Index: media/audio/audio_output_resampler.cc |
diff --git a/media/audio/audio_output_resampler.cc b/media/audio/audio_output_resampler.cc |
index 5926996eced3c0805855f48cbb2882aa730bc24f..42c2ea89b4990cad95c23dfea55f38bfb5028873 100644 |
--- a/media/audio/audio_output_resampler.cc |
+++ b/media/audio/audio_output_resampler.cc |
@@ -8,6 +8,7 @@ |
#include "base/bind_helpers.h" |
#include "base/compiler_specific.h" |
#include "base/metrics/histogram.h" |
+#include "base/numerics/safe_conversions.h" |
#include "base/single_thread_task_runner.h" |
#include "base/time/time.h" |
#include "build/build_config.h" |
@@ -30,7 +31,7 @@ class OnMoreDataConverter |
// AudioSourceCallback interface. |
virtual int OnMoreData(AudioBus* dest, |
- AudioBuffersState buffers_state) OVERRIDE; |
+ uint32 total_bytes_delay) OVERRIDE; |
virtual void OnError(AudioOutputStream* stream) OVERRIDE; |
// Sets |source_callback_|. If this is not a new object, then Stop() must be |
@@ -54,9 +55,9 @@ class OnMoreDataConverter |
// Source callback. |
AudioOutputStream::AudioSourceCallback* source_callback_; |
- // Last AudioBuffersState object received via OnMoreData(), used to correct |
+ // Last |total_bytes_delay| received via OnMoreData(), used to correct |
// playback delay by ProvideInput() and passed on to |source_callback_|. |
- AudioBuffersState current_buffers_state_; |
+ uint32 current_total_bytes_delay_; |
const int input_bytes_per_second_; |
@@ -327,8 +328,8 @@ void OnMoreDataConverter::Stop() { |
} |
int OnMoreDataConverter::OnMoreData(AudioBus* dest, |
- AudioBuffersState buffers_state) { |
- current_buffers_state_ = buffers_state; |
+ uint32 total_bytes_delay) { |
+ current_total_bytes_delay_ = total_bytes_delay; |
audio_converter_.Convert(dest); |
// Always return the full number of frames requested, ProvideInput() |
@@ -341,13 +342,12 @@ double OnMoreDataConverter::ProvideInput(AudioBus* dest, |
// Adjust playback delay to include |buffer_delay|. |
// TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since |
// AudioBus is just float data. Use TimeDelta instead. |
- AudioBuffersState new_buffers_state; |
- new_buffers_state.pending_bytes = |
- io_ratio_ * (current_buffers_state_.total_bytes() + |
- buffer_delay.InSecondsF() * input_bytes_per_second_); |
+ uint32 new_total_bytes_delay = base::saturated_cast<uint32>( |
+ io_ratio_ * (current_total_bytes_delay_ + |
+ buffer_delay.InSecondsF() * input_bytes_per_second_)); |
// Retrieve data from the original callback. |
- const int frames = source_callback_->OnMoreData(dest, new_buffers_state); |
+ const int frames = source_callback_->OnMoreData(dest, new_total_bytes_delay); |
// Zero any unfilled frames if anything was filled, otherwise we'll just |
// return a volume of zero and let AudioConverter drop the output. |