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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ | 5 #ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ |
6 #define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ | 6 #define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ |
7 | 7 |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
11 #include "ui/events/gesture_detection/motion_event.h" | 11 #include "ui/events/gesture_detection/motion_event.h" |
12 #include "ui/gfx/geometry/point_f.h" | 12 #include "ui/gfx/geometry/point_f.h" |
13 #include "ui/gfx/geometry/rect_f.h" | 13 #include "ui/gfx/geometry/rect_f.h" |
14 #include "ui/gfx/geometry/vector2d_f.h" | 14 #include "ui/gfx/geometry/vector2d_f.h" |
15 #include "ui/touch_selection/touch_handle_orientation.h" | 15 #include "ui/touch_selection/touch_handle_orientation.h" |
16 #include "ui/touch_selection/ui_touch_selection_export.h" | 16 #include "ui/touch_selection/ui_touch_selection_export.h" |
17 | 17 |
18 namespace ui { | 18 namespace ui { |
19 | 19 |
20 class TouchHandle; | 20 class TouchHandle; |
21 | 21 |
22 // Interface through which |TouchHandle| delegates rendering-specific duties. | 22 // Interface through which |TouchHandle| delegates rendering-specific duties. |
23 class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable { | 23 class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable { |
24 public: | 24 public: |
25 virtual ~TouchHandleDrawable() {} | 25 virtual ~TouchHandleDrawable() {} |
26 virtual void SetEnabled(bool enabled) = 0; | 26 virtual void SetEnabled(bool enabled) = 0; |
27 virtual void SetOrientation(TouchHandleOrientation orientation) = 0; | 27 virtual void SetLayout(const gfx::PointF& position, |
28 ui::TouchHandleOrientation orientation, | |
29 bool mirror_vertical, | |
30 bool mirror_horizontal) = 0; | |
28 virtual void SetAlpha(float alpha) = 0; | 31 virtual void SetAlpha(float alpha) = 0; |
29 virtual void SetFocus(const gfx::PointF& position) = 0; | |
30 virtual gfx::RectF GetVisibleBounds() const = 0; | 32 virtual gfx::RectF GetVisibleBounds() const = 0; |
31 }; | 33 }; |
32 | 34 |
33 // Interface through which |TouchHandle| communicates handle manipulation and | 35 // Interface through which |TouchHandle| communicates handle manipulation and |
34 // requests concrete drawable instances. | 36 // requests concrete drawable instances. |
35 class UI_TOUCH_SELECTION_EXPORT TouchHandleClient { | 37 class UI_TOUCH_SELECTION_EXPORT TouchHandleClient { |
36 public: | 38 public: |
37 virtual ~TouchHandleClient() {} | 39 virtual ~TouchHandleClient() {} |
38 virtual void OnHandleDragBegin(const TouchHandle& handle) = 0; | 40 virtual void OnHandleDragBegin(const TouchHandle& handle) = 0; |
39 virtual void OnHandleDragUpdate(const TouchHandle& handle, | 41 virtual void OnHandleDragUpdate(const TouchHandle& handle, |
(...skipping 19 matching lines...) Expand all Loading... | |
59 // While disabled, manipulation is *explicitly not supported*, and may lead to | 61 // While disabled, manipulation is *explicitly not supported*, and may lead to |
60 // undesirable and/or unstable side-effects. The handle can be safely | 62 // undesirable and/or unstable side-effects. The handle can be safely |
61 // re-enabled to allow continued operation. | 63 // re-enabled to allow continued operation. |
62 void SetEnabled(bool enabled); | 64 void SetEnabled(bool enabled); |
63 | 65 |
64 enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH }; | 66 enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH }; |
65 // Update the handle visibility, fading in/out according to |animation_style|. | 67 // Update the handle visibility, fading in/out according to |animation_style|. |
66 // If an animation is in-progress, it will be overriden appropriately. | 68 // If an animation is in-progress, it will be overriden appropriately. |
67 void SetVisible(bool visible, AnimationStyle animation_style); | 69 void SetVisible(bool visible, AnimationStyle animation_style); |
68 | 70 |
69 // Update the handle placement to |position|. | 71 // Update the focus points for the handles. The Handle will be positioned |
72 // either |top| or |bottom| based on the mirror parameters. | |
70 // Note: If a fade out animation is active or the handle is invisible, the | 73 // Note: If a fade out animation is active or the handle is invisible, the |
71 // handle position will not be updated until the handle regains visibility. | 74 // handle position will not be updated until the handle regains visibility. |
72 void SetPosition(const gfx::PointF& position); | 75 void SetFocus(const gfx::PointF& top, const gfx::PointF& bottom); |
mfomitchev
2015/05/13 22:19:14
We always call both SetFocus and SetViewportRect,
jdduke (slow)
2015/05/14 15:20:10
Hmm, but we would only do the layout twice if the
AviD
2015/05/19 16:26:28
SetSelectionParams() ?
AviD
2015/05/21 09:23:14
I have changed this to update the viewport rect on
| |
76 | |
77 // Update the Viewport rect, based on which the handle decide its inversion | |
78 void SetViewportRect(const gfx::RectF viewport_rect); | |
73 | 79 |
74 // Update the handle visuals to |orientation|. | 80 // Update the handle visuals to |orientation|. |
75 // Note: If the handle is being dragged, the orientation change will be | 81 // Note: If the handle is being dragged, the orientation change will be |
76 // deferred until the drag has ceased. | 82 // deferred until the drag has ceased. |
77 void SetOrientation(TouchHandleOrientation orientation); | 83 void SetOrientation(TouchHandleOrientation orientation); |
78 | 84 |
79 // Allows touch-dragging of the handle. Returns true if the event was | 85 // Allows touch-dragging of the handle. Returns true if the event was |
80 // consumed, in which case the caller should cease further handling. | 86 // consumed, in which case the caller should cease further handling. |
81 bool WillHandleTouchEvent(const MotionEvent& event); | 87 bool WillHandleTouchEvent(const MotionEvent& event); |
82 | 88 |
83 // Ticks an active animation, as requested to the client by |SetNeedsAnimate|. | 89 // Ticks an active animation, as requested to the client by |SetNeedsAnimate|. |
84 // Returns true if an animation is active and requires further ticking. | 90 // Returns true if an animation is active and requires further ticking. |
85 bool Animate(base::TimeTicks frame_time); | 91 bool Animate(base::TimeTicks frame_time); |
86 | 92 |
87 bool is_dragging() const { return is_dragging_; } | 93 bool is_dragging() const { return is_dragging_; } |
88 const gfx::PointF& position() const { return position_; } | 94 const gfx::PointF& position() const { return focus_bottom_; } |
mfomitchev
2015/05/13 22:19:14
rename to focus_bottom()?
AviD
2015/05/19 16:26:28
Done.
| |
89 TouchHandleOrientation orientation() const { return orientation_; } | 95 TouchHandleOrientation orientation() const { return orientation_; } |
90 | 96 |
91 private: | 97 private: |
98 void UpdateLayout(); | |
92 void BeginDrag(); | 99 void BeginDrag(); |
93 void EndDrag(); | 100 void EndDrag(); |
94 void BeginFade(); | 101 void BeginFade(); |
95 void EndFade(); | 102 void EndFade(); |
96 void SetAlpha(float alpha); | 103 void SetAlpha(float alpha); |
97 | 104 |
98 scoped_ptr<TouchHandleDrawable> drawable_; | 105 scoped_ptr<TouchHandleDrawable> drawable_; |
99 | 106 |
100 TouchHandleClient* const client_; | 107 TouchHandleClient* const client_; |
101 | 108 |
102 gfx::PointF position_; | 109 gfx::PointF focus_bottom_; |
110 gfx::PointF focus_top_; | |
111 gfx::RectF viewport_rect_; | |
103 TouchHandleOrientation orientation_; | 112 TouchHandleOrientation orientation_; |
104 TouchHandleOrientation deferred_orientation_; | 113 TouchHandleOrientation deferred_orientation_; |
105 | 114 |
106 gfx::PointF touch_down_position_; | 115 gfx::PointF touch_down_position_; |
107 gfx::Vector2dF touch_to_focus_offset_; | 116 gfx::Vector2dF touch_to_focus_offset_; |
108 base::TimeTicks touch_down_time_; | 117 base::TimeTicks touch_down_time_; |
109 | 118 |
110 // Note that when a fade animation is active, |is_visible_| and |position_| | 119 // Note that when a fade animation is active, |is_visible_| and |position_| |
111 // may not reflect the actual visibilty and position of the drawable. This | 120 // may not reflect the actual visibilty and position of the drawable. This |
112 // discrepancy is resolved either upon fade completion or cancellation. | 121 // discrepancy is resolved either upon fade completion or cancellation. |
113 base::TimeTicks fade_end_time_; | 122 base::TimeTicks fade_end_time_; |
114 gfx::PointF fade_start_position_; | 123 gfx::PointF fade_start_position_; |
115 float alpha_; | 124 float alpha_; |
116 bool animate_deferred_fade_; | 125 bool animate_deferred_fade_; |
117 | 126 |
118 bool enabled_; | 127 bool enabled_; |
119 bool is_visible_; | 128 bool is_visible_; |
120 bool is_dragging_; | 129 bool is_dragging_; |
121 bool is_drag_within_tap_region_; | 130 bool is_drag_within_tap_region_; |
122 | 131 |
132 // Mirror variables determine if the handles should be inverted or not. | |
133 bool mirror_vertical_; | |
134 bool mirror_horizontal_; | |
135 | |
123 DISALLOW_COPY_AND_ASSIGN(TouchHandle); | 136 DISALLOW_COPY_AND_ASSIGN(TouchHandle); |
124 }; | 137 }; |
125 | 138 |
126 } // namespace ui | 139 } // namespace ui |
127 | 140 |
128 #endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ | 141 #endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ |
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