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Unified Diff: ui/touch_selection/touch_handle.cc

Issue 481683003: Support for Adaptive Handle Orientation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed few inverting issues checked on Chrome Public apk Created 5 years, 7 months ago
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Index: ui/touch_selection/touch_handle.cc
diff --git a/ui/touch_selection/touch_handle.cc b/ui/touch_selection/touch_handle.cc
index cea93885f51582696204a4f49a0071f65fbe4bdb..868b13fbc9fb0d0a8fb254bd7e479f1233f40029 100644
--- a/ui/touch_selection/touch_handle.cc
+++ b/ui/touch_selection/touch_handle.cc
@@ -63,9 +63,11 @@ static std::ostream& operator<<(std::ostream& os,
// Responsible for rendering a selection or insertion handle for text editing.
TouchHandle::TouchHandle(TouchHandleClient* client,
- TouchHandleOrientation orientation)
+ TouchHandleOrientation orientation,
+ const gfx::RectF viewport_rect)
: drawable_(client->CreateDrawable()),
client_(client),
+ viewport_rect_(viewport_rect),
orientation_(orientation),
deferred_orientation_(TouchHandleOrientation::UNDEFINED),
alpha_(0.f),
@@ -73,12 +75,13 @@ TouchHandle::TouchHandle(TouchHandleClient* client,
enabled_(true),
is_visible_(false),
is_dragging_(false),
- is_drag_within_tap_region_(false) {
+ is_drag_within_tap_region_(false),
+ mirror_vertical_(false),
+ mirror_horizontal_(false) {
DCHECK_NE(orientation, TouchHandleOrientation::UNDEFINED);
drawable_->SetEnabled(enabled_);
- drawable_->SetOrientation(orientation_);
+ drawable_->SetLayout(focus_bottom_, orientation_, false, false, false);
drawable_->SetAlpha(alpha_);
- drawable_->SetFocus(position_);
}
TouchHandle::~TouchHandle() {
@@ -103,8 +106,7 @@ void TouchHandle::SetVisible(bool visible, AnimationStyle animation_style) {
is_visible_ = visible;
// Handle repositioning may have been deferred while previously invisible.
- if (visible)
- drawable_->SetFocus(position_);
+ UpdateLayout();
bool animate = animation_style != ANIMATION_NONE;
if (is_dragging_) {
@@ -118,16 +120,21 @@ void TouchHandle::SetVisible(bool visible, AnimationStyle animation_style) {
EndFade();
}
-void TouchHandle::SetPosition(const gfx::PointF& position) {
- DCHECK(enabled_);
- if (position_ == position)
+void TouchHandle::SetFocus(const gfx::PointF& top, const gfx::PointF& bottom) {
+ if (focus_top_ == top && focus_bottom_ == bottom)
return;
- position_ = position;
- // Suppress repositioning a handle while invisible or fading out to prevent it
- // from "ghosting" outside the visible bounds. The position will be pushed to
- // the drawable when the handle regains visibility (see |SetVisible()|).
- if (is_visible_)
- drawable_->SetFocus(position_);
+
+ focus_top_ = top;
+ focus_bottom_ = bottom;
+ UpdateLayout();
+}
+
+void TouchHandle::SetViewportRect(const gfx::RectF viewport_rect) {
+ if ((viewport_rect_ == viewport_rect))
+ return;
+
+ viewport_rect_ = viewport_rect;
+ UpdateLayout();
}
void TouchHandle::SetOrientation(TouchHandleOrientation orientation) {
@@ -142,7 +149,7 @@ void TouchHandle::SetOrientation(TouchHandleOrientation orientation) {
return;
orientation_ = orientation;
- drawable_->SetOrientation(orientation);
+ UpdateLayout();
}
bool TouchHandle::WillHandleTouchEvent(const MotionEvent& event) {
@@ -167,7 +174,7 @@ bool TouchHandle::WillHandleTouchEvent(const MotionEvent& event) {
return false;
}
touch_down_position_ = touch_point;
- touch_to_focus_offset_ = position_ - touch_down_position_;
+ touch_to_focus_offset_ = focus_bottom_ - touch_down_position_;
touch_down_time_ = event.GetEventTime();
BeginDrag();
} break;
@@ -215,8 +222,8 @@ bool TouchHandle::Animate(base::TimeTicks frame_time) {
float time_u =
1.f - (fade_end_time_ - frame_time).InMillisecondsF() / kFadeDurationMs;
- float position_u =
- (position_ - fade_start_position_).LengthSquared() / kFadeDistanceSquared;
+ float position_u = (focus_bottom_ - fade_start_position_).LengthSquared() /
+ kFadeDistanceSquared;
float u = std::max(time_u, position_u);
SetAlpha(is_visible_ ? u : 1.f - u);
@@ -235,6 +242,49 @@ gfx::RectF TouchHandle::GetVisibleBounds() const {
return drawable_->GetVisibleBounds();
}
+void TouchHandle::UpdateLayout() {
+ // Suppress repositioning a handle while invisible or fading out to prevent it
+ // from "ghosting" outside the visible bounds. The position will be pushed to
+ // the drawable when the handle regains visibility (see |SetVisible()|).
+ if (!is_visible_)
+ return;
+
+ // Update mirror values only when dragging has stopped to prevent unwanted
+ // inversion while dragging of handles
+ bool mirror_changed = false;
+
+ if (!is_dragging_) {
+ gfx::RectF handle_bounds = drawable_->GetVisibleBounds();
+ bool mirror_horizontal = false;
+ bool mirror_vertical = false;
+
+ if (focus_bottom_.y() + handle_bounds.height() + viewport_rect_.y() >
+ viewport_rect_.bottom()) {
jdduke (slow) 2015/06/03 18:59:00 There's one scenario I wonder if we should handle
AviD 2015/06/08 08:51:37 Done.
+ mirror_vertical = true;
+ }
+
+ if (orientation_ == TouchHandleOrientation::LEFT &&
+ focus_bottom_.x() - (handle_bounds.width() * 0.75f) <
+ viewport_rect_.x()) {
+ mirror_horizontal = true;
+ } else if (orientation_ == TouchHandleOrientation::RIGHT &&
+ focus_bottom_.x() + (handle_bounds.width() * 0.75f) >
+ viewport_rect_.right()) {
+ mirror_horizontal = true;
+ }
+
+ mirror_changed = mirror_horizontal != mirror_horizontal_ ||
+ mirror_vertical != mirror_vertical_;
+ mirror_horizontal_ = mirror_horizontal;
+ mirror_vertical_ = mirror_vertical;
+ }
+
+ gfx::PointF position = mirror_vertical_ ? focus_top_ : focus_bottom_;
+
+ drawable_->SetLayout(position, orientation_, mirror_vertical_,
+ mirror_horizontal_, mirror_changed);
+}
+
void TouchHandle::BeginDrag() {
DCHECK(enabled_);
if (is_dragging_)
@@ -258,6 +308,8 @@ void TouchHandle::EndDrag() {
TouchHandleOrientation deferred_orientation = deferred_orientation_;
deferred_orientation_ = TouchHandleOrientation::UNDEFINED;
SetOrientation(deferred_orientation);
+ // Handle layout may is deferred while the handle is dragged.
+ UpdateLayout();
}
if (animate_deferred_fade_) {
@@ -282,7 +334,7 @@ void TouchHandle::BeginFade() {
fade_end_time_ = base::TimeTicks::Now() +
base::TimeDelta::FromMillisecondsD(
kFadeDurationMs * std::abs(target_alpha - alpha_));
- fade_start_position_ = position_;
+ fade_start_position_ = focus_bottom_;
client_->SetNeedsAnimate();
}

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