandleOrientation::RIGHT_FLIPPED_INVERTED; |
+ if (top_handle) |
+ return end_.edge_top(); |
return end_.edge_bottom(); |
} |
+void TouchSelectionController::SetInvertedOrientation() { |
+ if (!start_selection_handle_ || !end_selection_handle_) |
+ return; |
+ |
+ TouchHandleOrientation old_start_orientation = start_orientation_; |
+ TouchHandleOrientation old_end_orientation = end_orientation_; |
+ |
+ gfx::RectF start_size = start_selection_handle_->GetHandleBounds(); |
+ gfx::RectF end_size = end_selection_handle_->GetHandleBounds(); |
+ |
+ int start_handle_state = 0; |
+ int end_handle_state = 0; |
+ |
+ if (start_.edge_bottom().y() + start_size.height() > |
+ viewport_rect_.height()) { |
+ start_orientation_ = TouchHandleOrientation::LEFT_INVERTED; |
+ start_handle_state++; |
+ } |
+ |
+ if (end_.edge_bottom().y() + end_size.height() > viewport_rect_.height()) { |
+ end_orientation_ = TouchHandleOrientation::RIGHT_INVERTED; |
+ end_handle_state++; |
+ } |
+ |
+ if (start_.edge_top().x() - end_size.width() < viewport_rect_.x()) { |
+ start_orientation_ = TouchHandleOrientation::LEFT_FLIPPED; |
+ start_handle_state++; |
+ } |
+ |
+ if (end_.edge_top().x() + start_size.width() > viewport_rect_.width()) { |
+ end_orientation_ = TouchHandleOrientation::RIGHT_FLIPPED; |
+ end_handle_state++; |
+ } |
+ |
+ if (start_handle_state == 2) { |
jdduke (slow)
2015/03/19 18:56:39
Flipped vs inverted is confusing.
What if, instea
jdduke (slow)
2015/03/23 21:05:31
I wonder if it's worth having the TouchHandle be r
AviD
2015/03/26 14:53:10
I will try this approach with the next patch.
|
+ start_orientation_ = TouchHandleOrientation::LEFT_FLIPPED_INVERTED; |
+ } else if (start_handle_state == 0) { |
+ start_orientation_ = old_start_orientation; |
+ } |
+ |
+ if (end_handle_state == 2) { |
+ end_orientation_ = TouchHandleOrientation::RIGHT_FLIPPED_INVERTED; |
+ } else if (end_handle_state == 0) { |
+ end_orientation_ = old_end_orientation; |
+ } |
+} |
+ |
gfx::Vector2dF TouchSelectionController::GetStartLineOffset() const { |
return ComputeLineOffsetFromBottom(start_); |
} |