| Index: media/audio/audio_output_resampler.cc
|
| diff --git a/media/audio/audio_output_resampler.cc b/media/audio/audio_output_resampler.cc
|
| index cf966e0b6ea9c6f0cdc48663cc7e9175b58cedf8..d73c8b4df8e1cd143533a078a7d39c367e0d1c9c 100644
|
| --- a/media/audio/audio_output_resampler.cc
|
| +++ b/media/audio/audio_output_resampler.cc
|
| @@ -30,7 +30,7 @@ class OnMoreDataConverter
|
|
|
| // AudioSourceCallback interface.
|
| virtual int OnMoreData(AudioBus* dest,
|
| - AudioBuffersState buffers_state) OVERRIDE;
|
| + int total_bytes_delay) OVERRIDE;
|
| virtual void OnError(AudioOutputStream* stream) OVERRIDE;
|
|
|
| // Sets |source_callback_|. If this is not a new object, then Stop() must be
|
| @@ -54,9 +54,9 @@ class OnMoreDataConverter
|
| // Source callback.
|
| AudioOutputStream::AudioSourceCallback* source_callback_;
|
|
|
| - // Last AudioBuffersState object received via OnMoreData(), used to correct
|
| + // Last |total_bytes_delay| received via OnMoreData(), used to correct
|
| // playback delay by ProvideInput() and passed on to |source_callback_|.
|
| - AudioBuffersState current_buffers_state_;
|
| + int current_total_bytes_delay_;
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|
|
| const int input_bytes_per_second_;
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|
|
| @@ -327,8 +327,8 @@ void OnMoreDataConverter::Stop() {
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| }
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|
|
| int OnMoreDataConverter::OnMoreData(AudioBus* dest,
|
| - AudioBuffersState buffers_state) {
|
| - current_buffers_state_ = buffers_state;
|
| + int total_bytes_delay) {
|
| + current_total_bytes_delay_ = total_bytes_delay;
|
| audio_converter_.Convert(dest);
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|
|
| // Always return the full number of frames requested, ProvideInput()
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| @@ -341,13 +341,12 @@ double OnMoreDataConverter::ProvideInput(AudioBus* dest,
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| // Adjust playback delay to include |buffer_delay|.
|
| // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since
|
| // AudioBus is just float data. Use TimeDelta instead.
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| - AudioBuffersState new_buffers_state;
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| - new_buffers_state.pending_bytes =
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| - io_ratio_ * (current_buffers_state_.total_bytes() +
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| + int new_total_bytes_delay =
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| + io_ratio_ * (current_total_bytes_delay_ +
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| buffer_delay.InSecondsF() * input_bytes_per_second_);
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|
|
| // Retrieve data from the original callback.
|
| - const int frames = source_callback_->OnMoreData(dest, new_buffers_state);
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| + const int frames = source_callback_->OnMoreData(dest, new_total_bytes_delay);
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|
|
| // Zero any unfilled frames if anything was filled, otherwise we'll just
|
| // return a volume of zero and let AudioConverter drop the output.
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|
|