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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrClipMaskManager.h" | 9 #include "GrClipMaskManager.h" |
| 10 #include "GrAAConvexPathRenderer.h" | 10 #include "GrAAConvexPathRenderer.h" |
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| 1105 fAACache.reset(); | 1105 fAACache.reset(); |
| 1106 return NULL; | 1106 return NULL; |
| 1107 } | 1107 } |
| 1108 helper.toTexture(result); | 1108 helper.toTexture(result); |
| 1109 | 1109 |
| 1110 fCurrClipMaskType = kAlpha_ClipMaskType; | 1110 fCurrClipMaskType = kAlpha_ClipMaskType; |
| 1111 return result; | 1111 return result; |
| 1112 } | 1112 } |
| 1113 | 1113 |
| 1114 //////////////////////////////////////////////////////////////////////////////// | 1114 //////////////////////////////////////////////////////////////////////////////// |
| 1115 void GrClipMaskManager::releaseResources() { | 1115 void GrClipMaskManager::purgeResources() { |
| 1116 fAACache.releaseResources(); | 1116 fAACache.purgeResources(); |
| 1117 } | 1117 } |
| 1118 | 1118 |
| 1119 void GrClipMaskManager::setGpu(GrGpu* gpu) { | 1119 void GrClipMaskManager::setGpu(GrGpu* gpu) { |
| 1120 fGpu = gpu; | 1120 fGpu = gpu; |
| 1121 fAACache.setContext(gpu->getContext()); | 1121 fAACache.setContext(gpu->getContext()); |
| 1122 } | 1122 } |
| 1123 | 1123 |
| 1124 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) { | 1124 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) { |
| 1125 const GrDrawState& drawState = fGpu->getDrawState(); | 1125 const GrDrawState& drawState = fGpu->getDrawState(); |
| 1126 GrClipMaskManager::StencilClipMode clipMode; | 1126 GrClipMaskManager::StencilClipMode clipMode; |
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| 1138 | 1138 |
| 1139 // TODO: dynamically attach a stencil buffer | 1139 // TODO: dynamically attach a stencil buffer |
| 1140 int stencilBits = 0; | 1140 int stencilBits = 0; |
| 1141 GrStencilBuffer* stencilBuffer = | 1141 GrStencilBuffer* stencilBuffer = |
| 1142 drawState.getRenderTarget()->getStencilBuffer(); | 1142 drawState.getRenderTarget()->getStencilBuffer(); |
| 1143 if (NULL != stencilBuffer) { | 1143 if (NULL != stencilBuffer) { |
| 1144 stencilBits = stencilBuffer->bits(); | 1144 stencilBits = stencilBuffer->bits(); |
| 1145 this->adjustStencilParams(settings, clipMode, stencilBits); | 1145 this->adjustStencilParams(settings, clipMode, stencilBits); |
| 1146 } | 1146 } |
| 1147 } | 1147 } |
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