| Index: media/audio/win/audio_low_latency_output_win.cc
|
| diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc
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| index 15cabbaff6ee7cb4237ec238134fde188af0119c..99576a637cb6261ec2e1fd4f17f24d2300071100 100644
|
| --- a/media/audio/win/audio_low_latency_output_win.cc
|
| +++ b/media/audio/win/audio_low_latency_output_win.cc
|
| @@ -498,13 +498,9 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
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|
|
| // Read a data packet from the registered client source and
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| // deliver a delay estimate in the same callback to the client.
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| - // A time stamp is also stored in the AudioBuffersState. This
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| - // time stamp can be used at the client side to compensate for
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| - // the delay between the usage of the delay value and the time
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| - // of generation.
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|
|
| int frames_filled = source_->OnMoreData(
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| - audio_bus_.get(), AudioBuffersState(0, audio_delay_bytes));
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| + audio_bus_.get(), audio_delay_bytes);
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| uint32 num_filled_bytes = frames_filled * format_.Format.nBlockAlign;
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| DCHECK_LE(num_filled_bytes, packet_size_bytes_);
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|